"Containment Priest
1W
Creature - Human Cleric
Flash
If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead."
How bad is this for us? I realize it is powerful hate, but how powerful?
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"Containment Priest
1W
Creature - Human Cleric
Flash
If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead."
How bad is this for us? I realize it is powerful hate, but how powerful?
drs, yixlid jailer, ooze . I panicked each time i saw these released and they still havent stopped our game
they all die to firestorm or chain of vapor into therapy.
if he sides it in and wrecks us game 2 then we deal with it game 3.
business as usual.
however... Ive faced an opponent that sided in a cage a rip and ooze. messed up.
It looks like I'm dusting off the chain of vapor while players test the out and realize it doesnt work when they want it to.
Also siding abrupt decays and a few lotus petals can brighten your day.
split finals of a 1k IQ yesterday. Played the following matchups: stasis, mud, infect (no crop rotates), UR delver, punishing maverick, infect (same guy). Vs infect i brought in the spare cities over mines and firestorms. Not sure if seize shouldve come in. I think cutting a decay might be fine for something to help vs UR.
4 Lion's Eye Diamond
4 Faithless Looting
4 Careful Study
4 Breakthrough
4 Stinkweed Imp
4 Golgari Grave-Troll
4 Golgari Thug
4 Gemstone Mine
4 Mana Confluence
2 City of Brass
4 Bridge from Below
3 Putrid Imp
3 Cephalid Coliseum
4 Cabal Therapy
4 Narcomoeba
4 Ichorid
SB: 3 Lotus Petal
SB: 1 Dread Return
SB: 1 Ashen Rider
SB: 2 Thoughtseize
SB: 3 Abrupt Decay
SB: 2 City of Brass
SB: 3 Firestorm
This may have been mentioned before, but since I feel this is the most important any dredge player can ask themselves I feel it's worth repeating. After we flash back dread return to get 12 zombies and then shout out at the top of our lungs "Achievement Unlocked," because after all it's obvious everyone does that, the real question we have to ask is just what zombie tokens are you throwing at your opponent chaos orb style? I've been partial to using as many different zombie tokens with as varied art as possible. It truly captures the essence of the nondiscriminatory zombie horde coming to eat your brains since the undead welcome all into their ranks.
Agreed, as many different Zombies as possible.. Oh and whats even more important:
Do NOT sleeve them.
For the next step please do not use your underpants but regular jeans for this.
Put the whole deck of Zombie-Tokens in your pockets of your pants.
Again, do not put them into your underpants but regular jeans pockets.
Impress everyone with tattered Zombie-Tokens while mumbling and slurping "braaainnsss".
Personally, I use custom zombie tokens made on a thick card stock paper which I keep sleeved. Underneath those slips of card stock, within the sleeves, are Innistrad zombie tokens with Cynthia Sheppard or Lucas Graciano art. This is to allow me to have twice as many zombies as it appears I do and to play more zombies when I run out (I think my record is 36 zombies).
I would like to pick up some Dave Kendall art zombie tokens from Mirrodin Besieged which have pretty sweet art. There are some artists I'd like to get custom zombies from, but I do like the ones I currently have.
Grats on the trophy Dredge!
Since I'll be running dredge in NJ I'm inclined to say "Damn you for reminding people that we're around!" The best trick dredge ever pulled was convincing the metagame that it doesn't exist. But in all seriousness, good job indeed.
EDIT: Is there any merit to running a darkblast over a golgari thug? I know that the card is potentially awesome right now, but it seems like we're so unlikely to be able to take advantage of it. By that I mean casting it regularly in such a land light deck. Also, is it even necessary? I'd think that the decks that it's best against (elves, DnT, UR delver) we're already huge favorites to begin with.
Congratulations Que! Would have mentioned something sooner, but I didn't know that was you taking down the whole thing.
It's a nice boost to see more people do well with my lists. Though I admit, I was a bit taken aback by the Crypts. No matter. Well done. I think I'll be running Chains in those slots now. Ways to deal with Reanimator, Leyline, CPriest, etc. But everything else seemed spot on. Probably add the Fstorm back now with the new gravehatebear.
