I considered it. But because it's not fetchable via tutor or recruiter, I'd prefer to play a black splash and a dread of night or engineered plague. It just costs one side slot, instead of 2 for the sulfur elemental
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I considered it. But because it's not fetchable via tutor or recruiter, I'd prefer to play a black splash and a dread of night or engineered plague. It just costs one side slot, instead of 2 for the sulfur elemental
Has anyone ever played with heavy black versions of painter? Entomb + welder sort of stuff? Just wondering how playable that version is.
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It could be.
You would probably play black instead of white. You could get larger artifacts and your curve would go way down. For example, for 1 red welder and 1 black entomb, I could get a wurmcoil engine, or platinum emperion, or witchbane orb, etc, etc.
I'm mostly just wondering how fragile vs. explosive that engine is. It obviously would be more vulnerable to graveyard hate, but you would always have the more traditional way of getting the combo out as well. Also makes Kolaghan's Command better. Just wondering what others' experience has been with that sort of build.
Between the current black splash and the white tech of old, we have enough tools to fight harder in bad match ups. The rb version of the feck seems less good than existing ones.
With kolgans command i found you can play more aggressively, the command acting as a nerf for removal and trading for one of thier cards.
Question, those running the single basic plains in black splash, could one consider cutting it or is it crucial to the mana base?
Drude, I haven't tried r/b but I've definitely though about it. Gives access to dark confidant,and cabal therapy which seems really good to go therapy name force, play recruiter, find painter, sac recruiter to therapy, name any removal you saw. I always like trying variations on things. Also you might appreciate this list if you haven't seen it - http://www.starcitygames.com/events/...imator_wi.html
Finished 9-2 at Eternal Legacy Champs with Imperial Painter!
Well played! Any good story's? Matchups?
Thanks, all. I'll have a report together in the coming days.
I would really be interested to know your sideboard plans as well as the 3 magus rationale.
Coming from the position of cutting 2 magus down to zero over the last year the 3 magus is simply perplexing.
Look forward to it.
Congrats!
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For those playing rwb here is as sideboard inquiry:
my board as it stands for a open locawl meta. I win the matachups i should and life the tough ones. I run EE and canonist main i don't afraid of nothing
2 kolahgans command
3 rip
1 perish
2 slaughter games
1 koth
1 3ball
1 thorn
1 hedge mage
3 sudden shock
Basically i board a number of moon effects out for the black cards and any other duds it the match. Perish could be an engineered plague.
Gonna pay in a 30 to 50 man in a week and actually feel good about things for the first time since delver of secrets was printed
Very soon.
So I have been playing a red/black version of painter with therapies, entomb, reanimate, 4 x welder and a couple other silver bullets like emperion, wurmcoil, etc. deck is fun to play and I would say the best piece of tech I would try to incorporate into my R/W/b list is the therapies. It was nice to therapy and then sac a recruiter or some other dork to nuke the hand.
Having said that, the deck plays so much like reanimator and has the same weaknesses. One grafdiggers cage just shuts it down. So, cross that off my bucket list. In general, I think we are already playing the best version of the deck.
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I was trying to figure out if I could fit therapies into the board for the invitational actually. Couldn't figure out where I was willing to cut without having ample time to test though and it feels like we would want 0 or 4 so I'm going with 0 :/
I played a RB painter deck last night. The main distinction was 2 entomb for enlightened tutor in the main in what essentially was a shortcake build. This was quite powerful in creating instant speed kills with a welder out. Particularly in response to brainstorms or fetches when people would think the coast was clear.
Instant speed bridge was also pretty clutch.
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Agree, the potential for explosive games is much higher with black/entomb, but it typically only works game one. And then all of their grave hate comes in. You also have to have welder out which now has a huge target on it's head.
Also, has anyone else seen Jerry T's post of the Bomberman/Painter list on SCG? I tried to make this work over a year ago (still have my foil Salvagers even) but couldn't get it to fly. It felt very clunky. I put it together again increasing LED count and keeping in petals. I must say, it is VERY explosive. In the first 5 games I goldfished, I turn 1'd once and turn 2'd twice. Still feels very "all in" though. It does get around the Eldrazi issue though.