Getting true name in the mirror seems fine.
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Specifically the uber-fun spell queller splash.
I almost went back and added that to my comment. But got lazy. Queller is a sweet target. Not quite as good 1v1 vial decks, but it can at least stop a swords if they do it in response to a mother of Runes activation, if we answer mystic we can get jitte or sword on the way down. I'm sure it has plenty of play in the mirror. Fun card is fun!
Death and Taxes is getting all the goodies in this set
http://www.channelfireball.com/artic...nctum-prelate/
Sanctum Prelate - [1][W][W]
Creature - Human Cleric (Mythic)
As Sanctum Prelate enters the battlefield, choose a number.
Noncreature spells with converted mana cost equal to the chosen number can't be cast.
2/2
Tutorable with new Recruiter, and also a Human if setting Cavern on Human.
Someone at Wizards clearly loves D&T.
Flabbergasted. That card is insane. It's getting to the point where there aren't even cards to wish for anymore. Rest in Peace bear? That's basically it.
Coming from 4C loam, this deck gets more appealing with every card release
Has anyone seen preorders up yet? Neither SCG nor CFB have it up yet. I don't think I want to sleep on it like I did Recruiter yesterday.
@f7eleven
Well, given what they gave us so far in this set, it might happen... holy cow, this is absurd.
With the spoiling of the new Recruiter and THC, I think this deck would greatly benefit with some increased speed in the form of Noble Hierarch. I think the green splash will become the next best splash for this deck, not only Hierarch but Qasali Pridemage and Gaddock Teeg and KotR and Choke are good inclusions that come from Green Splash.
These new D&T toys are going to push the deck into the stratosphere.
A lot of spicy new tools coming out. Get ready for the mirror. Getting to the point where hushwing gryff might be necessary main or out of the board
I'm going to play 1 Magus in the 75 with 3 Caverns. Having 4-5 copies of a Blood Moon effect on demand is really powerful, keeps them honest, gets you wins vs Lands, 12-Post, Eldrazi. It might get stuck in your hand sometimes, but so does Batterskull, and Magus is actually a more powerful card. I suggest other people try this strategy - now the rest of you guys have no excuses not to. Just stick a Magus in your SB.
But beyond that you don't need to splash with all the powerful white cards we have to fit into our 75. Green splash cards have always seemed a bit too fair to me and Green doesn't go well with Cavern on human.
Unfortunately a two-sided effect, it shuts down too much of your own deck. Non DnT decks might play it, however. Aven Mindcensor has gotten a bit better now.
Or Two and lock me out while keeping Swords up. Fuck what a card. This thing is scary. I am going to come Play in your playground for a while.
1 vs Delver decks, 2 vs Lands, 6 vs Miracles. Dunno how many copies can be played main since it does have some weak matchups too and the 3 drop spot is super crowded, but the card is insanely, insanely powerful. Really had no need to be so generous with the wording. Somebody at Wizards plays this deck.
I'm not saying gryff would be there for the sanctum prelate. I was more suggesting it could be necessary to get the first tutor and be able to shut down your opponents shenanigans on the same style. If it hits both sides but you get the value first, then you're still ahead. If they do answer it, then you're likely the first to start taking advantage of enters abilities.
That's true, sort of like the value of Revoker on Vial. Also, Prelates come out in the mirror for sure.
Playing a card that always shuts off all of the best parts of your deck in the hope that you will use it when you are ahead is not a great plan. Sometimes you're not ahead and you now have a card in your hand that keeps you from coming back from behind. Mindcensor is less powerful but never an actively bad card to have in the mirror. But yeah, having mirror-breakers in the SB has never become more relevant...
https://www.magiccardmarket.eu/Produ...r+of+the+Guard
recruiter starting at ~ 45 € currently. prices will surely drop, but it still shows the impact this card will have. excited!
look at the new prelate, its the chalice of the void on wheels
Just wait a bit until the set comes out. It's a rare with unlimited printing, there will be loads on the market and I can't see it staying above $15 really.
Look at TNN, it was around $40-50 at release, it's $18 now and had a limited run.
Sanctum Prelate. 😳😳😳
As awesome as these new cards are, the question remains what to cut? Our curve gets more and more 3-drop heavy while cards like THC and Prelate benefit from being played as early as possible. I do wonder if the should take a closer look at acceleration, be it Noble Hierarch, or if you want to stay in monocolor, Chrome Mox. Getting stuff like Thalia, GoT online T1 or Prelate/THC on T2 is not something to be sneezed at.
