Re: [Deck] Imperial Painter
Hiya, i'm thinking of playing this deck on a tournament(yup the guy BB talked about)
I'm playing the following build. The only problem is that i'm not sure about the list. I have the feeling i miss something. I will test the tops and fetch.
4 Imperial Recruiter
2 Jaya Ballard, Task Mage
4 Magus of the Moon
4 Painter's Servant
4 Simian Spirit Guide
1 Vexing Shusher
3 Lightning Bolt
4 Pyroblast
4 Red Elemental Blast
3 Blood Moon
4 Chrome Mox
4 Grindstone
1 Sword of Light and Shadow
4 Ancient Tomb
4 City of Traitors
10 Mountain
Side;
1 Viashino Heretic
1 Vexing Shusher
1 Silent Arbiter
2 Pyrokinesis
2 Shattering Spree
4 Relic of Progenitus
4 Trinisphere
I play 7 moons effects, because my meta is dual heavy. I hate and love SoLs sometimes its insane but most of the time it's useless.
The random draws late game are pretty annoying. That will become a less problem with tops and fetch?
I have tested this deck against, Stax(Dutch stax), UGWB ThreshThreshThreshThreshThresh, Agro loam GBR, Eva green, UWb landstill, dreaded stalker, 3 color goblins and ANT.
the worst matchups where goblins and Loam. DrewliusMaximus helpt with his advice after some testing with a different sideboard i could win more often.
I dont know is it's my style of playing or that i suck? But i noticed that my match ups against Eva green where 50/50 if i play i win if i draw he wins?
I had the same feeling against Stax but most of the time i could win i gues 60/40 ?
I was thinking about this build with Top;
4 Imperial Recruiter
2 Jaya Ballard, Task Mage
4 Magus of the Moon
4 Painter's Servant
4 Simian Spirit Guide
1 Vexing Shusher
4 Magma Jet
3 Pyroblast
3 Red Elemental Blast
3 Blood Moon
4 Chrome Mox
4 Grindstone
3 Top
4 Ancient Tomb
4 City of Traitors
8 Mountain
2 Mire's
the sideboard is not finished ithink i will look like this;
4 Trinisphere
3/4 Relic of Progenitus
1 Silent Arbiter
2/3 Shattering Spree
1 Stuffy Doll
1 Shard Phoenix
1 Wildfire Emissary
1 Viashino Heretic
Has anyone some thoughts?
Re: [Deck] Imperial Painter
If your meta is dual heavy, running three Blood Moons seems a little too much, especially with four Magus already. Blood Moon itself can be a dead draw late game where you'd almost certainly want to find something to try and end the game with. Remember, you've included Top with a few fetches and Magma Jets. That could work - ideally - but now that you have the ability to sift through cards you won't need seven Moon effects. Six should be sufficient, at most.
I heard someone mention taking Simian Spirit Guides out of the deck and replacing him with Tops.
That made me cringe, literally.
He is so important in this deck. Being able to pitch to a Chrome Mox, free mana for a surprise Blast effect, and very importantly, being able to pay one more mana to a Daze is critical. Simian Spirit Guide is probably the M.V.P. of Imperial Painter because of his multilateral capability.
Re: [Deck] Imperial Painter
Taking out SSG sounds terrible. I love it first turn magus/moon painter with backup. Helps against daze's.
I will test it with one bloodmoon less. What do you think of 1 dragon welp main and 3 sword of light and shadow?
-3 bloodmoons
-1 mox
??
A friend of mine played it like that. I'm not sure about it i don't want to miss the early moon effects.
Re: [Deck] Imperial Painter
Was it your list that I saw on deckcheck recently Yui?
I personally don't like Moons in the MD because I prefer a more well-rounded game 1 strategy, but if your meta is vulnerable enough, I actually think you should MD 3 Moons. I feel like your goal then is to maximize the chances of turn 1 Moon (even though 4 MD Moons is probably too much), and Tops and Jets will help you avoid a useless Moon later in the game. But maybe you could go down to 2 Moons MD and keep another 1 or 2 in the SB?
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The random draws late game are pretty annoying. That will become a less problem with tops and fetch?
The results I've had thus far with Tops and Jets in this deck are outstanding. Not only do the Tops and Jets allow you to consistently apply pressure into the mid and late game, they allow you to set up plays...meaning that you can ensure that Servant is played with a Blast immediately available, or you can configure your combo with Blast support, or enable a perfect mana curve, etc.
