CMC is not a reason to play a card, or else we'd be playing Dissipate/Dissolve.
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CMC is not a reason to play a card, or else we'd be playing Dissipate/Dissolve.
I don't understand if we play a different game or what.
You dig that much for an Entreat? and play the third since the beginning.. isn't it easier?
We like to leave all our Instants and Sorceries in the graveyard for Snapmage it's not so easy to reach 6 cards in the graveyard over the Sorceries + Instants...
Also, with black back we have to deal seriously with AD again. Is someone thinking about Divert or Misdirection again? I like my Counterbalance
2 maindeck blasts with 2 more in the sideboard was amazing before cruise was printed, cruise being replaced by DTT in a lot of decks, UR delver going back to just decent, and shardless BUG being a deck again won't make blasts any worse.
I've been playing the same way since Dig was announced, and would not look back.
Dig is like brainstorm: you do not cast it until you need to and if you win a game with it still your hand, you are doing something right. This is why if its often just setting up entreat. BUT it can also find anything else too.
The delve/snap interaction is almost completely irrelevant. At the points where you try to cast dig, there are always way more cards in your GY than you need to cast it or it doesnt matter that you exiled some instants/scorcies because you need to find something with dig THAT turn. Also, 3 for 1s at instant speed are pretty good. Since khans release, snapcaster back a dig and having it win a game has happened way more than running out snap targets because of a previous dig.
As for decay coming back, unless hymn and ancestral visions ALSO come back in a big way, misdirection is not the answer. Just play more ways to cast/find counterbalances. Misdirection is too narrow and often bad.
Agree with what Architect said. However, if you played Miracles a good amount in the pre-Khans meta, you should be able to win without Counterbalance. Granted it's a fundamental part of the deck, but we have many other good cards that Counterbalance isn't absolutely necessary and is quite bad against the BUG Decks. In those MUs we want more ways to interact with their board and haymakers (like Keranos against Shardless BUG) rather than a board impotent permanent easily dealt with by these decks.
With all the fetchlands, ponders etc it's easy.
The point isn't to dig turn 3. It's a lategame haymaker, that's just good to draw as it can find you swords/terminus and jace, etc.
Snapcaster has different functions, in different matchups. More often than not, I flashback a swords, a terminus, a counterspell, a reb or a FoW. It's very rare that I flashback ponder.
I will try a cunning wish list just for fun but I don't know what cards will be the best for the sideboard. Any advice?
Main Deck (60)
Creatures (3)
3 Snapcaster Mage
Spells (36)
2 Spell Pierce
3 Swords to Plowshares
4 Brainstorm
4 Ponder
4 Sensei's Divining Top
1 Counterspell
3 Counterbalance
2 Cunning Wish
2 Entreat the Angels
3 Jace, the Mind Sculptor
4 Force of Will
4 Terminus
Lands (21)
1 Scalding Tarn
2 Arid Mesa
2 Plains
2 Volcanic Island
3 Polluted Delta
3 Tundra
4 Flooded Strand
4 Island
Sideboard (15)
1 Blue Elemental Blast
1 Electrickery
1 Flusterstorm
1 Pyroblast
1 Surgical Extraction
1 Swords to Plowshares
1 Wear // Tear
2 Red Elemental Blast
1 Celestial Purge
1 Containment Priest
1 Counterspell
1 Chaos Warp
1 Sulfur Elemental
1 Dig Through Time
Enviado desde mi iPhone utilizando Tapatalk
I totally agree that Misdirection is too narrow and Divert is just irrelevant. They still didn't give us any answer to Decay.
This said: without a Jace on the field I don't feel like I can dig eniugh with my Brainstorm or Snaomage aggresively.
In order to work fine, DTT requires a Brainstorm in hand or Snap and 1UUUU. Not sure we are ready to lose our Jace
Play Repeal if you want to dodge Abrupt Decay. It does everything. If you have a Top, it's a Divination. If you use it to protect something, it's an Into the Roil. It can kill Germs, mess with Delver of Secrets, and move Planeswalker off the board. There's a sweetness to bouncing a Hellbent Lili that is indescribable.
