I have recently settled on a Nic Fit list that I felt was best (giving up on GWb Maverick). I decided against
Diabolic Intent simply because the card is inherently flawed. The secondary uses of Intent do not make up for the card advantage-for-card quality exchange. Diabolic Intent can safely be labeled as a win-more card. Now with less sac outlets for Percy, I followed Richard Cheese's advice and cut them down to 3.
Abyssal Nic Fit:
Creatures (15)4
Veteran Explorer1
Scavenging Ooze1
Viridian Zealot1
Kitchen Finks3
Eternal Witness3
Abyssal Persecutor1
Thrun, the Last Troll1
Deranged HermitSpells (15)4
Green Sun's Zenith4
Cabal Therapy4
Hymn to Tourach3
Maelstrom PulseOthers (7)3
Sensei's Divining Top3
Pernicious Deed1
Liliana of the VeilLands (23)1
Volrath's Stronghold1
Phyrexian Tower1
Dryad Arbor4
Bayou4
Verdant Catacombs4
Windswept Heath4
Forest4
SwampSideboard (15)1
Tormod's Crypt1
Nihil Spellbomb2
Extirpate2
Faerie Macabre1
Kitchen Finks1
Gaddock Teeg4
Mindbreak Trap3
Damnation
However, there is 1 slot I really cannot make up my mind about
: What is the best GSZ target in GB to destroy Artifacts/Enchantments. The experience I've had with
Wickerbough Elder has left me bitter. As I have explained before, by the time I have 6 lands on the board, I am either holding, or have already used a Pulse or a Deed, and fetching a Witness is about as good if not better.
Viridian Shaman is limited to Artifacts only and isn't as versatile on the draw because playing him proactively in the absence of artifacts is suboptimal.
Viridian Zealot (or Qasali Pridemage) is half the cost of Wickerbough for the same ability, but he dies in the process instead of leaving you with a 4/4 body. However, the fact that Zealot dies when activated makes him more abusive in conjunction with Witness and Stronghold. The main cards I find myself using GSZ to get rid of are Batterskull, Jitte, and SoFaF. Against UW Counterblade, if they are on the draw, they can simply lay down a T1 SFM into T2 Batterskull and there is nothing I can do about it but try to Therapy/Hymn Batterskull away (assuming they don't counter). Against their wall of counters, I need to be able to come up with disruption and answers for Batterskull
relentlessly in order to catch my breath and stomp them later (assuming they dont destroy me with Lab + Snap), and Wickerbough doesn't turn GSZ into early Bskull removal.
When I was reading about CalebD's top8 list, it got me thinking about the singleton
Skeletal Scrying he wanted to implement. I can see how an EOT Scrying for 4+ get you back up in a losing game or seal the deal in a tied match, but I also see the card as a dead card to have in the early and mid-game. Also, bringing the board to a stall often leaves me with a low life total, making Scrying just as dead in the late-game. It seems to me that
Volrath's Stronghold is just about as good in the late-game as Scrying without necessarily being dead in the early stages.