EE is quite good imo. But ruins is just so slow. You're better off with a wasteland in that slot. Strix is meta dependent over additional snappies or removal and requires a heavier black splash.
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I was originally running more enchantments/artifacts in the board and using the E-Tutor as extra copies, right now it's in mostly because I haven't figured out what to replace it with. Was thinking of either a second flusterstorm or council's judgment but I'm open to any suggestions. Also have considered moving a force to the board and having a single copy of intuition in the main deck.
Ok, decided to add a misdirection to the board in the E-Tutor slot, since I'm seeing a lot of shardless in my meta. Also dropping a ponder for intuition right now, and seeing good results so far
It's just RiP 3 or Eplague 2 (if I may speak for him)Quote:
SB:
1 Engineered Plague
2 Rest in Peace
1 Enlightened Tutor
I'm working on an ETutor board in Junk and I've noticed something awesome about Canonist + EE when combined with Tutor.
If against storm and you have Etutor in hand and they go off for Goblins, you can instant-speed put EE on top of your library and take care of them. If instead they don't do anything interesting, you grab your Canonist and play it next turn as if it was natural. If you have cards on both sides of the hate spectrum for the deck. Similarly, you could do that with RiP and Detention Sphere/ORing or something; allowing you to hate Reanimator, or kill the thing that came out. Another combo may be E-Plague against Elves next to Cage. You may have drawn one already, so you tutor the other and hate them twice.
So while I'm not entirely convinced on it; the fact that if you already drew the thing you needed (or they've made that thing irrelevant) you might then search up the other side of the hate pieces you need.
So in my board with
3 E Tutor
2 Canonist
1 Chalice of the Void
1 EE
1 E-Plague
I have 5 answers to Goblins out of Storm, and 6 board-control pieces if they haven't gone off yet. It's not 11 cards, but it gives more chances to find the answer or control pieces at the right time in the game; because 3 of those cards are both. This is how I've been treating my board; in an attempt to make E Tutor as valuable as possible I've attempted to construct the side with that idea in mind, that I can answer or question the opponent based on the state of game with the same card. Much more powerful if you use it that way; or so I hypothesize.
The other bit about it is that even if you get them G2 with a powerful answer or question, you can be assured that with cabal therapy they're far less likely to hit given the diversification of E-Tutor being half of the cards in each category. Even better, you can get the card in response to discard; hopefully grabbing the right thing.
Hullo,
I've been slowly building my Esper Stoneblade deck for over a year now. I've been trying to do a lot of research over that time, and I realize there are a lot of options for the deck. But it's getting down to the wire, and I'm looking for some help in both finalizing my list, and some questions I can't seem to find answers to, and I'm hoping some folks in this fine community can help me out.
My full list, complete with maybeboard:
Land (22)
1x Creeping Tar Pit
4x Flooded Strand
3x Island
2x Marsh Flats
2x Plains
4x Polluted Delta
1x Scrubland
2x Swamp
2x Tundra
1x Underground Sea
(I have access to 1x karakas, which should replace a plains)
Artifact (3)
1x Batterskull
1x Engineered Explosives
1x Umezawa's Jitte
Planeswalker (2)
2x Jace, the Mind Sculptor
Sorcery (11)
1x Council's Judgment
2x Inquisition of Kozilek
3x Lingering Souls
1x Ponder
2x Supreme Verdict
2x Thoughtseize
Instant (13)
4x Brainstorm
1x Counterspell
3x Force of Will
1x Intuition
4x Swords to Plowshares
Creature (9)
3x Snapcaster Mage
4x Stoneforge Mystic
2x True-Name Nemesis
Sideboard (15)
1x Back to Basics
1x Counterspell
2x Engineered Explosives
1x Engineered Plague
1x Enlightened Tutor
1x Force of Will
1x Pithing Needle
1x Spell Pierce
2x Surgical Extraction
2x Thoughtseize
1x True-Name Nemesis
1x Vendilion Clique
Maybeboard (23)
1x Aven Mindcensor
1x Blue Elemental Blast
2x Containment Priest
1x Disenchant
1x Flusterstorm
1x Hushwing Gryff
1x Jace, Vryn's Prodigy Flip
2x Liliana of the Veil
4x Meddling Mage
1x Notion Thief
1x Pithing Needle
3x Ponder
1x Spell Pierce
1x Spirit of the Labyrinth
1x Stifle
1x Swan Song
Onto some questions:
1. What's the best way to play Intuition? What should you be searching for, and are there any tricks to maximize value? Is it even good in a post-dig and cruise world?
