H: Island, Mishra's Factory, Faerie Duelist, Force Spike
1. Asthereal (TO): Mountain, Chronomaton, Forge Devil, Karplusan Wolverine
Yeah, Force Spike still sucks. I can't realistically stop you without allowing Chrono and I just lose to that. 0-6
2. dte: Mishra's Factory, Swamp, Deathspore Thallid, mesmeric fiend
Yeah, Force Spike definitely still sucks, I can't step both the Fiend and Thallid. 0-6
3. Reeplcheep: Island, Chronomaton, Mistblade Shinobi, Wingcrafter
Once again, my deck is poorly designed so I can either stop your board or Chrono, but not both. 0-6
4. Wrath of Pie: Swamp, Blossoming Sands, Tidehollow Sculler, Putrid Leech
Wrath has me winning both, but I am not quite sure how. Lets see when I am on the Play:
H T1: Factory, pass.
W T1: Sands, [W=21], pass.
H T2: Island, if I attack, that lets Sculler resolve, taking Force Spike, which then means I only have 3 attacking power to potentially 6. Pretty sure I lose that way, so no attack.
W T2: Swamp, Sculler, I have to Force Spike it, or just lose it.
H T3: Now I have no Spike, so I could attack, that doesn't let me play Duelist. However, it does mean I get an extra power on the board. I think I need that Flying though, since otherwise Leech and Factory just look at each other. Pass.
W T4: Play Leech (I don't think is another line here, since doing nothing does nothing). Play Duelist EOT.
H T5: I can't attack with Factory, so just Duelist attacks [W=20], pass.
W T5: Leech can't stay back, since that loses to the Duelist eventually. So attack. If Factory blocks, Leech gets pumped, Factory dies and then Duelist surely cannot race. So Factory has to wait. No blocks, but not pumping loses the race now, (10 turns vs 7 to my 3 attacking power). Hmm, so I guess I do win.
The Play vs. Draw shouldn't matter much since Spike costs 1 and the tapland. 6-0
5. alphastryk: Mountain, Mountain, Fireslinger, Goblin Cratermaker
With only two threats, I can Force Spike one and race the other. 6-0
6. H: Bye, myself.
7. maxx!: Mishra’s Factory, Mountain, Bladeback Sliver, Cleansing Wildfire
Huh, yeah, I have to Spike the Wildfire and seems I just loose the race after that. 0-6
8. silkster: Plains, Duergar Assailant, Brass Man, Swords to Plowshares
Hmm, this one doesn't look clear, silk has us down for a Draw which might be the case, since I don't think I can realistically win. 2-2
9. Tylert: Swamp, Chronomaton, Wretched banquet, Unearth
This one is pretty simple, I can't stop Chrono twice. 0-6
10. jhhdk: Tinder Farm, Boros Garrison, Village Ironsmith, Tormented Pariah
jhhdk has this down as me winning, but I don't think I see it working out for me so easily. I have to counter Pariah, which means I can't ever attack, or block, or cast Duelist to deal with the Ironsmith.
H T1: Factory, pass.
J T1: Farm, pass.
H T2: Island, I can actually attack here, since the Garrison will enter tapped. [J=18], pass.
J T2: Garrison, pass.
H T3: Now I can't attack, since that would let Pariah resolve. Pass.
J T3: Actually, wait a minute, I can't stop Pariah at all. Tinder Farm just gets replayed, soon enough there is three mana and so I just lose.
0-6
I thought people would be playing the Channel deck. Yeah, Force Spike still sucks, confirmed (yet again). 14 points it seems.