We could use Geier Reach Sanitarium for filtering and the combo with Spirit of the Labyrinth gets alot more feasible since Recruiter of the Guard can fetch it, too.
My initial thoughts on Sanctum Prelate and it's limits. It is not as important for the deck as Recruiter of the Guard, but it is powerful against specific decks. Like iatee said, maybe a sideboard hoser for certain matches. Also, if you think I have misjudged a match, please let me know.
[card]Sanctum Prelate[/card] is super-powerful, but I also want to think about the matches where it is best. It also has the limitation of being much weaker against 1) combo decks, 2) decks where PtE/StP are very important but we want to call "1", and 3) decks where there is no clear CMC to punish them on for non-creature spells. Also, get Vial out first if you plan to call "1".
Miracles - Between that and Recruiter, this ought to be way, way better. 6 is obvious, but 1 is also fine if you have a second one.
Lands - on 2 it stops [card]Punishing Fire[/card], [card]Life of the Loam[/card], and [card]Sylvan Library[/card]. Seems good!
RUx Delver - on 1 it stops [card]Brainstorm[/card], [card]Ponder[/card], [card]Lightning Bolt[/card], [card]Stifle[/card], but it also stops our removal.
BUG Delver on 1 it stops [card]Brainstorm[/card], [card]Ponder[/card] and [card]Thoughtseize[/card] and on 2 it stops [card]Abrupt Decay[/card], [card]Daze[/card], and [card]Hymn to Tourach[/card], which seems like the sweet spot. Keep in mind, we can't cast RiP afterwards either. You want to cast RiP and Vial this in with RiP on the stack.
ANT/TES - Too slow most of the time, but 4 stops [card]Tendrils of Agony[/card] and [card]Empty the Warrens[/card], so yeah...
Elves - 2 or 4. My guess is that it is going on 4 to stop [card]Natural Order[/card] unless you have [card]Containment Priest[/card] out, then you want 2 for [card]Abrupt Decay[/card]. But with Priest, Canonist, 2 Path, Needle, and THC, this match is beginning to feel like one where your opponent has to go off turn 2 or 3 to have a secure chance of winning.
UWx Deathblade/Stoneblade - 1 unless you are worried about Jace, in which case 4.
Burn - um, 1 if you are still alive.
Infect - um, 1 if you are still alive and don't mind not casting your removal spells and dying to [card]Inkmoth Nexus[/card] or [card]Blighted Agent[/card].
Jund - 2. Always 2. We can fight through [card]Liliana of the Veil[/card], [card]Thoughtseize[/card], and Bolt, but [card]Abrupt Decay[/card], [card]Hymn to tourach[/card] and [card]Punishing Fire[/card] are worse.
Goblins - 1, but it is bad here.
Nic Fit - 2 or 3, depending on what you think you are facing, but they have a wide range of valid spells against us already.
Show and Tell - 3 or 4? I don't think you will get to stop their 1 drops quickly enough, so if you are going into turn 3 blind on the play, 3 for [card]Show and Tell[/card] and [card]Cunning Wish[/card], I guess.
Reanimator - If you aren't dead, I guess 1, but Exhume is on 2 so...
Dredge - 1, not that it matters much by turn 3-4...
Painter - If [card]Grindstone[/card] isn't out, 1. If it is, well, this card won't help you much, but I guess 3 for [card]Blood Moon[/card] and [card]Ensnaring Bridge[/card].
Deadguy Ale - 3 for [card]Vindicate[/card] and Liliana or 2 for Hymn, etc.
Aluren - What is the threat here? [card]Aluren[/card] or [card]Abrupt Decay[/card] and [card]Sylvan Library[/card]? 4 or 2?
Eldrazi Aggro - 2 for [card]Warping Wail[/card], [card]Ratchet Bomb[/card], Chalice on 1 and [card]Umezawa's Jitte[/card] and ignore their Dismembers?
Aggro Loam - 2.
Shardless BUG - 2 or 3, hard decision. 2 hits more, especially [card]Abrupt Decay[/card], but 3 hits [card]Maelstrom Pulse[/card], [card]Toxic Deluge[/card] and [card]Liliana of the Veil[/card].
DnT - Bad...
Decks where this is not good:
Mirror
Infect
Reanimator
Storm (Ant or TES)
Eldrazi Aggro
Painter
RUx Delver
Dredge
Goblins
Decks where this is good:
Jund
Goblins
Miracles
Lands
Aggro Loam
BUG Delver
Decks where this is "so-so":
Aluren
Elves?