Yes I think 2 mana bounce is the best choice for this deck.. that way we can bounce Chalice of the Void, Planeswalkers as well as Marit Lage tokens
Repeal is good but horrible against Chalice of the Void (for which we have EE anyway)...
Repeal is not the WORST idea I've ever heard for techy options in Miracles. However, Miracles needs to kill stuff and keep it dead if it's going to take over the game. Bouncing something is more often than not irrelevant since they're pretty much just gonna play it again next turn or in the next subsequent turns and then you're right back where you started. Bouncing a Liliana in response to her +1 ability on a hellbent opponent is way too narrow nor does it get a Chalice of the Void off the table. Council's Judgment does both of these things and a lot more and is a much better answer to problematic cards than Repeal.
Okay; engine was the wrong word. It is a card advantage outlet.
Sure, it does.
However, if you start to using the repeal you play on your own top, I imagine you're winning anyhow :D?
I'd much rather, in the decay matchups, just toss cb away, and don't really care if they spend their cards on my cb. They aren't in the deck after sideboard, which means they (mostly) have 4 inefficient cards (sure, hits snap, clique) but yeah... They already did their heavy lifting.
Whilst mostly true; it's a method of beating the Punishing Jund decks. I want to get a Counterbalance or two onto the table to cut off the Fires. It's the only way they can win.
Hello everybody I won samll tournament yesterday (29ppl) - Vienna Open.
We went there from Prague with my friend Martin Vonásek - ANT (Sloshthedark), Martin Schiling - 12 post and another friend who had to leave us on the way as his wife got ill and they have a little baby.
My friends played Czech legacy series on Saturday in Brno (the second biggest Czech city) and they both made Top8. (Martin V. was 2nd)
I came later by bus we walked around the city and then we went to our hotel. Next morning we picked up our friend Michal who told us he has to go home and cant play in Vienna. What a shame!
The good news about Vienna Open was that Philipp was coming as he told me he cant imagine me playing legacy in Austria and him not being there. I also brought his GP New Jersey playmat.
We came early so we had a hot chocolate next to a fireplace in a cozy Café Jelinek. (A Czech name! :-) In German it would be Hirsch/Hirschl)
At 12:00 the tournament started and I must say it was very well organized - there were two more tournament but everything went really smooth.
1) Reanimator
G1 - I didnt see any counterspell until it was too late. I still had a chance as he didnt play Ioona maindeck.
G2 - He played Pithing Needle naming SDT only to concede to my Reliq of Progenitus I played a turn later.
G3 - He started Underground Sea, Petal, Entomb, bining Grizzly... Oh no... pass. I drew Fow, played land holding Flusterstorm, 2 Counterbalance, some lands and REB. He played Reanimate and I Flustered - Fow+paying with petal - Fow - Fow he got his grizzly with no card in hand nad I lost. Had he played petal in the second round, had I started with Fow I would have won...
Philipp was playing next to me and lost to my 12post friend. What a start!
2) ANT - Martin (he won his first round)
Thanks to Martin Philipp thinks ANT is a bad matchup - after an afternoon of extensive testing in my place in Prague. I disagree but I respect the deck and my teammate Martin very much. But out head to head games are in my favour. Martin simply has bad luck against me.
We were thinking about a draw but that was not very good for anybody. I suggest it will be better to play with me winning... :-)
G1 - he started with Dark Ritual - it was only a bait and I forced... Two turn late he played another Dark Ritual and I let it resolve - he played Thoughtsized, took my Fow and the rest was purely academical.
The good news was that I knew Martin does not play any creatures so I could drop all swords.
G2 - Martin played Volcanic on his first and tried to Pyroblast my Counterbalance - I had to Fow and since he didnt see green all the game we had to play the third game.
G3 - Martin started with double Probe and no land... He found them later and eventhought I had a Counterbalance in hadn I coulnd cast it until like turn five (I felt it is better to keep up the Counterspell mana and Fow) In the end he fetched eot I could sence Krosan Grip coming but I felt he is not going to blow my Reliq anyway when I had CB. Well, he did and later he told me that the Reliq was extremly annoying in both post board games. Not killing CB meant he could not resolve his crucial spells and lost.