2. I'll be attending GP Seatac. Any tips for the meta going in? What changes/additions would you play in this list?
3. Is there an up to date sideboard/match guide? I can't seem to find any anywhere, and enough decks have changed that I don't want to go off of a 2013 guide if I can help it (And I've read a number of those).
4. How do *you* beat Miracles?
I think I have a lot more questions, but I'm starting there. Thanks for any advice! Been lurking a while, and I'm continually impressed with the quality of these forums.
1.) Pretty sure you just intuition for souls most of the time. It's kind of cute and I personally don't play it.
2.) Do NOT over meta analyze, the GP is going to have a lot of players. You want your sideboard to be generic hate and your main to be just solid. Like TS over inquisition is probably just better because it hits more things at a negligible life loss.
3.) Going over 2013 decklists is probably OK. I don't think there's anything new here except for maybe Vryn's prodigy but that seems cute and unnecessary. Just have Storm hate, yard hate, meddling mages , and pithing needle(s) and you're good.
4.) You're the aggro deck against miracles most of the time unless they get early mentor. Souls and tar pit are great against them. Don't overextend and be wary of counterbalance. A couple threats at a time will do it. Don't force their Top and V clique can take a "miracled" card while it's on the stack.
No problem! Glad I could help. Has anyone been playing this at their local LGSs? Or planning on taking it to the GP? If so what's your splash and why? For me it's Esper. I've been brewing lately and I'v come up with something spicy that has had solid preliminary results.
Been eyeing up esper for a while, and looks like I'll be picking it up this weekend. Curious how everyone sideboards for miracles. Obviously it depends a lot on the sideboard, but in general should we be leaving in/bringing in discard, counterspells, creatures (such as containment priest as a flash threat)?
On a separate note, is Misdirection worth running as a 1-of for shardless, or is that too narrow for a SB slot?
I think it's solid with Hymn to Tourach being back in a big way, as well as other bug lists, not to mention shardless being the #1 way of combating a Miracles meta.
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Pithing needle and meddling mage are the allstars in the matchup followed by whatever pressure you can put on the board. Discard is quite good even with a top in play. There's still CB and Jace to hit. Cheap counterspells are good, I waver on Counterspell itself though. Unfortunately, I don't have that much experience playing against mentor with the deck but EE seems good enough to deal with the tokens. Overall, miracles is not a great matchup.
I love misdirection personally but it is dependent on your meta. On that note, it's generally never a dead card but it can be very inefficient. It shines against BUG type decks (abrupt decay, TS, Hymn, ancestral visions to name a few)
Hello,
I love stoneblade and I finally found an active Stoneblade Thread :)
That's what I'm playing at the moment
Land (22)
1x Creeping Tar Pit
4x Flooded Strand
2x Island
1x Karakas
2x Marsh Flats
1x Plains
4x Polluted Delta
1x Scrubland
1x Swamp
3x Tundra
2x Underground Sea
Instant (15)
4x Brainstorm
1x Counterspell
4x Force of Will
2x Spell Pierce
4x Swords to Plowshares
Artifact (3)
1x Batterskull
1x Engineered Explosives
1x Umezawa's Jitte
Planeswalker (2)
2x Jace, the Mind Sculptor
Sorcery (9)
1x Council's Judgment
3x Lingering Souls
2x Ponder
1x Supreme Verdict
2x Thoughtseize
Creature (9)
3x Baleful Strix
2x Snapcaster Mage
4x Stoneforge Mystic
Sideboard(15)
2x Thoughtseize
2x Surgical extraction
2x Perish
1x engineered explosives
1x pithing needle
2x rest in peace
2x containment priest
2x Flusterstorm
1x Notion Thief
1 What do you think about this list?
And I would like to ask some questions about some cards:
2 What dou you think about Painful truths (as an 1 off)?
3 How good is Nahiri, the Lithomancer? (perhabs main ? :S)
4 How do *you* play against shardless BUG, it is so hard to play against that deck :S
I am currently putting together this list:
Creature (10)
4x Snapcaster Mage
4x Stoneforge Mystic
2x Vendilion Clique
Sorcery (5)
4x Thoughtseize
1x Council's Judgment
Instant (16)
4x Brainstorm
2x Spell Pierce
1x Spell Snare
4x Swords to Plowshares
1x Counterspell
4x Force of Will
Artifact (3)
1x Engineered Explosives
1x Umezawa's Jitte
1x Batterskull
Planeswalker (3)
3x Jace, the Mind Sculptor
Land (23)
4x Flooded Strand
4x Polluted Delta
2x Marsh Flats
1x Scrubland
3x Tundra
3x Underground Sea
1x Creeping Tar Pit
1x Karakas
2x Island
1x Plains
1x Swamp
Sideboard (15)
1x Duress
2x Flusterstorm
1x Path to Exile
1x Pithing Needle
1x Surgical Extraction
2x Containment Priest
1x Disenchant
2x Meddling Mage
2x Zealous Persecution
1x Vendilion Clique
1x Jace, the Mind Sculptor
Best way to fight Shardless BUG imo is to load up on big value cards. Stoneforge, Snapcasters, Lingering Souls, Jace, etc.
1: I think your deck is close to optimal other than your creatures. I think this is the control deck that uses TNN the very best. I think Strix and Lingering Souls fill the same role, with souls having the edge because of how good it is against Miracles. I would drop Strix for either 3 TNN or 2 TNN and a Clique, which is also very good against Miracles. While I dislike Snapcaster Mage for myself, It's obviously not a bad choice. it is, however, where I would put Strix if I played your list after making the above changes.
2. I think Painful Truths is a good card for nonblue decks.
3. Nahiri is janky. If you want another planeswalker that isn't Jace, Elspeth is a better choice.
4. I don't have any experience against Shardless with this deck, so I have no pointers, sorry.
From my phone. I do my best, dammit!
Is there a reason why I've never seen an Esper Stoneblade list run Hymn to Tourach?
I'm guessing people don't play much HtT because BB is hard to come by consistently.
I'm currently running a blue white version of Stoneblade, partially due to lack of Seas and partially because it's felt really consistent. My meta is a normal range of legacy decks (death & taxes, miracles, merfolk, painter, stoneblade, elves, etc). Would love any feedback on the deck, especially from those of you who have played the two color version.
2 Arid Mesa
4 Flooded Strand
5 Island
2 Plains
4 Polluted Delta
4 Tundra
1 Geist of Saint Traft
2 Snapcaster Mage
4 Stoneforge Mystic
4 True-Name Nemesis
1 Vendilion Clique
2 Jace, the Mind Sculptor
1 Elspeth, Knight-Errant
4 Brainstorm
1 Council's Judgment
2 Counterspell
4 Force of Will
3 Ponder
2 Spell Pierce
1 Supreme Verdict
4 Swords to Plowshares
1 Batterskull
1 Sword of Feast and Famine
1 Umezawa's Jitte
Sideboard:
2 Back to Basics
2 Chill
1 Council's Judgment
2 Disenchant
2 Flusterstorm
2 Grafdigger's Cage
1 Pithing Needle
1 Supreme Verdict
2 Surgical Extraction
@ Hymn: It's not where you want to be. This deck wants to take specific things, not random ones.
From my phone. I do my best, dammit!
I just ignore Shardless' card draw, you can't beat it. I'd say every game I've won against them is a creature suited up to Batterskull and beating face. It's a grind fest for sure.
Nahiri can be great but Elspeth is probably just better.
I've never been a baleful strix fan due to how awkward it can be on the mana base.
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In my experience Nahiri is much better than Elspeth. I don't use either second ability much, but when I do recur an equipment it's always a huge blowout (people can't help but play differently when they think a batterskull is gone for good.. even though it really isn't). +3/+3 and flying by comparison is just meh and often win-more. I'm frequently using the free attach on +2 with an unattached batterskull, so the nahiri is effectively *free* in that situation (or even arguably -3 mana). That free attach also means that Nahiri can play right through engineered plague and null rod with little difficulty. More than worth it for that extra one mana on the top right corner.