Re: [BFZ]Battle for Zendikar spoilers thread
Cant wait to use this with doubling season in EDH. Its even better with multiple opponents!
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
PirateKing
You need cards in your opponents Exile, so no, not infinite.
Infinite with LOTV, RiP, or Dryad I mean
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Kathal
That thing, Rest in Peace (or Leyline of the Void) and Purphoros, God of the Forge = dead
Although, this only works, if it really costs only 1 to activate.
Greetings,
Kathal
Why not just use Impact Tremors instead of Purphoros
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Cire
Infinite with LOTV, RiP, or Dryad I mean
Right but again, then it's limited to how much your opponents are willing to fill the (not)graveyard. Decks like D&T and Elves won't give a shit, pump out permanents and make you dead. I mean, yeah assuming everyone is always playing the blue shell forever, but this isn't a closed loop, it demands interaction before you can accomplish anything.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
MGB
It still sets a dangerous precedent. Now Exile is just another Graveyard? There is no finality to exiling things anymore. This opens the door for future cards which use Exile like another hand just like graveyard usage opened the door for Dredge to basically turn their entire graveyard into their hand.
I don't disagree, just saying it's not exactly a new precedent. If anything, Pull From Eternity sets a more dangerous precedent because you can grab your own exiled cards with it. I agree that it's a dangerous road to go down though, because if exile can be abused, you have to have some way to get things out of it...but there's no double-exile, so you end up with some kludge-y solution like putting them on the bottom of the library or shuffling in or you go back to "removed from game" and exile ends up as some goofy cross between hand and graveyard, which I guess it already is. For instance, if you cast Bloodbraid and cascade through 3 lands into Goyf, could I use this enchantment to put all those lands in your yard while Goyf is on the stack?
Really they've been digging this hole since the earliest expansion sets though. Their insistence on constantly adding mechanics to the game means they're constantly trying to bend the rules, while simultaneously leaving a lot of good design space unused.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Barook
It's also notable that the tokens are basically impossible to get rid off once you have the combo.
... bleh, I totally missed that part. It makes it a whole lot better.
Quote:
Originally Posted by GenghisTom
Why not just use Impact Tremors instead of Purphoros
Or Bitter Ordeal which is slower, but can do all kinds of stuff. 3-card combos are bad, so maybe building a resilient horde is a better game plan.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
PirateKing
Right but again, then it's limited to how much your opponents are willing to fill the (not)graveyard. Decks like D&T and Elves won't give a shit, pump out permanents and make you dead. I mean, yeah assuming everyone is always playing the blue shell forever, but this isn't a closed loop, it demands interaction before you can accomplish anything.
I agree - but that is still a combo :eyebrow: especially since the interaction required is basic protection. . .
Granted - its a 4 card combo at best:
1) Interaction (Thoughtseize, STP)
2) Graveyard "Lock" (LOTV, RiP, or even Dryad)
3) BFZ enchantment
4) ETB effect
Put in Helm and Enlightened tutor, maybe even jam in the Cantrip Cartel :cool:, and you have yourself a quirky fun deck.
Re: [BFZ]Battle for Zendikar spoilers thread
Once exile becomes a ubiquitous resource then perhaps we need this type of hate:
Crypt of Crypts
Colorless - 0
Put all cards in target player's exile into that player's sideboard.
"Tormod really wanted it gone this time."
In all seriousness, I think this mechanic is specific to the Eldrazi so I hope this is just a block thing.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
bruizar
Once exile becomes a ubiquitous resource then perhaps we need this type of hate:
Crypt of Crypts
Colorless - 0
Put all cards in target player's exile into that player's sideboard.
"Tormod really wanted it gone this time."
In all seriousness, I think this mechanic is specific to the Eldrazi so I hope this is just a block thing.
And then next block you'll have cards like:
~ 1R
Creature - Human Whatever Uncommon
Whenever ~ deals damage to an opponent, you may Wish (When you wish, you may choose a card you own from outside the game and put it into on top of your library)
2/1
:rolleyes:
Re: [BFZ]Battle for Zendikar spoilers thread
I wonder what the rest of such a deck would look like: StP? Thoughtseize? E-Tutor? More discard? Stuff like Ensnaring Bridge?
Quote:
Originally Posted by
MGB
It still sets a dangerous precedent. Now Exile is just another Graveyard? There is no finality to exiling things anymore. This opens the door for future cards which use Exile like another hand just like graveyard usage opened the door for Dredge to basically turn their entire graveyard into their hand.
That's whining on a high level. I would be more worried about
a) the set being overall shit because Zendikar is a popular setting and they have their treasure cards, leading to record sells without them even trying (see: later sets of RtR block) and
b) them printing broken blue shit again because blue underperformed the last year of Standard.
I don't mind the way they handled the mechanic. Still better than "Kicker in disguise"-mechanic #7568.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Cire
And then next block you'll have cards like:
~ 1U
Creature - Human Whatever Uncommon
Whenever ~ deals damage to an opponent, you may Wish (When you wish, you may choose a card you own from outside the game and put it into on top of your library)
2/1
:rolleyes:
Fixed
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
theillest
Fixed
But you didn't change anything. So confused. D:
edit: Oh.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
iamajellydonut
But you didn't change anything. So confused. D:
Fixed the casting cost. We all know Blue has traditionally been the color of retrieving cards from outside the game.
Also it should probably have hexproof.
And be a 3/2.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Richard Cheese
Fixed the casting cost. We all know Blue has traditionally been the color of retrieving cards from outside the game.
Also it should probably have hexproof.
And be a 3/2.
And flash.
Also, that's not technically true. Red had Burning Wish, when blue had Cunning Wish.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Quasim0ff
And flash.
Also, that's not technically true. Red had Burning Wish, when blue had Cunning Wish.
White had Golden Wish, Green had Living Wish.... It was a cycle. We all know Ring of Ma'Ruff should have been blue.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Cire
...
4) ETB effect
...
There's also Ashnod's Altar and death triggers like Blood Artist. It's still probably bad.
Re: [BFZ]Battle for Zendikar spoilers thread
Interestingly, you end up with a mana battery type of effect while you are acquiring parts. In addition to making you very hard to even hit with ground pounders, you can arrange the deck to cast bigger spells. Once infinite, you only need 1. Feel free to cash the others in for mana at will. This card seems to give such powerful control of the game in a variety of ways that I can't believe it works as spoiled. Even at 4 to cast it seems absurd.
What this card needs now is a way to get to enough mana to get it going quickly. What we need is a mana producer in black. It should be a card that can also conveniently exile shit from your opponent's graveyard. And it needs to be generally powerful.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Richard Cheese
For instance, if you cast Bloodbraid and cascade through 3 lands into Goyf, could I use this enchantment to put all those lands in your yard while Goyf is on the stack?
Uh, priority is a clearly-defined part of magic and using the exile zone as a resource does not affect this.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
GenghisTom
Because I have a foil one, and he looks awesome :P
Greetings,
Kathal
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Darkenslight
Alleged Devoid enchantment:
:2: :b:
Enchantment
At the beginning of each opponent's upkeep, exile the top card fo that players library.
:1: , put a card from exile into its owner's graveyard: Put a 1/1 Eldrazi Spawn creature token onto the battlefield with, "Sac this: add :1: to your mana pool."
Where is this enchantment "alleged" or hinted at? Source?