Originally Posted by
frogger42
Rabbles is another matter altogether. I'd dropped Rabblemaster T1, and if it resolves, I win at least 75% of those games. I won a match vs BR Reanimator based on that (which is a horrible, horrible MU for us). Rabblemaster is another Moon effect for me, another R2 spell that spells "gg" to me. Rabbles gets the Force often enough, and even when bolted, I get a dude on the play. Add Jitte, and now your opponent's on the back foot again.
QSR takes time to set up, an artifact and another mana. Rabble is just another T1 play for a deck that makes big T1 plays that set the pace of the game. I personally like that flow better.
And also, to reiterate, Bridge gives your opponent a lot of time to draw their outs. Even if you're dealing 2 dmg a turn, how many draws does your opponent get to find an answer? 8, 9 cards? Sometimes you have Bridge and no pressure, even. I'm a strong believer that every deck has an out to Prison locks, and you should close out the game as soon as you can after you land a piece. It's not going to last that long.
I only run 2 Chaos Orb, both in the SB. Eh, it's okay.