Re: Commander 2014 thread
Quote:
Originally Posted by
rufus
Can I take ambiguously ironic?
I'll allow it. :tongue:
Quote:
Originally Posted by
Barook
No, it means that your huge time investment has a good chance of doing jackshit.
You still have 4 1/1's with whatever equipment you cast attached to them for free.
Indestructible limits the type of removal you can use.
Equipment limits the colors which can meaningfully interact with it.
Sure Blue can bounce it, but why wouldn't they bounce the planeswalker when it reached 9 loyalty instead?
Commander Eesha gets to be a 7/9 Flying, Doublestriker with Protection from Creatures. "Seems solid."
But it doesn't say "-10: You win the game last turn." so yeah... I guess they could have made it better. :rolleyes:
Edit - Ahh Shit! Commander Eesha dies to removal... Forget everything I said!
Re: Commander 2014 thread
Quote:
Originally Posted by
Cire
Well I love coming up with decklists out of the blue. . . . how would this look like?
4 Ancient Tomb
4 City of Traitors
8 Fetch Land
4 Volcanic Island
2 Mountain
2 Island
4 Mox Diamond
4 Treasure Cruise
4 Goblin Welder
4 Daretti
4 Dack fayden
2 Wurmcoil Engine
3 Liquid Metal Coating
3 Sundering Titan
4 Trinisphere
4 Chalice of the Void
Would TC even be good in this? Probably not now that I think about it. . . .
This deck folds to Rest in Peace.
Re: Commander 2014 thread
I'd love to brew a deck with Goblin Welder, Dack Fayden, Tezzeret, Agent of Bolas, and Daretti. Baleful Strix and Thopter Foundry would even be on color.
Re: Commander 2014 thread
I think Freyalise will make an excellent addition to Ezuri decks, even though she isn't nearly as good a general as he is. But I like the idea of periodically switching him out to use her once in awhile. Think I might experiment with an Ezuri/Freyalise tribal deck.
Re: Commander 2014 thread
Quote:
Originally Posted by
AngryTroll
I have started a discussion for the deck and conceptual ideas here
Re: Commander 2014 thread
Quote:
Originally Posted by
rufus
So the game plan is primarily just run the +2 to find another threat, and ignore the other two abilities. Seems solid.
OBVIOUSLY.
4x Daretti, Handi-capable
4x Trinisphere
4x Tangle Wire
48x Mountain
I mean I didn't want to pollute the thread with more decklists, but this shit is fucking gyroscopic, it writes itself.
Re: Commander 2014 thread
Quote:
Originally Posted by
TsumiBand
Perhaps 4 brainstorm to make the deck more consistent?
Re: Commander 2014 thread
Edit: Why Nahiri looks like SFM explained
Quote:
Originally Posted by
Ace/Homebrew
I'll allow it. :tongue:
You still have 4 1/1's with whatever equipment you cast attached to them for free.
Indestructible limits the type of removal you can use.
Equipment limits the colors which can meaningfully interact with it.
Sure Blue can bounce it, but why wouldn't they bounce the planeswalker when it reached 9 loyalty instead?
Commander Eesha gets to be a 7/9 Flying, Doublestriker with Protection from Creatures. "Seems solid."
But it doesn't say "-10: You win the game last turn." so yeah... I guess they could have made it better. :rolleyes:
Edit - Ahh Shit! Commander Eesha dies to removal... Forget everything I said!
I speak from a Legacy perspective because I give two shits about EDH.
Re: Commander 2014 thread
Quote:
Originally Posted by
Barook
Thanks for sharing! Interesting how they ret-con'd SFM. :smile:
Quote:
Originally Posted by
Barook
I speak from a Legacy perspective because I give two shits about EDH.
I was very clearly analyzing her based on the format she was designed for. You probably should have ignored the comments I made about the format you give shits about rather than argue with me and dismiss everything because 'whatever, I don't care'.
Re: Commander 2014 thread
I don't know if it's a retcon so much as a "look, *this* stoneforge mystic had a spark"
Like I've typically understood non-legendary permanents to be "un-unique" in that they are just sort of everywhere. It isn't like it's the same Grizzly Bear every time, right -- there's bunches of them across so many planes. So SFMs are roughly like "overworked taxi driver"; most of them don't really matter and are likely highly interchangeable, but once in a while you get a Korben Dallas.
Re: Commander 2014 thread
Quote:
Originally Posted by
TsumiBand
I don't know if it's a retcon so much as a "look, *this* stoneforge mystic had a spark".
Worldwake is known for 2 cards: Stoneforge Mystic and Jace, the Mind Sculptor.
