Originally Posted by dlevsApiJ
G2: He mulls, I keep my 7 (PImp, Dread Return, Breakthrough, GG (Greater Gargadon), Gemstone Mine, Witness, GGT). He drops his Mountain and Tormod’s Crypt. I go Mine -> GG. He plays a Chain Lightning and passes. GG goes to 9 counters and I draw something irrelevant. I tap my mine for a PImp. On his turn, he burns my PImp. I respond with discarding my GGT, but I forget to sac my PImp to GG ;\ (because I never play GG anymore (I think he is very bad (I will explain at the bottem), and play Tireless Tribe in his play atm)). He sacs his Crypt to remove my Dredger and PImp, and drops his second Crypt (damn, and he only plays 3 ;s…). On my turn, the only think what happens, is that GG loses a counter (8). I pass, take damage from an Magma Jet, and get the turn back. Again, I can do nothing else as changing the note of GG to 7. He plays Marauders on his turn. I draw an Undiscovered Paradise (after GG goes to 6) and play it. I cast Moeba and passes. He plays Grim Lavamancer and attacks with his Marauders. I block with my Moeba and sac it to GG (5). He gives the turn to me. Paradise goes back to my hand and GG goes to 4. Now I play my Paradise again and I pass the turn. Marauders dies and I take 1 damage (I go to 13). He plays his stupid Goyf, who is 5/6, and attacks with Lavamancer. On my turn, GG loses a counter, going to 3, and I play an topdecked PImp. On his turn, he burns my PImp with his Lavamancer (GG -> 2) and attacks with Goyf (I go to 7 lifes). He plays another Marauders (6 life) and passes the turn. On my upkeep, GG goes to only 1 counter. I play my topdecked Mine and tap it (Paradise is in my hand) for a Breakthrough with x=0. I draw 4 cards and discard Eternal Witness, Breakthrough, Dread Return, Narcomoeba, Cabal Therapy, Undiscovered, City of Brass, Ichorid, Ichorid and Chosen. He activated his second Crypt (Goyf becomes 4/5). I pass. When he is going to his attack, I sac mine to GG. It comes into play. He taps a Mounain for Bolt, and I can’t survive this attack anymore..
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4 GG in the sb: I really don’t see how this card is good against Crypt/Relic. Ok, you get a fat-gut. But after many turns, and he doesn’t have evasion. 1 Goyf + other creature can block him.. STP kills him. FOW counters him. Ofcourse, you have Therapy against those cards, but against a Crypt/Relic, you wont have use of Therapy that much.. So GG is at his best when your oppo doesn’t have Crypt/Relic (Moeba/Thug-tricks also wont work that good with an Crypt/Relic against you). I want a hate cards, that doesn’t lose a part of his strength when the card it is used to hate against, is played. Or do I see it wrong and play GG wrong? I play Tireless Tribe instead of GG now, and 4 PImp + 3 Tribe + 2 Ancient Grudge does answer Crypt/Relic pretty good.