ratchet bomb is said to deal with elves and maybe delver or some random emptying the warren( I don't like it personally).
As for sunlance, we only run 4 STP main deck, so I think more removal in the sb is good.
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I run 1 Sunlance SB, and 2 E Tutor. Haven't had any consistency issues yet in drawing my "4" Ratchet Bombs.
Also, I was thinking about this; should I have boarded in Cataclysm instead?
I changed my deck up a bit, the list is as follows:
4 Mother of Runes
4 Thalia, Guardian of Thraben
4 Stoneforge Mystic
4 Phyrexian Revoker
3 Serra Avenger
3 Flickerwisp
2 Aven Mindcensor
1 Mirran Crusader
1 Mangara of Corondor
4 Swords to Plowshares
4 Aether Vial
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Batterskull
9 Plains
4 Rishadan Port
4 Wasteland
3 Karakas
1 Cavern of Souls
1 Horizon Canopy
I went:
-1 Mangara
-2 Mirran Crusader
-1 Fiend Hunter
+3 Serra Avenger
+1 Sword of Fire and Ice
I moved a Crusader to the SB also, in case I run into BG.
Thoughts?
http://www.youtube.com/watch?v=erUXrrcPspI
Another video of me playing
I assume the missing card ist Eiganjo Castle, considering he only runs 9 Plains. I run exactly the same list right now.
Just lost to LED Dredge in R3 of the Legacy Daily. He had the nuts in G1 and G3, although I could have won G3 if I had drawn GY hate (he dumped 42 cards into his GY T1, but didn't hit a single Moeba - lol). Only three pieces of GY hate seems a bit low for my taste. I'm switching Sunlance or an E-Tutor. I don't feel comfortable with those low numbers in the sideboard, considering D&T doesn't run cantrips to find its silverbullets.
Edit: Daily Result: 3-1
R1: UWR Delver (2-1)
Won via timeout, but I was in a winning position in G3 anyway. The loss came from TNN Batterskull shenanigans.
R2: Tezzeret Stacks (2-1) against Joe Lossett
G1 was a long, good game, but in the end, I was overwhelmed by too many Thopthers to handle. G2 was an aggressive Cavern into Mom, Thalia, Crusader while Wastelanding him. G3 he was manascrewed while it ended with 3x Serra Avenger beatdown.
R3: LED Dredge (1-2)
See above
R4: BUG Delver (2-0)
He got stomped pretty badly.
Feels good to be back playing after a longer break.
Guys, stop siding out Mangara. He stays in against all the Mystic decks and anything else that is at leas as slow as this deck.
Yeah, its Castle.. excuse my noobness..
So I have formulated a "Jund Slayer" build using the new Brimaz card. And holy fucking cannoli is it good. Mufasa just wrecks on an open board, negating Lilly and generally fucking Jund up. Here's the creature lineup:
4 Mom, Thalia, Revoker and SFM (more or less the core)
3 Avenger
3 Brimaz
2 Crusader
2 Flickerwisp
Then 3 Liege in the board to just crush the opponent
Sent from my mobile phone; please ignore spelling errors or grammatical laziness.
Is that just theorycrafting or did you already test it with proxies? Liege + Mufasa sounds hilarious, though.
I'm not really a fan of going down to 2 Flickerwisps since they're evasive beaters and have tons of utility.
I think your other configuration is a bit more balanced:
4 Thalia
4 Revoker
4 Mom
4 SFM
3 Serra
3 Flickerwisp
2 Brimaz
2 any mixture of Mangara/Mirran Crusader (metacall)
Aven Mindcensor seems like it would be the most likely candidate to make room for Mufasa testing. I was never to fond of it anyway.
While the balanced build I described is good, after some initial testing I have found that the Jund Slayer build is very, very brutal. I would definitely play it if your meta has a lot of BGx.
The logic behind 2 wisp is that, in this build, it's a card you would like to draw into but not necessarily every game. Wisp, simply put, has the worst mana-body ratio against Jund: literally, everything they play for removal kills it.
Mufasa, OTOH, is a trump in that matchup, a power house capable of taking over games.
Sent from my mobile phone; please ignore spelling errors or grammatical laziness.
http://media.wizards.com/images/magi...dbUnyqb_EN.jpg
This card certainly meets the criteria to fix in Death & Taxes...do you guys think it warrants a slot? If so, what do you cut?
I think this one falls into the category of being cool but not actually beneficial to the overall game plan. Our two drop slots are maxed as is and I would almost always rather drop a thalia, revoker, stoneforge and avenger in before this card. If anything i think this is a hell of a sideboard card against omnitell and has secondary applications against storm decks. however as a beater i would still prefer crusader/brimaz as this has neither protection/evasion and is essentially a walking blockable flickerwisp. You'll almost never want to attack with it
It seems very very good against anything running cantrips. It shuts off brainstorm and ponder, jacestorm, enter the infinite, visions and against decks that run none of those 3/1 base stats are not terrible. Does it warrant a slot? maybe, its all a game of how many if at all.
Spirit of the Labyrinth seems like a one, maybe two-of in the side with the Enlightened Tutor package. Not too sure if it's main deck-able.