I actually played a couple quick games against Eva Green this weekend and won them both. The Tops and Jets offset the discard pretty well, and Stingscourger is a difference maker. I highly recommend Stingscourger, at least in the SB. He's a decent way to stall against Goyf or any other creature threat, but considering Tombstalker and Dreadnought are both prevalent, he is disproportionately good.
I have not played against Stax at all, so I'm interested in hearing about how you deal with that Yui.
Quote:
He is so important in this deck. Being able to pitch to a Chrome Mox, free mana for a surprise Blast effect, and very importantly, being able to pay one more mana to a Daze is critical. Simian Spirit Guide is probably the M.V.P. of Imperial Painter because of his multilateral capability.
True that! And after your opponent gets hit with a few surprise SSG moves, they start second guessing their own plays. It's kind of like how the mere possibility of a Moon effect makes people search for basics.
Re: [Deck] Imperial Painter
I've actually been working on a new list on M.W.S. (because there's obviously no one here competitive enough to play on base, let alone that actually plays), and it's pretty solid.
I'll have a new list posted in the coming days.
Re: [Deck] Imperial Painter
Nop its not me on deck-check.
What i have noticed in my meta that a turn 1/2 is win. Today i will test with(2/3(main) and without bloodmoons. And ofcours with tops.
I will test against eva-green again with tops. I will try it with Stingscourger i have the feeling he will save your ass 1 time and then you have to wait. i prefere searching for jaya. But i haven't seen him in action. What i noticed that i'm not affraid of the big bad meanies with this deck.
Most of the time you blow them up with blasts. The thing i'm affraid of is swarms of creature's.
My match up against Dutch stax I hope i remember it correctly.
We played a few games without sideboarding. He play 4 humility's and 4 oblivian rings main. So it sucks for painter.
When you can denial the moxen and have a moon effect on table you win. The thing i feared most where the Ring's the remove your Painter or Moon. When they remove your painter its not a big problem but when they can remove your Moon effect they will go nasty.
When they play the smokestack you have to race. hoping on a land or grindstone etc.
When they can remove you moon effects late game they will go insane. I will fetch Jaya and destroy his lands and hope i will draw the grindstone.
But there is one thing more i think i won 3 games with Magus beatdown!
After sideboarding, it was a piece of cake +2 shattering spree +1 Heretic. That was enough, play recruiter fetch a heretic and "jeej"
He brought in; pithing needle REB and COP not sure about that. He boarded out geddon and moat and something else.
If they put pithing on grindstone you fetch a heretic or draw a spree. After sideboarding it was easy. The annoying thing is that the still have the stupid rings!
I think
before sideboarden 60/40
after sideboarding 70/30
Re: [Deck] Imperial Painter
Quote:
I'll have a new list posted in the coming days.
Nice. Post it soon. I'm going to try and make it up to Austin for a tourney on Friday.
Quote:
I will try it with Stingscourger i have the feeling he will save your ass 1 time and then you have to wait. i prefere searching for jaya.
I will only recruit Stingscourger as a last resort, usually to prevent imminent death from a Stalker or Nought. Otherwise it is a single card that I normally don't mind drawing. It pitches to Mox (and Jaya) of course, and can sit in hand waiting to stall while I set things up with Top. Sometimes all you need is one more turn to find a Blast or combo out. Yui, it seems like your meta does not have as much Dreadnought as mine, and even if Stalker is still around, Scourger is probably not MD worthy for you. Maybe in the SB though. I actually like the list you proposed...
Quote:
4 Imperial Recruiter
2 Jaya Ballard, Task Mage
4 Magus of the Moon
4 Painter's Servant
4 Simian Spirit Guide
1 Vexing Shusher
4 Magma Jet
3 Pyroblast
3 Red Elemental Blast
3 Blood Moon
4 Chrome Mox
4 Grindstone
3 Top
4 Ancient Tomb
4 City of Traitors
8 Mountain
2 Mire's
...but it's 61 cards. You could go down to 3 Jets or 2 Moons here.
Re: [Deck] Imperial Painter
Haven't had the chance to test with Stingscourger. Couldn't find a card to cut in my side or main. In my meta there a few player who play Dread-still and dreadstalker but allot of loam. Its difficult to get a grip on the meta here(Holland) it random.
