Congrats! I saw the result on MKM. Sidenote: nice tattoos :-)
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Congrats! I saw the result on MKM. Sidenote: nice tattoos :-)
Cadei is a master at playing miracles and you were very unlucky that's a bad combination but congrats for your result!
Had a terrible small tournament.
Went 0-3 then dropped, made a lot of changes to my deck and sideboard accordingly.
1 Karakas
4 Dark Depths
1 Forest
1 Bojuka Bog
4 Ghost Quarter
1 Glacial Chasm
4 Grove of the Burnwillows
1 Horizon Canopy
3 Maze of Ith
2 Taiga
1 The Tabernacle at Pendrell Vale
4 Thespian's Stage
4 Wasteland
1 Horizon Canopy
1 Windswept Heath
1 Wooded Foothills
1 Verdant Catacomb
4 Crop Rotation
4 Gamble
4 Life from the Loam
4 Punishing Fire
4 Exploration
1 Manabond
1 Molten Vortex
4 Mox Diamond
My list was pretty stock with a molten vortex added for a 61st card.
Sideboard was
4x Tireless Tracker (drew me two cards in 3 matches)
4x Sphere of resistance (never played)
4x Krosan Grip (did it's job)
3x Trinisphere (never played)
Round 1 against Shardless Control
Game 1 I win the roll, I wasteland a few turns then make a quick token, he had a lot of land though. Game 2 i make another quick token, which eats a vapor snag, he locks the game down from there with back to basics. Game 3 is a repeat of game 2, had good luck with natural combo hands this night though.
Round 2 Big Red Stompy? (Combustion Gearhulk)
Game 1, Win the roll, spew most of my hand on turn 1, his turn one is city, pitch spirit guide bloodmoon, few turns later gearhulk came down. Game 2 I spew my hand again with a mox diamond and K grip in hand. his turn 1 is city, lotus petal, blood moon, which eats K-grip, his turn 2 is tap mountain, pitch two spirit guides, magus of the moon, his ping damage gets there before i draw an answer.
Round 3 against Stoneblade control.
Game 1 I make a quick token and win. Game 2 i get ANOTHER fast lage, which eats a swords, he MDs rest in peace apparently and kills me with a Jace ult. Game 3 I get ANOTHER FAST LAGE, these draws were nuts tonight. Eats a swords. Rip comes down, I lost 2 depths that round, gambled for the 3rd depth with 3 cards in hands (it's called gamble right?) it gets discarded, crop rotation get's countered. and lose.
Now my SB has more enchantment hate. K-grip wasn't enough, but all of my problems were in the form of land and graveyard hate.
Nicely done Alexander!
A question regarding your list, why Seismic Assault over Molten Vortex?
@ Chaosjace: versus maindecked Bloodmoons / RIP (some sort of Helm-RIP deck?), you shouldn't feel bad about it. I wouldn't let it guide the sideboarding much, as those decks are fringe.
Are people bringing in TT in the mirror? It seems like a decent approach since your opponent will be trying to bog your yard
I would bring it in.
I haven't played much since the summer - and since then apparently Lands has become a more popular deck in my local meta. I'd be interested to hear thoughts on how TT affects the mirror, as well as the pseudo-mirror (RG vs RUG) if anybody cares to share their insight.
Why does Lossett scoop here? Lossett just cast brainstorm via his snapcaster mage and in response daryl casts punishing fire, presumably targetting joe (redirect jace). Promptly, there is a concession.
http://i.imgur.com/Kin5LNg.png
Just read about 10 pages back and dont really see a real clear answer on thicket vs Canopy. I can see how the interaction between manabond and thicket is unfavorable. Though, to be fair, situations can be dreamed up for both. I think in general thicket is a better card if you're trying to play around surgical extraction because canopy can be interrupted by wasteland and blood moon. Interested in hearing some more experienced lands player thoughts on this.
For people running chalice lists, which 1 drops are you primarily cutting? Seems criminal to cut exploration. Crop rotation and gamble doesn't seem so clear- I've had little experience with chalice in my sideboard. From what I understand, it is not necessarily something to windmill slam on turn 1 but really just try to safely land for surgical extraction protection? Speaking of which, that does seem like the worst piece of sideboard hate for us, though it should be expected and can hopefully be played around games 2/3.
