Originally Posted by
schniggaz
That is really hard. I don't have any specific rules. What you can't do is keeping a hand without Turn One interaction against Fast-Combo OTD. Even you have like double Thalia, Teeg, Bob and Lands.
Thanks sir. When is the brazilian GP? You should wait for the Top 8 Lists of Prague and Columbus, someone is going to get there ;)
Garruk is a must. Bring him in whenever the games are going long. He even got better with the last release, since Shardless can't Decay him once he flipped =)
Chandra is just awesome. You have to love her. But I probably won't find a place for her next weekend.
1. The cards we are taking out are not better. Crop Rotation allows us to combo a bit faster. It is not like you need a Knight for a turn, sometimes you just draw one piece of the Combo anyways. Getting Grove or sometimes just a Wasteland might be good as well.
edit: Maze, Wastelands and the combo are THAT good against Eldrazis, yes!
2. Blood Moon and Pithing Needle. That makes it definitely better than Fire or Ooze.
I tried to think about your concerns about the manabase and the missing cycle lands. I think I managed to get to enough Black, White and Green sources, while still playing two cycle lands, the DD Combo and all the other utility lands. I am now short a red source, but I also tried to reduce the red mana symbols:
34 spell stay the same (1 DRS, 3 Loam, 1 Library)
1 Dryad Arbor
1 Karakas
1 Maze of Ith
3 Grove of the Burnwillows
4 Wasteland
1 Secluded Steppe
1 Barren Moor
1 Forest
2 Bayou
1 Taiga
2 Scrubland
1 Savannah
3 Windswept Heath
3 Verdant Catacombs
1 Thespian Stage
1 Dark Depths
Sideboard
1 Reclamation Sage
1 Golgari Charm
1 Garruk Relentless
3 Swords to Plowshares
2 Thoughtseize
1 Crop Rotation
1 Bojuka Bog
1 Containment Priest
2 Thalia, Guardian of Thraben
1 Pyroclasm
1 Slaughter Games