Deadguy Ale
Maverick
Nic Fit
Burn
Shardless BUG
Prelates are up at SCG: $30 each.
redtwister, I think you're vastly underrating the card. Vs all Delver decks it's insane. Vs. Miracles it's insane.
Vs. fast combo, it doesn't win you the game on its own because it's slow, and you need faster disruption generally (Thalia/Ethersworn). But post-board those games are slower, involve more interaction, and this card just puts an end to any back and forth upon resolution. It lives through Dread of Night and can shut off Massacre.
Most decks rely heavily on one or two key spells to beat DnT (Terminus, Punishing Fire, Natural Order, Show and Tell, Lightning Bolt). This card takes care of all of them at once.
Decks where this is very good (has a high overlap with 'best decks in legacy'):
Miracles
Lands
BUG Delver
RUx Delver
Aggro Loam
Painter
Jund
Decks where this is "so-so":
Reanimator
Storm (Ant or TES)
SnS +Omni
Aluren
Elves
Deadguy Ale
Maverick
Nic Fit
Burn
Shardless BUG
Decks where this is not good:
Mirror
Infect
Eldrazi Aggro
Dredge
Goblins
Merfolk
Prelate doesn't need to be played as early as possible. THC is a pure tempo card - her effect loses value as the game goes on, so you want her as early as possible. That's why I've never been a huge fan - I think it's a good card for the stompy decks, but we're not playing a deck designed to be one.
Prelate isn't a beater - she has a more fragile body and isn't gonna be going toe-to-toe with large creatures. In some cases you'll want to save her until you have a Mom online for a true lock, sandbag her for an instant speed 6 vs a Terminus trigger, etc. Because there's no trigger, the effect is very strong out of a Vial, similar to Revoker. Against pure spell decks sure, it's just a Chalice on 1 that you attack with, but against decks with multiple numbers to name, it's going to have a lot more play to than a t1 Chalice would, and it's going to be powerful at all points of the game. Playing card disadvantage ramp shouldn't be necessary.
Good points. Happy to go with your list of the matches (sorry, had Goblins the wrong list entirely!) The so-so matches it is true, it often still hits key cards, its only risk is being a bit slow, but I completely agree it is bonkers against Miracles, Lands, Aggro Loam and could be a singular turning point in improving our Jund match.
I am curious though why you think it is so good versus all delver. Is it simply that if we take away their 1 mana spells, UR, Grixis and RUG have to rely on beating our 26 creatures with their 12-16 creatures, plus we want to expend our removal spells in the first couple of turns anyway?
Thalia is already strong against their decks because she makes their 1 mana spells twice the cost. This card makes their 1 mana spells literally uncastable, and unlike Thalia she can't even be removed with their key removal spell. Unlike Chalice, they can't even play cantrips to get countered to fuel their yard or produce Pyro tokens. If they're massively ahead on t3 we still need to find a SfM or something to get out of the situation, but if they're only moderately ahead then we have a lot more time to recover while they stare at their hand. If they're behind they just lose. Only awkwardness here is shutting off your own STPs but it's more than worth it, and you generally cast them ASAP anyway.
Here's my latest attempt at a list before they decide to spoil even better cards for us:
3 Mom
4 Thalia 1.0
4 Sfm
2 Revoker
1 Spirit of the lab
2 Flickerwisp
4 Recruiter
1 Banisher Priest
1 Mangara
1 Thalia HC
2 Prelate
1 Stonecloaker
1 Magus
4 Vial
1 Jitte
1 Sofi
4 STP
4 Port
4 Wasteland
3 Karakas
3 Cavern
9 Plains
SB:
2 RIP
2 PTE
1 Dismember
1 Batterskull
2 Ethersworn Canonist
1 Prelate
1 Relic Warder
1 Revoker
1 Faerie Macabre
1 Containment Priest
1 Devout Witness
1 Mirran Crusader
I could see doing any of the following:
- Relic Warder or Devout Witness main or another Revoker main. Relic Warder is stronger than Revoker in the mirror, which will be more prevalent.
- Moving Mangara, Magus or Thalia HC to SB
- Going to 3 Recruiters...but...eh
- 4th Mom again, even more important w/ Prelate
- Trying to squeeze in a Wingmare in the 75
- Trying to find a late game 'bomb' SB tutor target to replace Pia/Kiran, though I can't imagine there's going to be one nearly as good.
I expect the Rest in Peaces to be replaced with the 1W Rest in Peace bear they will surely reveal in 10 minutes. Probably will have protection from red.