I noticed today it was 61 cards so i took your advice and removed a moon.
Today i tested again against gobbo's and landstill.
gobbo's
of the 3 games we played i went 1 - 2, 2 -0 and 2- 0
I sideboarded +4 trini, +2 pyro +1 Phoenix and +1 Silent arbiter.
and -2 moons, -3 blasts -1 jet -1 Jaya
3 of the 5 games i went insane, turn one, painter with stone and second turn win. The other 2 games are a bit blur. The game i lost i made some stupid play's fetching for a Magus instead of usefull stuff.
Landstill; 1- 2 1 -2 1 - 2
After boarding it just went terrible some games i didn't see any moon or magus. And late game that deck has fetched into basic 2 humility 2 WOG and 4 plow etc. Maybe it was my sideboard tech.
I had no idea what to board in beside Heretic +2 Spree. I also boarden trini's in once. Just to try it. It slowed him down and gave me the time. But that decks draws insane. I hope i wont see that deck.
this is the decklist i tested;
4 Imperial Recruiter
2 Jaya Ballard, Task Mage
4 Magus of the Moon
4 Painter's Servant
4 Simian Spirit Guide
1 Vexing Shusher
4 Magma Jet
3 Pyroblast
3 Red Elemental Blast
2 Blood Moon
4 Chrome Mox
4 Grindstone
3 Top
4 Ancient Tomb
4 City of Traitors
8 Mountain
2 Mire's
4 Trinisphere
3 Relic of Progenitus
1 Silent Arbiter
1 Shattering Spree
2 Pyrokinesis
1 Shard Phoenix
1 Wildfire Emissary
1 Viashino Heretic
the 1 Spree is freakign random. I think cutting 1 trini and adding 1 extra spree?
Now i need to get my hand on 4 Recruiter then i have a new pet deck. Will take it to a tournament this sunday(I can borrow the recruiter from someone i know)
Can't wait to see your new list Hollywood!
Re: [Deck] Imperial Painter
Quote:
Haven't had the chance to test with Stingscourger. Couldn't find a card to cut in my side or main. In my meta there a few player who play Dread-still and dreadstalker but allot of loam. Its difficult to get a grip on the meta here(Holland) it random.
Oh man, you live in the Netherlands? I spent a semester in Maastricht and it was probably the best time of my life. So, have you found that Silent Arbiter is a must-have in your SB? Since putting in Phoenix, I've dropped him. And I ask because if Loam is plentiful in your meta, Stuffy Doll seems like a better choice. Doll comes in against Gobs too, can't be removed, and has the potential to form a nice little combo move with Phoenix (or Jaya, if you get enough mana to sweep the board).
I'm also thinking that if there isn't much of a combo presence, dropping 1 Trinisphere from the board might be a good way to free up space (maybe you can even put a 3rd Moon in there).
Anyway, just some thoughts.....
Re: [Deck] Imperial Painter
Yup, its a nice place. What did you do there for a semister?
I was planning to drop 1 trini for a extra bloodmoon. And i also havn't used Pheonix. I find it difficult to cut things in my sideboard. I still want to add 1 stingscourger, 1 extra shattering spree and doll. But its full.
I not sure about the doll i because of the massive artifact hate.
3 Trinisphere
1 Bloodmoon
3 Relic of Progenitus
1 Silent Arbiter
1 Shattering Spree
2 Pyrokinesis
1 Stingscourger
1 Wildfire Emissary
1 Viashino Heretic
This one bothers me. The 1 spree that the only thing thats not fetchable with recruiter. And a extra bloodmoon. It can be nice but maybe a little bit overkill.
or
3 Trinisphere
1 Stuffydoll
2 Relic of Progenitus
1 Silent Arbiter
2 Shattering Spree
2 Pyrokinesis
1 Stingscourger
1 Wildfire Emissary
1 Viashino Heretic
With this sideboard i dunno. The only thing is the 2 relic.
But is packed with everything.
Or maybe this as the list
4 Imperial Recruiter
2 Jaya Ballard, Task Mage
4 Magus of the Moon
4 Painter's Servant
4 Simian Spirit Guide
1 Vexing Shusher
1 Stingscourger <-----
3 Magma Jet
3 Pyroblast
3 Red Elemental Blast
2 Blood Moon
4 Chrome Mox
4 Grindstone
3 Top
4 Ancient Tomb
4 City of Traitors
8 Mountain
2 Mire's
I have added a stingscourger main. Not sure about I hope i have the time to play a few games.