I posted a few pages back, but I ran this list through a local legacy league:
Lands (34)
1 Forest
4 Ghost Quarter
1 Glacial Chasm
4 Grove of the Burnwillows
1 Horizon Canopy
3 Maze of Ith
2 Taiga
4 Thespian's Stage
4 Wasteland
1 Windswept Heath
3 Wooded Foothills
1 Karakas
1 The Tabernacle at Pendrell Vale
4 Dark Depths
Spells (26)
4 Mox Diamond
4 Exploration
2 Molten Vortex
4 Crop Rotation
3 Punishing Fire
4 Gamble
4 Life from the Loam
1 Manabond
Sideboard
4 Chalice of the Void
4 Tireless Tracker
1 Primeval Titan
1 Bane of Progress
1 Bojuka Bog
4 Krosan Grip
The list was based on Daryl Ayer's list, tweaking a couple of cards based on what I guessed people would be on. I didn't expect D&T or Miracles, so I trimmed the Seismic Assault, and I expected a handful of slow, odd-permanent based decks, so Primeval Titan and Bane of Progress got the nod (though I wouldn't actually play them in an event that mattered).
Results:
2-0 vs Belcher
2-0 vs UR Bedlam Reveler Delver
2-1 vs Enchantress
2-0 vs Sneak and Show
2-1 vs MUD/Eldrazi hybrid
0-2 vs MUD/Eldrazi hybrid
0-2 vs Food Chain
This was my first time playing Lands in an event, though I've played games with it previously for playtesting. The deck seems extremely powerful and was surprisingly good at wiggling its way out of odd spots. I think I probably could have mulliganed more aggressively against MUD in the round I lost. It was my first round on the deck I was unsure how well the deck would perform on five cards and thus kept mediocre six card hands. The Food Chain matchup felt pretty hopeless, but all of the other matchups seemed pretty good.
Horizon Canopy was garbage, and I regretted not playing a Tranquil Thicket over it. I know there's the theoretical line of Crop Rotating for it to play around a Surgical on Loam, but Canopy was so mana intensive given everything else that I wanted to be doing that I think I only drew one card off it in seven rounds.
Ghost Quarter was amazing, and I can't imagine playing Port over it now that I've played this version. I repeatedly took my opponent off all their relevant mana sources, including taking my Sneak and Show opponent off red mana to activate their Sneak Attack; this forced them to get up to eight cards to discard an Emrakul to put red sources back in their deck.
@Ingo
The games were surprisingly interesting. The sequencing and hands are approximate; I didn't take detailed notes like I usually do for D&T, but capture the gist of the games.
I kept a seven card opener with the possibility of a turn three combo off Mox Diamond, and some selection with Crop Rotation and Gamble. My opponent ends up fetching for a Volcanic Island and passing. Since he doesn't play any cantrips, I take this as a very bad sign that he is likely going to Show and Tell on his turn two. I decided that I probably need to play defensively instead of trying to race.
My opponent plays Ancient Tomb into Show and Tell for Gbrand and draws 14 cards (Life total =3). It seemed like he needed one more petal to also produce Emrakul based on what I saw of his hand later, hence why he was willing to draw the additional seven. He discards a bunch of cards. I maze his Gbrand the following turn, and he Show and Tells for Emrakul (Life total= one). At this point, my Karakas comes in and returns Emrakul. I Punishing Fire him on my turn, and my opponent realizes that since he is at one life, he cannot Force it without dying. Oops.
My opener in game 2 is really awkward: Chalice, Mox Diamond, Gamble, Crop Rotation, three lands. I can go for the turn one Chalice, but it would likely hurt me just as much, if not more than my opponent. I keep it, rationalizing that my opponent is likely to just Force it anyway. If that's the case, I'm set up for a quick combo kill. Unfortunately, my Chalice does indeed resolve, and we both just kind of flop around and do nothing for two turns.
