Originally Posted by
TheBoozeCube
Storm
-3 Maze of Ith, -1 Glacial Chasm, -2 All Is Dust, -2 Ugin, -3 Pithing Needle
+4 Mindbreak Trap, +2 Surgical Extraction +4 Sphere of Resistance
(Note: Tabernacle stays in to hedge against Empty the Warrens. This is a terrible matchup game 1, but very winnable postboard. Be patient and save Crop Rotation as a response to Past in Flames.)
Miracles
-3 Exploration, -1 Maze of Ith, -1 Tabernacle, -1 Bojuka Bog
+3 Krosan Grip, +1 Oblivion Stone, +1 Surgical Extraction
Elves
-3 Pithing Needle, -1 Bojuka Bog, -3 Maze of Ith, -1 Ulamog
+4 Sphere of Resistance, +2 Mindbreak Trap, +1 Oblivion Stone
(Note: I board out Maze because it's not going to save you from a Craterhoof stampede, and you usually have enough time to wipe their board if they're just swinging in with some Elves for a few turns.)
RUG/BUG Delver
-3 Exploration
+2 Surgical Extraction
(Note: This is more for when you are on the play. Surgical comes in primarily for Wasteland, with Force of Will as a secondary target. On the draw, the initial configuration is actually best. Exploration helps overcome tempo lost from their Wastelands and using early land drops for Maze. Bojuka Bog can come out if they don't appear to be playing Snapcaster or Nimble Mongoose.)
UR Delver
-1 Bojuka Bog, -3 Pithing Needle
+2 Sphere of Resistance, +2 Krosan Grip
(Note: You can bring in additional Spheres instead of Grips if they aren't playing Eidolon, although be careful of Null Rod if you do. Spheres are definitely at their best on the play.)
UWR Delver/UWx Stoneblade
-1 Bojuka Bog, -1 Tabernacle, -3 Exploration
+1 Oblivion Stone, +3 Krosan Grip
Dredge
-3 Pithing Needle, -2 Maze of Ith, -1 Ulamog
+2 Surgical Extraction, +3 Sphere of Resistance
(Note: One Maze is left to answer a large Grave Troll if they go that route. I'm still not sure about cutting them for Surgical in the non-manaless matchup, as they do well at dealing with Ichorids. In the manaless matchup, however, it might even be worth bringing in the full set of Spheres, as Sphere + Tabernacle is a straight-up hard lock if you can deal with Ichorid.)
Reanimator
-1 Tabernacle, -2 Ugin, -3 Pithing Needle
+2 Surgical Extraction, +3 Krosan Grip
(Note: Pithing Needle is a difficult cut here, but their only target is Griselbrand, although granted it's a strong one. That said, Krosan Grip is more important because it can take out Animate Dead, as well as the Pithing Needles and/or Null Rods they are likely to bring in against you. The only card you really need to truly fear in this matchup is Tidespout Tyrant, as neither Maze nor Karakas can stop it from wrecking your board.)
Sneak and Show
-1 Tabernacle, -1 Bojuka Bog, -2 Maze of Ith, -1 Glacial Chasm
+3 Krosan Grip, +1 Oblivion Stone
OmniTell
-1 Tabernacle, -3 Maze of Ith, -2 Ugin, -2 All Is Dust, -3 Pithing Needle, -1 Bojuka Bog, -1 Glacial Chasm
+4 Sphere of Safety, +4 Mindbreak Trap, +1 Oblivion Stone, +3 Krosan Grip
(Note: This is one of the worst possible matchups. Game 1 is almost unwinnable unless you can drop Ulamog (blowing up a land) or Emrakul on turn 3 or 4. And it's still pretty bad after board.)
Lands
-1 Tabernacle, -1 Glacial Chasm, -2 Maze of Ith, -2 All Is Dust
+2 Surgical Extraction, +3 Krosan Grip
(Note: This is one of the worst matchups, although it has actually improved since they started playing Dark Depths, since you can use your own Thespian's Stage to copy their Depths. Concede immediately if they establish a recurring Wasteland lock. Time is very much a factor. Postboard, Surgical is there for Loam and/or Wasteland. Pithing Needle priorities are Wasteland --> Engineered Explosives --> Ghost Quarter. I leave in one Maze for Marit Lage in case they've already destroyed our Karakas.)
Death & Taxes
-1 Bojuka Bog, -3 Exploration, -1 Karakas*
+3 Krosan Grip, +1 Oblivion Stone
(Note: This is the most difficult of the "fair" matchups, especially because the only maindeck answers to Phyrexian Revoker are Ulamog and Ugin's +2. I keep going back and forth about cutting Karakas in this matchup. On one hand, it slims you down to 60 and you can usually copy theirs. On the other hand, you don't have access to Karakas unless they have one out.)
Infect
-1 Bojuka Bog, -1 Ulamog, -2 Ugin, -2 All Is Dust, -1 Tabernacle
+3 Krosan Grip, +3 Sphere of Resistance* (on play) / Mindbreak Trap (on draw)
MUD
-1 Tabernacle, -1 Bojuka Bog, -2 All Is Dust, -1 Ugin
+3 Krosan Grip, +1 Oblivion Stone
Hopefully this gives you more a sense of what the board is trying to do. One of the main things to remember is that Exploration is an easy cut in matchups where speed isn't as important as what you need to bring in. Ulamog isn't a pleasant cut, but he isn't as important when you don't need spot removal and speed is critical.