I have noticed that the thing i board out are the 4(now 3) magma jets. I don't draw them. On the other hand the decks who drop big bad meanie i can race.
Re: [Deck] Imperial Painter
I was supposed to be studying economics and political science when I was in Maastricht. It was the first semester of my senior year of undergrad, and I actually ended up studying golden lagers, coffee shops and European girls.
Quote:
I not sure about the doll i because of the massive artifact hate.
Dude, Doll is indestructible. Artifact hate doesn't do anything to him. The fact that opponents board in artifact hate is a big reason I did drop Arbiter though.
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I have noticed that the thing i board out are the 4(now 3) magma jets.
I do this too quite often. But Jet is good MD because it helps you dig for Blasts and Grindstone, and that's a nice simple plan for the 1st game.
I personally think that, given your description of your meta so far, you could use something like this:
1-2 Mires (I've gone down to 1 because of Stifle and the fact that I often want access to extra mana after using Top WITHOUT having to reshuffle)
8-9 Mountain
8 City/Tomb
4 Mox
4 SSG
4 Magus
4 Recruiter
4 Servant
2 Jaya
1 Shusher
3 Blood Moon
3 Magma Jet
6 Blast
4 Grindstone
3 Top
SB:
1 Shard Phoenix
1 Stuffy Doll
1 Wildfire Emissary (if this is any good against Stax)
1 Stingscourger
1 Heretic
3 Spree
3 Trinisphere
4 Relic
Re: [Deck] Imperial Painter
Hiya,
i'm back. This sunday i had a tournament and played with the following list;
2 Mires
8 Mountain
8 City/Tomb
4 Mox
4 SSG
4 Magus
4 Recruiter
4 Servant
2 Jaya
1 Shusher
3 Blood Moon
3 Magma Jet
6 Blast
4 Grindstone
3 Top
SB:
1 Shard Phoenix
1 Shusher
1 Wildfire Emissary
1 Stingscourger
1 Heretic
3 Spree
4 Trinisphere
3 Relic
It went terrible. everything went wrong i didn't draw the cards i needed. After 5 games i quitted. I went 2-3 of the 8 games.
My first round;
Dreadstalker; I have tested against this deck to many times.
game 1;
Jeej me winz the diceroll. first turn 1 bloodmoon. But he had all his basic in his opening hand so that sucked. Some countering back and forth. I needed my painter but i couldn't find a recruiter of a painter. turn 5 his first tombstalker and i didn't had anything.
out; Jet and i think Jaya
in; Relic and shatter
Game 2;
First turn Magus, and second turn painter. With allot of counter backup and i won with Magus beatdown.
Games 3
We played to many turn and i had 20 cards left. And in those 20 cards where my recruiters, painter and spree. Won with nought.
0-1
round 2
Against Ant. This game was fun.
Game 1;
I won the diceroll. Turn one Magus. turn 2 painter. And won with painter and magus beatdown. He couldn't do anything.
Out; -3 Jet, -1 Jaya
In; +4 trini
Game 2;
He goes fetch go! I play trini. He does nothng and passes the turn. Magus of the moon and a few turns i painter + grindstone.
1 -1
Round 3;
Death and taxes. Damn this sucks massive donkeyballs.
game 1;
I got raped by Oblivian Rings, stp and Mangara. I draw nothing interesting he wins with beatdown.
the same for game 2. I hate this matchup.
1-2
round 4
Belcher(bayou and taiga)
Again the diceroll is mine. Turn one bloodmoon. Second and third turn grindstone and he does nothing.
outl; -2 Jaya, -3 jet.
in; Trini + relic i think? not sure
game 2
he goes land go. I go trini. After a few turn i blows my trini away tries to combo with a painter online plays his belcher. Counter and win.
2-2
round 5
Ichi and i was surrounded by germans! both playing Ichorid.
game 1;
I go fail fail and faiL!!!