@stokpile: There are many reasons I went to the Dblast. It's always a discard outlet of sorts, which is nice. It has always been good against stuff like Elves and D&T. It straight beats Infect. And right now, it's sick against Bob's deck. Which is tied for #1 with Miracles.
What most don't realize is that it protects your Ichorids from Plow and Terminus. As well as potentially saving your Bridges. And my favorite use is harcasting Narcos and Thugs against a Cage. If they refuse to kill them when you have Bridges, you wait for the opportune moment and.....Zombies! You can even do the Thug/Narco interaction if you need fliers to block or break tbrough. Though that does cost a lot of life. The one loss of a dredge is made up in utility far more often than not.
Thanks Parcher! Yeah I liked the Lotus Petal Abrupt sideboard. Although I didn't cast a single Abrupt Decay that day, the lotus petals were amazing and I think that if you're a dredge player you need to have them.
My maindeck was still my same list from before bringing back Breakthrough over Street Wraith. The only change was the 13th dredger(Darkblast) over one Breakthrough. I included it because I wanted to avoid bricking which was happening an infrequent amount of times the night before when playtesting. I was thinking Shambling Shell at first because not only did it dredge for the same amount, but I could also use it as Ichorid fodder. In the end Darkblast is just more versatile.
Took down SCG Oakland with the following: http://sales.starcitygames.com//deck...p?DeckID=75647
The rounds went as followed:
Round 1. Chung C. with Elves, 1-0
Round 2. Andrew with Nic Fit BUG, 2-0
Round 3. Stephen with Death & Taxes, 3-0
Round 4. Dylan F.(9th) with U/G Post, 3-1
This was my only loss in the swiss. I felt the matchup was pretty good barring Crop Rotation into Bojuka Bog. After taking game 1, I was on my way to taking the match when I made a mistake exiling the incorrect permanent with Ashen Rider which cost me the game over the next couple of turns. In game 3 I mulled to 4 and it didn't last that long. In the end I accepted that I basically threw away the match in that game 2 and I had to move on. I just made it harder for myself.
Round 5. John with Burn, 4-1
Round 6. Chang C. with Burn, 5-1
Round 7. Brett with Goblins, 6-1
At this point I thought I had just won my win and in, however, because the rankings were so close I would be forced to play out the last round in order to make the top 8.
Round 8. Max M.(15th) with Tin Fins, 7-1
Top 8.
Jonathan Betts (7th) with Sneak and Show, Win 2-0.
Game 1 He show and tells in an Emrakul and on my turn I dredge all 4 Narcos with 3 bridge from below. On his turn he attacks and annihilates my board giving me 12 zombies to attack him with on my turn. Game 2 I go off turn 1 with the aid of Lotus petal.
Top 4:
Glen Jones (4th) with UR Delver, Win 2-0
Finals
Jimmy De La Cruz (2nd) with BUG Delver, win 2-1
The coverage can be found here: http://www.twitch.tv/scglive/b/584191404
The game against Jones begins around 33:55
idk about GP Jersey with the containment priest coming out. At this point I feel like I don't have time to be testing anything else though and I probably have the best chance to top with this as its what I feel most comfortable with.
Ah ok I didn't think of protecting ichorids with them, that makes a ton more sense. I know that there's a lot of decks that can't beat darkblast, I wasn't sure if it was worth it since those decks are usually pretty easy to begin with. But with the other utility you mentioned they definitely seem super good. I'm really looking forward to GP NJ, just a short 90 minute drive from home, so I want to make sure I ask every question I can since I don't get to jam legacy too much.
So Oakland had a 1st 10th and 11th placing. Looks like they ran the same record. 2-0 records will def help us place better than 2-1. If we can predict to proper antihate without ruining our flow.
Very dominating since we've been quiet lately.
I would like to hear which antihate they had to run and vs which deck.
The LEDless with fetchlands and hapless researcher looks interesting.
well as someone who is fairly new to Dredge, I'm curious to know how you chose to sideboard, especially with regards to the Petals and extra lands.
Personally ...
I'm maindecking 3 petals and the 12 lands.