He taps out for a Sneak attack with Mountain, Volc, and Ancient Tomb in play. I have a Wasteland, Karakas, and Maze of Ith between my hand and board, so I'm feeling pretty safe. I Wasteland his Volc and pass the turn. He plays another Volc and produces both Gbrand and then Emrakul after drawing a bunch of cards. I bounce the Emrakul, and I think I take a hit from this Gbrand. He ends up discarding/drawing all of his basics during his turn. I rip a Ghost Quarter and get another red source. He produces Gbrand and Emrakul again. I bounce the Emrakul again.
At some point in this process, I get a Maze of Ith in play to stop future Gbrand attacks, so my opponent is on Emrakul or bust. I try to Loam back Waste, Waste, GQ, which ate a Force. It's at this point my opponent realizes he does not have another red-producing land in his deck, so he discards the Emrakul to get the lands back in there. Unfortunately, this gave me enough time to assemble my own combo.
Thanks for the write up.
Seems like after he saw the first Karakas trick, he should've just Sneaked in Emrakul, have it bounced before attacks, then Sneaked Emrakul again to wipe your board.Quote:
He taps out for a Sneak attack with Mountain, Volc, and Ancient Tomb in play. I have a Wasteland, Karakas, and Maze of Ith between my hand and board, so I'm feeling pretty safe. I Wasteland his Volc and pass the turn. He plays another Volc and produces both Gbrand and then Emrakul after drawing a bunch of cards. I bounce the Emrakul, and I think I take a hit from this Gbrand. He ends up discarding/drawing all of his basics during his turn. I rip a Ghost Quarter and get another red source. He produces Gbrand and Emrakul again. I bounce the Emrakul again.
Good to play to your outs regardless.
when I told my regular sneak attack opponent that if I had priority to karakas, he had priority to sneak again his eyes went wide with the realization. maybe I should have kept my mouth shut, but being a judge, I feel that I shouldn't have not told him afterwards.
I too walk the judge/competitive player line. I feel like it's best to answer the questions your opponent has during the match, but don't expand on the answers. You don't need to coach them. After the match, tell them any additional thoughts you had or rules info they should know. Especially if it's one of your local players, you'll make your metagame stronger by having more experienced players to play against.
Chalices are good against both Miracles and stormdecks, but not very good against S&T as it only blocks some cantrips but no keymechanics. What you could have done here, is play a land and mox, and croprotate a land away for Thespian's Stage or Karakas. You'd still have 2 mana available to cast the T1 chalice then.
I wrote a short report about Grand Prix Chiba. This was the list I played:
// Lands
1 Barbarian Ring
1 Bayou
1 Bojuka Bog
4 Dark Depths
1 Forest
4 Ghost Quarter
1 Glacial Chasm
1 Karakas
2 Maze of Ith
3 Taiga
1 The Tabernacle at Pendrell Vale
4 Thespian's Stage
4 Wasteland
2 Windswept Heath
2 Wooded Foothills
2 Verdant Catacombs
// Spells
3 Abrupt Decay
4 Crop Rotation
4 Exploration
4 Gamble
4 Life from the Loam
3 Molten Vortex
4 Mox Diamond
1 Sylvan Scrying
// Sideboard
SB: 4 Chalice of the Void
SB: 2 Krosan Grip
SB: 3 Sphere of Resistance
SB: 4 Tireless Tracker
SB: 2 Toxic Deluge
Here's a short rundown of my matches:
R1 Merfolk 2-1
Game 1 I Marit Lage after I destroy his second land. Win.
Game 2 I lost soon after he Echoing Truths my Marit Lage.
Game 3 He kept nonbasic into Vial. I won.
1-0
R2 Shardless 2-1
G1 He played swamp, I played defensively thinking he could be on BR Reanimator. He played bayou and Goyf and I killed him from there.
G2 Two goyfs beat me down quickly without any mana denial from me.
G3 Goyf, strix, and Shardless were beating me down, I needed to kill the Strix before I could attack with my Marit Lage, so I just kept the lands in play without cracking them. He attacked with the Strix anyway, so I made the 20/20. Then I topdecked a Decay. Heh.
2-0
R3 Burn 0-2
G1 I kept a hand that would have been good against fair decks. He wasn't playing one.