Out; -3 reb
in; 3 relic
Game 2;
I go insane turn painter turn 2 grindstone + win
game 3;
He goes insane i have 1 magus, 1 recruiter and 1 jaya online. He has 14 tokens and 2/3 Ichorid
I have enough mana to use Jaya's 2nd abillity(3 damage to everything) instead i do something stupid. I'm not sure if i had to use it. Otherwise my magus would die and he would go insane with online Undiscoverd paradise and a Cephalid Coliseum. Not sure if i made the rightplay. But i think it didn't matter.
Then i dropped. The deck didn't work as it did with the testing.
but to bad next time!!! i hope.
Re: [Deck] Imperial Painter
Sorry to hear about the shitty result yesterday Yui. Sometimes the cards just screw you, and that's that. But here are some things I was thinking...
* Against Dreadstalker
Quote:
out; Jet and i think Jaya
in; Relic and shatter
I haven't played this one before, but I'm sure you should get a Stingscourger in there. I also wonder if Trinisphere is better than Relic in this match? Definitely seems like you had crap luck here too.
* Against Death and Taxes
The matchup against mono-white does indeed suck donkeyballs. Not only does Magus/Moon do nothing to them, but they can board in plenty of red hate. How did you sideboard? I've found that Trinisphere + Emissary + Stuffy Doll works ok.
* Against Ichorid
Quote:
Out; -3 reb
in; 3 relic
Against most Ichorid builds I've seen, you want to keep your Blasts in, and bring in Trinispheres and Phoenix in addition to the Relics. I take out Jets, a Jaya or 2, Shusher, and possibly a Top. With your build it would probably be different. Stingsourger stays in the MD for me, but might even be worth boarding in for you. He's the fastest way to remove Bridges from the graveyard, aside from Relic of course.
I didn't get to the Friday tournament this weekend, but I should be going this coming one. I did get to play a few MD vs. MD games with my friend and his UGW Thresh, and I was pleased with the deck even without extra Moons in the MD. Hopefully you and I will both have some more successful results soon Yui.
Oh, and Hollywood, you should post that list you've been using on MWS.
Re: [Deck] Imperial Painter
Yup stingscourger is good choice also i trinisphere. With testing you don't need trini. Its a nice helper. But i made allot of boarding mistakes.
The 3rd game he used his Charm to change mountains in Islands. With a Magus of the moon. I'm still not sure if its possible but the judge said it was ok.
Against death and taxes i boarded trinisphere in. But i didn't help. Also boarded emissary in. And i don't had a stuffydolls in my side.
The ichorid match up i screwed up i think. Didn't know what to board.
That to bad you couldn't get to the tournament last friday. I like the ThreshThreshThreshThreshThresh matchup in general.
Indeed show us your list hollywood.
Re: [Deck] Imperial Painter
I played in a 17-person tournament in Austin on Friday with this list:
Quote:
4 Trinisphere
4 Relic of Progenitus
3 Blood Moon
1 Stuffy Doll
1 Shard Phoenix
1 Wildfire Emissary
1 Viashino Heretic
MD:
9 Mountain
1 Bloodstained Mire
8 City/Tomb
4 Mox
4 SSG
4 Magus
4 Recruiter
4 Servant
3 Jaya
1 Shusher
1 Stingscourger
6 Blast
4 Grindstone
3 Top
4 Magma Jet
The deck worked well and I got 1st. Quick Report…
Match 1 – Enchantress (2-0)
Game 1: After going back and forth a little, I ended up assembling the combo but then had to play through Confinement for a few turns before milling.
SB: I think I only did -1 Shusher, -1 Scourger, +2 Moon
Game 2: He played a Needle naming Grindstone instead of Jaya, and then I got Jaya and Servant out and was able to lock him out of land.
Match 2 – Deadguy (2-0)
Game 1: He 1st-turn discarded me with either Thoughtsieze or Duress, but I can’t remember what he took. I decided to try and start putting pressure on as early as possible, so I hardcasted a SSG instead of playing Grindstone and betting on a quick topdeck. The Guide ends up dealing 8-12 damage, because I was able to get rid of his guys with Jets and Jaya.
SB: -1 Shusher, +1 Emissary
Game 2: I don’t remember this game very well, but I think I ended up with the combo win.
Match 3 – Survival (w/ Madness) (2-0)
Game 1: I tried to play the combo turn 2, got Wastelanded, but then succeeded turn 3.
SB: -1 Shusher, -1 Scourger, +2 Relic
Game 2: I played an early Servant with Top and Blast support and ended up with the combo again.