They help a lot when facing other combo races. And permission decks might misplay and waste a counter on a petal putting me on belcher for game 1 or just cantrip twice turn 1 into the goodies and go off. Or just makes abrupt decay playable turn 1.
play around wastelands.
the best experience is experience. luck will get better when your confidence in your design tech improves.
theres tons of great posts in this forum. troll around the 1300's and 2400's ...parcher posted a decent sb strategy i agree in post #3202.
Hi all,
I'm new to dredge, just built it, currently goldfishing and discovering possibilities. I was wondering: has anyone considered Brainstorm as an angine for this deck? It seems decent with the Putrid Imp lists, and while it doesn's fill the grave by itself, it can improve clunky hands with Narcos and Bridges and find the needed pieces postboard. I know some vintage lists run Ancestral, so it might be worth trying. The difficult part is what to take out. I was thinking some number of Breakthrough/Careful Studies. Thoughts?
edit: Congrats on the winning Que, good games!
There are many, many reasons why Brianstorm doesn't fit, and/or work in this deck. And I've tried every configuration. The one most definitive reason to me is; if you only have two dredgers, and you use Brainstorm to dredge, you HAVE to put those back on top of your library. Your hand has to be empty(so you can never even try this with LED), and you have to miss on hitting a third dredger(even worse if you only had one to begin). But if this happens, you lose.
ya . maybe it could get you out of a bad draw but its like winds of change. too many occasions where i needed a discard outlet. even hapless researcher outperforms brainstorm. for 1cc you get another creature for a dread return or therapy
it plays through thalia, chump blocker, can sac instantly for bridge trigger or save a dredger from singleton gravehate with that draw effect, can be topdecked with thug if needed, castable with coliseum.
ultimately i think after 20 games i could see how it will disappoint us more than it save us.
heck im still debating tolarian winds for the turn one win. the meta with permission decks makes it a bad gamble and gut wrenching when it doesn't resolve.
oh boy...but when it goes...
gg's
Welp, played against Containment Priest for the first time today, that wasn't fun. Legacy side event to a PTQ in Seattle, around 60 people.
I went 3-3. Could have been a lot worse, considering I didn't playtest at all, and had only used dredge at one weekly event prior to this.
My matchups:
Mono-Red Sneak & Breach (lost 0-2, he had nuts draws and ended up in T8, but looks like a solid deck).
Sneak & Show (won 2-0, he had no grave hate)
Stage Depths (lost 1-2, nearly went to time, had no bounce answers to Marit Lage tokens)
TES (won 2-0, got incredibly lucky first game as he Ad Naus for about 20 cards, still couldn't win, and just died)
UWR Blade DTT Control (lost 1-2, containment priest is pretty tricky, opponent also ended up in T8 playing against a pro player)
Affinity/Tezzerator/something (won 2-1, ichorid beatdown).
I didn't see a single RIP all day. In terms of hate I saw containment priest once, a relic of progenitus, a surgical extraction, and a leyline of the void.
Dredge seems powerful. I'm going to keep playing it for now, and I've been lurking this thread for awhile.
So I've seen for the most part 3 different anti-hate sideboard set ups for Dredge:
Abrupt Decay with extra lands and petals to reliably cast it.
Ingot Chewer + Whispmare
Ancient Grudge + Ray of Revelation
(all 3 tend to have some number of Chain of Vapors and Nature's Claims)
I'm currently trying to decide which one to construct myself.
- Decay gives uncounterable which means the hate will always get removed but even with the extra mana sources 2 mana is still hard to hit, it is however very versatile, yet it cannot deal with greater than 3 CMC cards such as Leyline or Moat.
- Ingot Chewer + Whispmare while counterable don't get hit with spell pierce and can trigger Bridges, Chewer being more likely to do so. They also are much harder for Counterbalance decks to stop.
- Ancient Grudge + Ray of Revelation have flashback meaning they can be cast after being milled which makes them better against non-hate cards, but if we don't have access to our graveyard because of hate, they need to be cast from hand as 2 mana spells, which is relatively hard to do in this deck considering how few mana sources Dredge tends to run.
All 3 have their own strengths, but in the current meta which would be best and why?