Good we are both still in the tournament.
3) UWR Delver (guy who played Martin, me, Philip and 12post Martin)
G1 - mull to 5 and no creatures...
G2 - my opponent didnt know how to play with CB in play. (I admit - it is very hard - I dont know how to play against CB - which is why I always counter it :-) )
4) Dark Depths combo
G1 - Sword to Plowshares reads - gain 20 life and loose two lands...
G2 - - // -
I think this deck is absolutely horrible. It was good when ppl dint play Wasteland and Swords to Plowshares which was... Never!
5) ID with I dont know what is he playing - a friend from Bratislava
TOP 8!!!
Unfortunately Phlip didnt do very well and Martin droped after round 4. Martin Vonásek on the other had fought back and finished 1st after the swiss.
TOP 8 - ANT
I love playing T8s. It is not because of the prizes but because you have time and you can play at your best. (not me at SCG)
G1 - He mulled to 5 and the tried to go for it but I had FOW. When I played CB+TOP he scooped.
I kept in three Swords because had Xantid Swarm.
G2 - He played Carpet of Flowers. I had One Tundra and two fetchlands trying not to give him any extra mana... He went for it I Fowed removing Fluesterstorm - it is not going to be very good I am afraid... Later I played Jace and allowed him to draw an Abrupt Decay, Carpet and some lands but nothing releveant and then I removed his library. Once I left a good card on top with him having fetchland - he fetched, obviously! :-)
TOP4 - Esper Digblade - Valentin
I was a bit scared at the begining as his deck looked really nice. I love Thoughtscour and Dig Through Time. He also played Spell Snare, Lingering Souls and Thoughtseize. No Wasteland.
G1 - Was long and grindy but he managed to stick in his single Jace (after a double dig) and my Counter-Top was not good enough.
Side: - 4 Fow, -4 STP, -2Plains. +3blasts, +1Reliq, +1cs, +3Clique (not amazing against souls but I didnt know how many jace he has), +1EE, +1Disenchant
G2 - Red Elemental Blast > Thoughtseize. He couldnt deal with it. In the second game he was only drawind lands and after he played a Mystic > Batteskull he knew I have Disenchant so he couldnt play SoFI and I could slow game down and took over with CB+TOP+Jace.
G3 - He started with Thoughtseize seeing my only miser land, CB, CS, 2caster, REB and Brainstorm... He took that. I drew Tundra and played the fetch land - Valentin played Brainstorm from his underground sea. he did it all three games and there was no reason to think he does not have another land but I still wanted to blast it. Well, he missed next two landrops and I could stick my CB and won from there. He only kept two souls in play at the time so thatnk to his Thoughtseize I could preassure him with snapcaster, later with Clique after I blew his tokens with EE. At the end Thoughtseized me - going down to 2 - seeing Caster, Clique, Terminus, he took Clique and played flashback of souls - then two spirits attacked Jace - I tapped top and play Terminus - he was really surprised I had another one! I still had two mana to play caster and kill him!
It was getting late and we had to go back (3,5 hours from Vienna to Prague) so Martin conceded to me and got mint U Sea and I got really nice Volcanic with Misty Rainforest. We had a little dinner - we were both winners so we payed for Martin Schiling's dinner. I like this tradition eventhough I have been paying lately quite a lot. :-)
Philipp's list will be published soon on SCG!
Thanks for reading.
Tomáš Vlček
PS: read Martin's report as well:
http://www.mtgthesource.com/forums/s...l=1#post863879
.
Good job Tomáš! Was happy to see you and Martin at the Top of the Top 8 for the Vienna Open over the weekend. Thanks for the report.
Very good job, thanks for the report|
Deck List ?
I run 3 in my 3 ponder build sideboard. Hitting 2 in one game against the match-ups it's good in is phenomenal. It dies often, and being able to see 2 can win games.
From my phone. I do my best, dammit!
New Article is up!
I hope I covered all questions.
Greetings
You didnt answer my question: draft a nightmare BGx list that youd never want to play against ;)
New Article!
@Matt: Well, because I can't.