Match 4 – Faerie Stompy (2-1)
We are the only two undefeated so we decide to draw because top 4 is not played out but determined by record. But we do play to determine 1st/2nd.
Game 1: He doesn’t get an early Chalice, and Blasts/Jaya control things from there.
SB: -1 Top, +1 Heretic
Game 2: I can’t remember much, but he won this one.
Game 3: No early Chalice, and I am able to remove everything but a Weatherseed Faerie. I attack for a couple of turns with Servant until I have a bunch of 2/2’s and swing with everyone twice.
I like the consistent pressure that this MD can apply in game 1. I didn’t use the SB that much in this tournament, so no comments there.
Re: [Deck] Imperial Painter
Yesterday I played this build at a small local tournament with less than 20 people. I took second place rather easily. About half of the decks/players aren't very good yet. Ironically, I had the most trouble against them, particularly burn and sligh. Here is the list I used, mostly to try to test some things and see which direction I want the deck to take:
4 imperial recruiter
4 painter's servant
4 magus of the moon
4 simian spirit guide
1 jaya
1 vexing shusher
1 heap doll
1 goblin tinkerer
4 grindstone
3 sword of light and shadow
3 magma jet
3 sensei's divining top
4 red elemental blast
1 pyroblast
4 chrome mox
4 city of traitors
4 ancient tomb
10 mountain
No sideboard
The main thing that I'm deciding right now is if I should do this:
-3 sword of light and shadow
+3 pyroblast
The toolbox creatures will be shuffled around a bit when I actually make a sideboard. Vexing Shusher can definately go to the SB, but I really do like Heap Doll maindeck. It actually works great with Sword of Light and Shadow so I can keep bringing him back. One of the other choices is to add more Jaya maindeck.
My big question is what should I do to my sideboard to prepare of a burn/sligh-heavy meta? I'm considering Chalice of the Void, even Dragon's Claw. Also, since they are able to side in massive artifact removal, I thought about using Welding Jar SB.
Re: [Deck] Imperial Painter
Quote:
My big question is what should I do to my sideboard to prepare of a burn/sligh-heavy meta? I'm considering Chalice of the Void, even Dragon's Claw. Also, since they are able to side in massive artifact removal, I thought about using Welding Jar SB.
You should consider Trinisphere and Stuffy Doll.
Re: [Deck] Imperial Painter
3sphere is a must in the MD/SB for Imperial Painter. It just hoses control, and stops burn in their tracks, giving you free turns to win easily.
I think 3 Jaya maybe too many in the MD. You have Imperial Recruiter anyway, is it hard to cast her at RR without Moon effects consistently? It seems that turn3/4 Jaya isn't too great unless you can protect her.
I like the list anyway. It has a plan outside of Painter/Stone, and has multiple ways to lock the opponents out. Have you tested against Dreadstill? How are the Matchups against those decks?
Anyway, out of context, but Drew, are you the Drew at Asgardgames? This is Chris (asian dude), from Asgard.
Re: [Deck] Imperial Painter
Yep, it's me Chris. Too bad we didn't get to play on Saturday, but there's always next weekend.
I'm sure I'm in the minority on this, but I like 3 Jayas in this deck. Most other builds I've seen run 2, but she is so broken here, that I'd rather see too much of her than not enough (especially since there is no Legend drawback with her because she can be pitched to herself). I haven't had many problems casting RR with Moon effects and SSG. More frequently, I have an extra floating colorless mana after casting her that burns me if I can't sink it into a Top, or use it to cast a Grindstone. But I don't mind taking a burn sometimes to cast an early Jaya. In my last tournament, I took a burn to cast a turn 1 Jaya and then on turn 2, played Servant and started destroying the opponent's lands...and it was over.
I have tested against UR Dreadstill a little and it seems favorable. I put Stingscourger in the MD specifically for Dreadnought and Tombstalker. I need to test more though.
After consulting with our friends at Asgard on Saturday, I'm making some changes to the SB, but thus far, I'm still happy with my MD. We'll see though.
Re: [Deck] Imperial Painter
What's nice about the deck, from my observations, is that it also just seems flexible enough to even modify the MD against what you're expecting to face.
Going up against a heavy Blue meta? Go with the full 8 blasts or more Jayas. Lots of decks with few non-basics? Get more of your Moon effects in there.