My understanding was Wizards knew they could be pushing the envelope with Jace, but SFM being a powerhouse was a surprise. I am not quoting anything because I can't. If I'm wrong, I'm happy for someone to show me the light! :smile:
Worldwake came out in February of 2010... About 4 and a half years ago. It is extremely possible that Nahiri had a name and a look at that point and they were slow rolling the whole thing. To me it makes more sense that 'the Lithomancer' was all they had truly decided on because that character hasn't been relevant until they started building the story towards a return to Zendikar.
Once they started building the story for 'the return', they took a look back at what defined Zendikar/Worldwake the first time around. SFM was something they could work with. They designed Nahiri to look like SFM and now they are saying SFM was always an homage to Nahiri. Hence retcon.
Quote:
Originally Posted by Wizards' Article
Nahiri was part of a tradition of kor stoneforgers — powerful mages who forge weapons from stone — and that tradition still exists on Zendikar today (which we know as the card Stoneforge Mystic). Nahiri’s (awesome) art by Eric Deschamps was definitely modeled on the art of Worldwake’s Stoneforge Mystic.
Now the community can go "ZOMG! They planned that all along!!1!!1"
It's the same thing they did with Ugin and Nicol Bolas. They write the future with the past in mind so it looks like they had planned the future the whole time.
Quote:
Originally Posted by Wikipedia
There are various motivations for retconning. The changes may occur to accommodate sequels or derivative works, allowing newer authors or creators to revise the diegetic (in-story) history to include a course of events that would not have been possible in the story's original continuity. Retcons allow for authors to reintroduce popular characters and resolve errors in chronology.
That sounds like what they did here.
Re: Commander 2014 thread
Quote:
Originally Posted by
Ace/Homebrew
Worldwake is known for 2 cards:
Stoneforge Mystic and
Jace, the Mind Sculptor.
My understanding was Wizards knew they could be pushing the envelope with Jace, but SFM being a powerhouse was a surprise. [...]
Well, SFM would be much less of a powerhouse without Batterskull. I still find those living weapons stupid flavorwise.
Re: Commander 2014 thread
Quote:
Originally Posted by
Vicar in a tutu
This deck folds to Rest in Peace.
So does dredge and reanimator.
I feel like Nahiri could see play in soldier stompy, but that deck isn't that great anyway.
Re: Commander 2014 thread
Quote:
Originally Posted by
Ace/Homebrew
Worldwake is known for 2 cards:
Stoneforge Mystic and
Jace, the Mind Sculptor.
My understanding was Wizards knew they could be pushing the envelope with Jace, but SFM being a powerhouse was a surprise. I am not quoting anything because I can't. If I'm wrong, I'm happy for someone to show me the light! :smile:
Some information about what went into their development can be found here in the article explaining the rationale for their bannings in Standard. If you want to just get to the part about their development process, skip down to the "How Did These Cards Get Through Development?" part.
Re: Commander 2014 thread
Quote:
Originally Posted by
Lord Seth
Some information about what went into their development can be found
here in the article explaining the rationale for their bannings in Standard. If you want to just get to the part about their development process, skip down to the "How Did These Cards Get Through Development?" part.
"Game play like that is a far cry from past Standard environments containing ban-worthy cards, wherein you might get decked by a Tolarian Academy–fueled Stroke of Genius on turn three, or die from 20 on turn four to a combination of Arcbound Ravager, Disciple of the Vault, and Cranial Plating, both frequently at the hands of less proficient players. Those games felt more random and less satisfying, and the outcry to do something about it was loud and clear."
so as long as bad players don't win frequently with good cards, the cards shouldn't be banned...
Re: Commander 2014 thread
Will this set be legal by GP Brainstorm?
Re: Commander 2014 thread
Quote:
Originally Posted by
(nameless one)
Will this set be legal by GP Brainstorm?
Yes. It's a good thing most of this stuff doesn't look too good!
Re: Commander 2014 thread
Quote:
Originally Posted by
thecrav
Yes. It's a good thing most of this stuff doesn't look too good!
I feel like the Red planeswalker could make a splash.
Re: Commander 2014 thread
http://puremtgo.com/sites/default/fi...206/master.jpg
Hard to say which deck wants to run multiplie copies of the same equip, Batterskull notwithstanding.
Re: Commander 2014 thread
Quote:
Originally Posted by
Barook
That one will probably end up in the white commander deck. Too bad it's not legal in the format where equipment storm is played. Also, pretty much a flavor fail imo. Since when is copying regarded as ingenuity? Tim Cook & Jony Ive would be displeased.