When I saw your post I was like, sure let's answer this first before going to the StarCityGames comments. Well, after I realized that it isn't that easy I went for the comments first before playing some Planetside 2. Now I'm back, still not sure how to answer. Let's see what this deck could do:
1) Wasteland.
Wasteland is good. And bad. If you have 4 Wasteland they're bad. But if you have Life from the Loam/Sinkhole/Vindicate/Hymn to Tourach they are actually pretty good.
2) Punishing Fire.
Annoying. Doesn't change the way I approach the MU but necessary to avoid me from Jacing you.
3) Card-Draw.
Dark Confidant and Sylvan Library are must handles. But only if backed up by something.
4) Prohibitive elements.
Gaddock Teeg is a bitch. But so are other cards like Chains, Needle, Null Rod, but not all of them are maindeckable. Planeswalkers are also tough to handle and produce CA.
Then I realized that is pretty hard to build a deck to features all these four elements, mostly due to the fact that Punishing Fire doesn't really co-exist with Wasteland very well and due to #4 being also somewhat exclusive with #2, as Punishing Fire is more of a Jund card while Teeg is definitely Junk.
So I could throw together a draft but that wouldn't be any better than done by some random dude who'd like to hate on Miracles. The problem with BG/x is that whatever they do, my gameplan stays the same: Entreat the Angels.
Which leads to the one and only tip I can give right now: Manascrew. While you cannot really destroy Miracles' manabase you can easily cut them off Entreat the Angels soon. This doesn't really work in the long run as you need to cut them off early.
Concluding, you need either a slow NicFit like approach with Deed+P.Fire+Planeswalker or you take a Junk-approach with Manascrew+Teeg+Planeswalkers (despite it being a nonbo) and Lingering Souls.
I'm sorry that I couldn't come up with a good list, but maybe it helped, a bit, despite it being pretty basic. I'm sorry.
Greetings
Agree, but the nail in the coffin is Slaughter Games. I had lots of games against Jund Nic Fit where this card resolved 3-7 times. When your opponent is naming Snapcaster Mage with Slaughter Games, you know all is lost.
The reason why people play normal Jund over Nic Fit is that, Jund Nic Fit is more complex. A bad pilot will make the MU feel like a cakewalk. A good pilot will give you nightmares. After 12 post it is the worst MU for Miracles.
That and Jund Nic Fit is even less consistent than Jund. You start running into major issues like "Oops, drew two more veteran explorers.." where Jund doesn't have draws like that outside of the discard they both (essentially) share.
Still, pure bug Control with Deed, Thopters, Lily, Decay, Factory, loam locks, maybe an EE lock.. that sounds pretty good for a BGx deck against Miracles.
Great Philipp, I have read the Article and i like your words.
Exactly conclusions that are suitable for those who have much experience with the deck.
Thank you.
Can I ask you why Disenchant and no Wear Tear?
This was my miracles list pre Fate Reforged and Treasure Cruise ban playing on Magic Online only , thinking what should I change other then cut the Relics for 2 Ponder and some how fit some more graveyard hate sideboard.
Artifacts (6)
2 Relic of Progenitus
4 Sensei's Divining Top
Blue (20)
4 Brainstorm
4 Counterbalance
2 Counterspell
2 Dig Through Time
3 Force of Will
3 Jace, the Mind Sculptor
2 Snapcaster Mage
Red (2)
2 Pyroblast
White (9)
2 Entreat the Angels
3 Swords to Plowshares
4 Terminus
Lands (23)
1 Karakas
2 Arid Mesa
2 Plains
2 Volcanic Island
2 Wasteland
3 Island
3 Tundra
4 Flooded Strand
4 Polluted Delta
Sideboard (15)
1 Batterskull
1 Blood Moon
1 Engineered Explosives
1 Grafdigger's Cage
1 Izzet Staticaster
2 Stoneforge Mystic
2 Hydroblast
2 Pyroblast
2 Wear // Tear
2 Vendilion Clique
Relic main deck was to fight treasure cruise got that from Joe Losset.
Wasteland was for the Omni Tell decks running 2-3 main deck Boseju that show up on line since you can't really do anything unless you have Clique in response to Show and Tell.