G2 I had Marit Lage, he had Ensnaring Bridge. I gambled for decay, he rolled the decay and I lost.
2-1
R4 Belcher 2-1
G1 He turn 1 Empties for 14. I crop rotate for Tabernacle and find Marit Lage.
G2 I mull deep for anything at all. I think I keep a chalice and sphere hand. He Empties T1 for 12. I die.
G3 I keep a Crop Rotate hand again. He keeps on the play, and passes the turn. I play a land and pass. He draws, passes again. I play another land and a Mox, then pass. He draws and belches me thinking he won the game. I rotate for Chasm. He stacks 4 LEDs on top of his library. I keep paying life to my Chasm, but right before the turn where I would die to chasm, I Grip the Belcher, then rotate the Chasm for Stage. Marit Lage takes it soon after.
3-1
R5 Delver
G1 I Waste and GQ him after he casts two ponders. I win with Marit Lage.
G2 I waste his only land and I win. I didn't know what deck he was playing until I asked him!
4-1
R6 Aluren
G1 I have no idea what he's playing. I keep wasteland and loam. He plays basics and Deathrite. I can't do anything. He plays Aluren and I die.
G2 Same as G1. This seems like a terrible matchup for the Ghost Quarter lands builds.
4-2
R7 UR Delver
G1 I almost die, but I race him with Marit Lage.
G2 I'm down to 3, but he is completely out of lands from my Ghost Quarter loops. I win!
5-2
R8 Omnitell
G1 This guy Preordains and I know I can't win. He Show and Tells Omni. I show Tabernacle. He calls a judge for Oracle text. He casts Cunning Wish. It resolves. He proceeds to tutor three Emrakuls from his deck and shows them to me. I immediately call a judge, and the guy returns the 3 Emrakuls to the bottom of his library. I explain what happened. He is given a warning, forced to shuffle his library, and resolves Cunning Wish. He finds Eladamri's Call and casts Emrakul. He takes an extra turn and draws a card without paying Tab's cost. I tell him Emrakul is dead, but he quickly returns his card to the top of the library. I call the judge again, wondering if there's a penalty for trying to rewind the game by himself, which he has done twice now. He is simply allowed to shuffle his library and proceed. He finds Emrakul again anyway. DERP.
G2 I just lose. I shake his hand and he's almost crying. I just laugh it off.
5-3
R9 Omnitell again! DAMN.
G1 He preordains, and I immediately try to assemble my Marit Lage. He reads all of my cards and I lose to Cunning Wish anyway.
G2 I get a chalice but he Show and Tells Omni and casts Cunning Wish. He says "I am a beginner. I don't know Lands." Thanks, buddy, that really helps.
5-4
The deck was great all day, until I ran into the two Omnitell decks. There's just no winning that matchup. I played some 6 playtest games with a friend on day 0 and lost every single one. I didn't get to play against Eldrazi or Miracles! That was really weird.
yeah, omni is quite a terrible matchup. even more so than standard sneak and show decks. sometimes they durdle and you have to just hope for a game or 2 of that in order to pull ahead and back it up with some teeth.
on another topic above, I don't really like chalice against miracles. it still doesn't stop a wear/tear which nearly all miracles players bring in against us.
as a side note, would slaughter games even be remotely playable in a g/r/b version of the deck? 4cc is a lot but for games like miracles or games where the opponent durdles with a combo, it just might be able to absolutely break a stalemate. seems like a high opportunity cost though and is not resistant to being dredged over.
With Chalice on one, they don't have the cantrips to find Wear/Tear. As they usually side out Terminus, chalice1 also means they die to the first Marit Lage (if they don't block with Clique / bounce with Jace). Like the match between Daryl Ayers and Joe Lossett in SCG Baltimore, in which Ayers resolved a T1 chalice on the draw in the second game. Chalice1 was devastating, Ayers had the game in his pocket in that very first turn.
Slaughter Games is definitely playable against Miracles, and I'd probably name Swords to kill them asap. SGames would also mess up their top 3 cards, so it would even interfere with Terminus should they keep it in. Slaughtergames is slow though, and where chalice is playable against combo, this is probably too slow.