Yes, after board. That's why I said it gives you time to find such cards.
G1 it still gives you a chance to get a jitte out and running.
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Yea... Idk about that. Elves can get ya without trying hard.
See https://youtu.be/1WPrmzphW5M?t=29m
Choke does very little in the end against Miracles. Much like Thalia 1.0, the card gets mitigated the longer you play against them. They are the proverbial "draw, go" deck in the format and play the best long game. Much better than us. Color denial only goes so far against them since their deck is made up of lots of fetches and basics. Drop Choke turn 2 against them. They'll proceed to lay fetches and crack basics. If they absolutely need blue mana, they'll use it to drop Jace or Venser EOT. In some cases they may use their islands/blue duals to fire off a gamewinning play -- circumventing the choke-effect you're banking on. Should Choke actually bother them, they'll have some way of bouncing it/nuking it. Be wary of Council's Judgement for this reason. They have infinite searching, so hitting WW1 to remove the Choke isn't enough.
Not only that, but recognize Miracles really lives and dies off their access to SDT + 1x Plains to ruin your day. STP and Terminus are the trump cards to our deck. If you're hellbent on hitting their mana where it hurts, go bigger with Armageddon -- as Miracles can't afford to lose its arsenal of lands.
The better SB calls against Miracles deal with Top itself (Needle, Revoker, Kgrip, Null Rod, etc) and Planeswalkers -- as they are immune to STP, Terminus, and Jace (the main way you'll lose). I'm convinced the new card Sanctum is a game-changer because it can turn off all threats Miracles throws at you.
Elves are very difficult. Teeg lost some effectiveness as the GB1 elf who makes you lose X life (X = number of elves in play) is a very strong alternate wincon.
I board in Canonist, Containment Priest, all removal/sweepers (splash colors for Maverick shine here), and/or revokers. I remove anything that's irrelevant + Thalia 1.0.
Thalia 2.0 is good but may actually be too slow if you're not putting her into play early and often. Toxic D is the best sweeper (kills everything and progenitus) for Elves followed by ZP. Dont' be afraid to be aggressive with ZP because all Elves.dec needs at any given moment is a dude or two on the table to threaten with NO.
I found that Choke + Thalia 2.0 is wonderful against miracles. They do have a lot of basics, but they also have tons of fetches.
Even they cannot avoid being taxed if you wasteland their fetches aggressively.
I was able to keep an opponent on 1 land for about 5-6 turns the last time I tried it. That was just enough to beat for 3 a turn until dead.
Choke is a temporary way to seal out the game. But you know what does it strickly better?
Tusmani. Blows up their islands and doesn't hurt our lands. :tongue:
But kidding aside. I think I found a way to deal with the rising Eldarzi & Taxes in my meta.
Glissa, The Traitor and Zealous Conscripts
Been loving Thalia 2.0. But she didn't factor into my answer about "why don't you run choke?"
Incorporating what I mentioned above, I'd love to run Needle/Revoker + Thalia 2.0 against Miracles. Turn off top, potentially disable half their fetchlands, and make all nonbasics enter play tapped. That's savage.
You can also run 2 Teegs in the 75 and do the ol' good Mom Teeg lock, and add some Pithing Needles and Planeswalkers mix in the sideboard.
My list:
Lands [23]
4 Wasteland
4 Windswept Heath
2 Verdant Catacombs
2 Savannah
1 Bayou
1 Scrubland
2 Forest
1 Plains
1 Gaea's Cradle
1 Karakas
1 Dark Depths
1 Thespian's Stage
1 Cavern of Souls
1 Dryad Arbor
Creatures [25]
4 Mother of Runes
4 Knight of the Reliquary
3 Thalia, Guardian of Thraben
3 Thalia, Heretic Cathar
3 Deathrite Shaman
2 Noble Hierearch
2 Qasali Pridemage
1 Gaddock Teeg
1 Scavenging Ooze
1 Scryb Ranger
1 Sigarda, Host of Herons
Spells [12]
4 Green Sun's Zenith
4 Swords to Plowshares
2 Sylvan Library
1 Umezawa's Jitte
1 Sword of Fire and Ice
Sideboard [15]
2 Zealous Persecution
2 Path to Exile
2 Surgical Extraction
2 Abrupt Decay
2 Pithing Needle
1 Krosan Grip
1 Gaddock Teeg
1 Life from the Loam
1 Garruk Relentless/Garruk the Veil-Cursed
1 Gideon, Ally of Zendikar
My meta isn't full of Combo (except some occasional Belcher players, which is kinda hopeless), so I don't need Ethersworn Canonist nor Thoughtseizes in the sideboard. Path to Exile is really good versus Delver and Eldrazi, so that's the replacement.
I agree with Seraphix, I haven't had success with Gaddock vs Miracles during the last 12-18 months I believe.
I was lucky enough to win the finals of our local legacy league in Stockholm, I'll post a list and a few comments later. Nothing spectacular in the list but still.