Izzet Staticaster was to kill Pyromancer tokens and Elves.
Hydro blasts and Stoneforge Batterskull are for burn since there is quite a bit of it online. Also for Grixis running Slaughter Games hitting your entreats makes it pretty hard to win.
After the ban, Relics can probably go for Ponder but need to find room for some grave yard hate side board. What you think I should change?
Will try out Philipp's list but not to keen on having only 1 relic for grave yard hate.
Still having some time out issues but its getting better.
Well i think 2 of Rest in piece in the sideboard still a must because
-More ShardLess BuG > to fight vs Tarmo death rite and their new baby Tasigur.
-More Lands deck from recent list > to fight vs punishing fire and Loam.
Philipp ur Sideboard is very oriented Combo / Counter war
With all due respect, I feel like all you did was give us a lengthy article of reasons not to play REB/Pyroblast. While I agree that there are fewer reasons to run these cards maindeck, the entire reason why it was done in the first place was to combat the growing threat of True-Name Nemesis. Joe Lossett was the pioneer of playing maindeck blasts and this was becoming more and more common before Treasure Cruise was ever spoiled. Treasure Cruise made maindecking REB/Pyroblast an absolute must. Now that Treasure Cruise is gone, the idea is still one to be considered depending on one's expected metagame.
As for the changes to the decklist:
Maybe it was just me, but I was under the impression that you had gone back to the drawing board and had completely broken down Miracles and rebuilt it from the ground up. I was thinking you were going to come back with a list that was a complete overhaul of the deck. All you did was take the same list and replace Red Blast and Pyroblast wtih 2 cards that are very good in general, but a lot of players were playing with already, especially the ones who weren't playing your 4 Ponder build. You found a slot for Dig Through Time which is nice, and you brought our Vindicate back into the list which, in my opinion, never should have been absent from the maindeck anyway. Your sideboard is something to be desired as well. It's been a long time since I've seen such a streamlined sideboard coming from Miracles. Legacy is an incredibly diverse format and I believe your sideboard should reflect that. In my opinion, yours does not.
Your opinions on the condition of the Legacy metagame are too narrow. It's like you have tunnel vision of the 3 or 4 decks you mentioned in your article. Legacy is an incredibly wide open format and no matter how much you think you have the metagame pegged, you're still likely to run into a different deck every single round of swiss in a large event such as a Starcity Open. People still love their Delver decks and even if you think that Delver isn't good, there are a ton of other people who are going to play it anyway. It's what they spent their money on to build and it's all they play. Most people who come to these events don't have the money, card pool, or luxury of changing the deck they play at the drop of a hat. That's why when the Legacy metagame shifts, it always takes a while before it does. People have to take time to get their cards together.
Your thoughts on what decks are probably well positioned in the format may be accurate, but I believe from previous experience that whether or not Delver decks are well positioned, they will always be the number one deck to play around in any given tournament (except on a Pro Tour level) due to the sheer numbers of people who play Delver decks. And with this concept in mind, I believe that a land count of 21 lands in a deck that absolutely has to make its land drops every single turn is a liability. Expecting extra cantrips like Ponder to try and dig yourself out of that is a tall order when they keep dropping threats on the table. Especially with Wasteland and Stifle making a large comeback, it's going to be even more difficult to ensure all of your land drops and maintain your mana sources. Unless you open hands with basic lands, your mana base is extremely susceptible to Stile and Wasteland making it even harder to resolve key spells around Daze and Spell Pierce like Counterbalance or Terminus. The deck is very mana intensive and color specific. So if it can't make its land drops and maintain them, then Miracles won't be able to push the opposing deck into the late game where it needs to in order to win. In fact, the card I'm worried about the most is Stifle because casting a Stifle to counter a Miracle trigger is a huge loss especially if we instant speed it by putting Sensei's Divining Top back on top of our library. If we don't have a Jace or a Brainstorm then it's off to look for the next Terminus and hope we can fight that one through, or that we're not dead yet to their threats they presented so early on in the game. Also, if they decide to play the "attack your mana base" game, with only 21 lands, digging up that next one is gonna be really tough. Last time I played Miracles, I played 23 lands and I kept a one land hand that was really good against the deck I was playing, with a Brainstorm and Sensei's Divining Top to try and dig me out of it. Both cards failed and I didn't find another land until turn 4 or 5. I understand that this was most likely due to variance, but I have to imagine that even with 4 Ponders in a 21 land deck, the probability of this sort of thing happening has to be substantially higher.
