Originally Posted by
lavafrogg
Deathrite Shaman
Creature - Elf Shaman
tap: Exile target land from a graveyard. Add one mana of any color to your mana pool.
black, tap : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
green,tap : Exile target creature card from a graveyard. You gain 2 life.
1/2
This card is dumb and I am only beginning to think about how dumb it actually is. It lets us accelerate our mana base while controlling knights and stifling threshold/goyf growth. It is a main board able form of life gain that can put you out of reach of an aggro player or it is the perfect card to solve stalled game situations with its drain ability.
I feel that this card will change the way we build junk decks.
Oh god, it has such good synergy with Lilliana... push her out on turn two, gain life and drain opponents while discarding everyones hands and controlling the board with her sac ability....
The card also seems to kick miracles in the ass pretty well, as you can continue to drain and life gain against their slowish clock. They have to keep the shaman off of the table or snap-casters are turned off which limits their ability to kill everything. It is kind of a catch 22 for the miracles player, I have to swords the shaman who is eating the swords out of my graveyard preventing me from swordsing the shaman. He also gets out before counterbalance( but with abrupt decay it seems balance will not be an issue)
Continuing my research with this card: It completely replaces mox diamond as our mana acceleration, which sucks due to the synergy of discarding a land to add a mana, but plays perfect with GSZ lists as you can either play him at 1 mana or GSZ for arbor at 1 mana, giving you 8 turn one mana acceleration plays! Wasteland ensures lands to eat against many of the formats top decks.
The card is also relevant against storm combo as you can eat their cantrips to lower ad nauseam totals and IGG loops/PiF.
I'm still going: the life gain counteracts the confidant life loss!