What do you think about
kaya ghost assasinhttp://magiccards.info/scans/en/cn2/75.jpg
This. Cradle I want to see almost every game. I've honestly contemplated adding a second. It's mediocre against miracles, but being able to go stoneforge plus cast sword, plus equip sword is ridiculous. Turn 2 stoneforge after a mana dork into sandbagged cradle cast and equip nobody sees it coming and you just crush them. Also Scooze + Cradle. Yes please
Also, regarding cradle, if you're playing Sigarda or Titania it feels almost like you're dropping a one sided Show and Tell when you go t1 mana dork, t2 knight into t3 knight activation for cradle and GSZ for your bomb. Those are all 4-ofs so it's not very unlikely.
http://sales.starcitygames.com//deck...?DeckID=107600
Looks like Maverick with new Thalia took down the classic today. Congrats!
Has anyone tried brewing a Vial Maverick list with Recruiter of the Guard?
Agreed, all fetch should be able to get basic Forest.
The basic Swamp is a good idea, if you run maindeck Decay. And not have DD/Stage and/or Maze aswell.
Nonetheless, 1st place proves that those things are all minor details.
Maverick is getting more top8 positions, is the deck popular? Or are the pilots just that dedicated?
Maverick isn't a bad deck. If you dodge elves you're in a good spot. Miracles is the best deck in legacy but if you go to a SCG Classic in my own experience, I rarely play against it and if I do it's 1 time per tournament. The decks consistency will win you games. Keep the deck as consistent as possible and don't dilute it with the dd combo. I know the consistency will win you more games than the combo will. I think the pilots know how to operate the deck and green sun zeniths gives you a lot of game to solve a lot of board states. I definitely know Maverick isn't popular and if people played it as much as say Miracles, we would see more results. I'm guilty of not playing Maverick in paper tournament because I have been doing great with aggro loam, but the last tournament I used Maverick, I got 9th and missed the top 8 on breakers at SCG Indy.
I played abysmal this weekend. 0-2 drop and a quick exit.
Biggest mistake was removing the DD combo. R1 paired against the lone miracles player in the room. I'm convinced we cannot beat that match.
Got a deck reg error going into R2 (resulting in a game loss). Play a faux game 1 that counts as game 2. TES goes off on turn 1 for 14 goblins. gg.
Sooooo....that was my weekend. Pretty sure I'm going to venture into Green and Taxes.
Try to play a couple of more games. I play elves myself and have won more often than lose when facing Thalia tHC (admittedly against D&T). It is ok against glimpse, although glimpse can be faster and drawing a few cards out of it is already good value. It prevents one creature from attacking from a NOed hoof. Not that hot. It does nothing against the main WS-EV engine.
Don't get me wrong, the card is good, particularly in this MU. But not really better than E. cannonist or C. priest in this particular MU.
I've been playing 2 Engineered Plagues for a while and I like it a lot, I think it's at its best vs Elves.. But I do have a large amount of tribal decks in my local meta. However it's also great vs Mentor, TNN, merfolk, goblins, Death n Taxes, Pyromancer, Dredge etc..
I agree that the card itself is not better than Cannonist or Priest. The big difference though, is that New Thalia is a 3-of in the mainboard, Cannonist and C. Priest are 2-of sideboard cards, so game 1 is a already better now, but game two and three with the 5 hatebears, 3 new Thalia's and 2 Priests/Cannonists are way better.
I may be taking this approach moving forwards.
@Elves: Thalia HC is very strong, but doesn't break open the match more than Jitte. Elves can play around either. You need sweepers to win the match. I've been on record for saying 5 (yes, really) sweepers/additional removal makes the difference. I pull Thalia 1.0 and another expendable in favor of making 5 spots. I found I have a higher lose % when I'm packing 3 or 4 removal, as I need to overload on a board wipe to x-for-1 them and pull ahead. With a rise in DnT, I think Plague (Elves, Humans) might be better than my tried and true 3 ZP + 2 Toxic D, but we'll see how to make it all come together.
In my limited testing I won every match I had a turn 2 Thalia against elves.
Maverick is a great deck. The meta on MTGO is a lot of tier 1 decks. If you look at the decks on mtgtop8.com, most of that percentage is based from the online meta game. Some leagues I play miracles 3 times, some none. There is a lot of grixis delver as well. What I'm trying to say is you play a lot of tier 1 decks and I think the average MTGO player is better than the ones I play against in classics. You don't get too many free wins. Also if you aren't winning much it can be a huge money pit, it cost 12 tix which is $12 to enter the leagues and you have to at least 3-2 to get your money back. I know it sounds easy but you can go on some bad runs. So the big difference in my experience is tier 1 decks seem to come up more on MTGO than paper. I played aggro loam on mtgo a lot as well but gave it up because I kept running into show and tell, but that seems to have decreased. So I think it may be a good option again.