It was with these things in mind that I thought your list was going to be something completely new.
The reason that his list not completely new is that the current build is almost perfect the way it is and it only needs to be tuned to fit the current metagame. Why change the entire strategy of the deck and how it operates when it has already been optimized? By the way, from my experience, 21 lands were enough every time I played the deck, and almost had no problems finding an adequate amount of lands, even against stifle and wasteland.
Thanks for the feedback, guys!
@Hrothgar: Disenchant is only worse vs Miracle but takes a lot of strains off the manabase in MUs where we either do not want to rely on red at all or where the Volcanics are taxed with casting the REBs and flashing them back. It's a more stable and easier to cast / flashback version of Wear/Tear and what I feel to be the superior variant right now.
@Arianeira: Don't be afraid of just one Relic. I mean RIP isn't playable due to its contradiction with the boarding plan(s) vs various BUG decks where it can't really be brought in. Relic on the other hand can, as it doges Decay and isn't as harshly restricting our possibility to (ab)use Snapcaster Mage and Dig Through Time.
@KZhang: There was no real way of beating Punishing Fire any other way, in any way. :) The plan has always been Entreat the Angels, and with a third of it in the SB this plan is as good as ever.
@drocker23: Thank you for your feedback. I could have built a completly new list, but I only publish lists that I'd take to a GP tomorrow. There is no reason to build a flashy cool new build, that isn't better than everything else. On alll of your other posts, I can't help but wonder whether you've played Miracles already? And if so, if you have won a match of Legacy already? These points of critique are so far-fetched from reality that I can't really respond to them. I mean... like really? Getting manascrewed by Delver all the time? Maybe you should practice the MU.
Greetings
Which is basicly the fate of every non blue deck. Jund NicFit requires Sensei's Divining Top to avoid bad draws. A Top in play changes the entire game. But the same goes for Miracles. Without a Top it can be a pretty darn struggle.
Exactly this.
@Ein
I'm still questioning your rationale behind 4 CB. I know we both sideboard them vs Abrupt Decay, and with a rise in DnT, BUG of varying kind, isn't it wiser to simply go to 3 CB maindeck?
My list, which has been insane for me lately ( 8-0 in games, 16-4 in matches) is:
Maindeck:
- 4 Sensei's Divining Top
4 Brainstorm
4 Ponder
1 Dig Through Time
4 Force of Will
3 Counterbalance
1 Counterspell
1 Red Elemental Blast
4 Terminus
4 Swords to Plowshare
3 Jace, the Mind Sculptor
3 Snapcaster Mage
2 Entreat the Angels
1 Vendilion Clique
4 Flooded Strand
4 Scalding Tarn
2 Arid Mesa
3 Tundra
2 Volcanic Island
4 Island
2 Plains
Sideboard:
- 1 Vendilion Clique
2 Containment Priest/Rest in Piece (Depends on SnT, reanimator or Dredge)
1 Counterspell
1 Counterbalance (Some matchups you actually do want all 4)
1 Red Elemental Blast
2 Flusterstorm
1 Pyroclasm
2 Council's Judgement (I don't want anyone in the main - It's actually worse than MD REB, imo)
2 Wear//Tear
1 Engineered Explosives
1 Pithing Needle (or some other flex-card. It used to be the Keranos, before TC was all that mattered)
I understand your argument. However, if you look at the results, they happened for reasons. I'm totally in favor of your land count argument, but I would personally do 22 and no more. Your other paragraphs however, I would just have to tell you to trust Ein. He has already explained his reasonings in the article and you obviously don't seem convinced, but at least you have followed his deduction on how Miracles would perform against the Meta.
You can certainly try Reid Duke's Miracles. However, he does not put much effort into writing Legacy articles. Hence we have little knowledge on how he came to the conclusion to run the card choices and configurations.