Originally Posted by
dte
I thought of a new line for A: not casting wolverine until after attacking for lethal with a 7/7 chronomaton.
T1: c, fac
T2: nothing, land, MF>Devil, EoT c2
T3: nothing, DT, EoT c3
T4: nothing, DT1, EoT c4
T5: nothing, DT2, EoT c5
T6: nothing, DT3, EoT c6
T7: nothing, DT4, EoT c7
T8: c attacks (d13), token (DT1), DT2, d attacks for 5 (A15)
T9: c attacks (d6), DT3, d attacks for 5 (A10)
T10: c attacks, d creates a token and chump (DT0), A plays wolverine after combat. DT1, Wolverine prevents attacks from d.
T11: c attacks (with or without wolverine, it changes nothing), old token blocks c and kills wolverine. DT2, d have to keep DT for blocks (A7).
T12: c attacks, DT blocks ==> A wins from there.
So this would work for A OTP, and d would lose ==> 3-3.