I think just killing them is the key to control matchup. As the nonblue deck I don't want to go long
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I think just killing them is the key to control matchup. As the nonblue deck I don't want to go long
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That's not easy to do. Control just needs to counter your planes walkers and they retain control of the game. With no card selection, D. Stompy has no way to avoid mana flood or deal with excess lands in their hand. Control has no way to answer Call the skybreaker, since you can recast it every turn.
Well in the Goblin version you had the option not to go long (early Rabblemaster), in this build you don't have that option, and with just 6 Planeswalkers you will sometimes be forced to go long. Call the Skybreaker is far from ideal, but at least it gives "recursion".
Well should the second coming of Miracles arrive I think we got the tech to make it out of the X-1-1 bracket [emoji16]
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http://mtgtop8.com/event?e=17624&d=309160&f=LE That is still the list
The 4th Ensnaring Bridge main deck has been a lifesaver for me actually. Far too many creatures running around to not play a full playset of Bridges main deck.
I really do want to play a 3rd Spyglass (the card is amazing) but I think my current list is optimal unless someone can make a compelling argument that something in the main deck is not essential. Should I just go with 61 cards in order to play 3 Spyglass?
11 Mountain
4 City of Traitors
4 Ancient Tomb
4 Chrome Mox
4 Simian Spirit Guide
4 Blood Moon
3 Magus of the Moon
3 Fiery Confluence
3 Trinisphere
2 Sorcerous Spyglass
4 Ensnaring Bridge
4 Chalice of the Void
4 Burning Wish
4 Chandra, Torch of Defiance
2 Chandra, Pyromaster
Side:
4 Faerie Macabre
1 Trinisphere
1 Stone Rain
1 Pyroclasm
1 Banefire
1 Roast
1 Boiling Seas
1 Fiery Confluence
1 Boom // Bust
1 Rolling Earthquake
1 Shattering Spree
1 Call the Skybreaker
Boom/Bust can double as a second Stone Rain when your opponent manages to top deck a second basic onto the board.
Yes, Fiery Confluence is generally as good as Shattering Spree and Rolling Earthquake in many situations. Rolling Earthquakes can hit a high loyalty planeswalker while also acting as a sweeper though, and Spree is uncounterable and I think both these things matter.
In addition, the deck plays 4 Burning Wish, so it's going to be nice to have a solid second Wish target when you get multiple Burning Wishes in the same game. Chandra's Ultimate casting 3 Burning Wishes will also make great use of extra Burning Wish targets in the board.
Regarding Call the Skybreaker a one of, I think being wish up a recurring threat when you're mana flooded is very useful.
Am I wrong?
I haven't tested it extensively. Dunno how the numbers would look in our favor, though. I see the card being good if more than a couple variables line up.
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I am pretty much playing the same main deck except I opted for a 12th mountain instead of a 4th chrome mox. I don’t think boom bust is reallly great. Giving up your own land in the early game can squeeze you too much and if it’s the late game I’ve found that casting a boom/busy probably wouldn’t matter. I also decided to play pillage over stone rain for its versatility. I have not had a chance to cast call the sky breaker against control mostly because I’ve been able to seal the game before I would need to. In place of the boom/bust and trinisphere in the board I am playing two null rod which helps against the eldrazi manarock decks as well as shutting down the LEDs against storm. I feel like our big problem is still sneak and show and to be honest that deck isn’t going anywhere any time soon. If you go to big a event you should expect to play it and you are pretty much dead in the water.
How do you mean dead in the water? You have Bridge where you can hide behind, and Trinisphere is Omniscience BFF (Not!) Sorcerous Spyglass on Sneak Attack. Also wishing for a Boiling Seas will have them pretty dead in the water. I would not call us dead in the water. (Not a cakewalk either, since they play basic islands)
I think stompy decks are way more of a dog to SnT decks than prison decks. We lock up as many angles as they attack from. As stated it's no easy match like infect or eldrazi, I feel we have the tools to get there.
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All they need to do is cunning wish for hurkyls recall or abrade and there goes whatever lock you had. Couple this with their counter magic, moon effects practically being dead cards, and multiple angles of getting a fatty into play and it is just a terrible match up.
To me you are exaggerating a bit. Yes it isn't a great MU. But less then 50% of the S&S lists run Cunning Wish. (To be honest I have never seen it, let alone played against it) On average a S&S deck runs 3 Basic Islands so a quick Moon can still get them.
But maybe if this build runs around in your meta, you could think about dedicating a couple of slots to Confusion in the Ranks I know people played this cards vs S&S.
Jelmer
Maybe so, but I think it is more that I am facing the same sneak and show deck every week at my lgs. Guy plays an unknown number of abrade main deck and has a full play set after sideboarding. He is not on the wish plan, but I feel like if I have a trinisphere he just show and tells or sneaks a fatty into play. If I have Bridge he show and tells omniscience or griselbrand and finds his answer. Chalice on 1? No problem he just needs to play his 3-4 drops.
How many confusion in the ranks would you play?
Ok I will cut the Call the Skybreaker for the 3rd Sorcerus Spyglass.
Shattering Spree is solid as an uncounterable or second artifact destroyer, helps wreck affinity and manarock decks. Artifacts are prevalent enough that having a second way to deal with them through counters seems prudent.
Boom//Bust is a second backup land destroyer (some matchups manage to get two basic lands out) that also works with city of traitors and provides an Armageddon effect late game (If you Bust when you have a chandra out, you win the game). It also functions as a low cast land destroyer if you they cast a Dark Depths that you need to blow up that turn.
Rolling Earthquake sweeps and domes planeswalkers better than Confluence
I played against the Chandra Stompy version yesterday at the local, no burning wishes. He was playing Bottled Cloister, which made my discard obsolete (sad panda.) He was also playing Abrade (sideboard) and Magma Jet (maindeck x4.) Not sure how typical that setup is, but it worked really well for him at killing DRS/Delver and the Cloister gave him extra options each turn. Pairing it with Chandra ToD was really hot.