And Force of Will.
Though he tends to attract whatever destruction they have at incredible speed.
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And Force of Will.
Though he tends to attract whatever destruction they have at incredible speed.
We all know what Teeg covers, we can only hope we don't try to play a GSZ/Fireblast with one on the field.
Some useful information would be a compelation of relevant GSZ targets. It's going to be relevant when playing the card, so far this is what I could find:
Qasali Pridemage
Harmonic Sliver
Burning-Tree Shaman
Terravore
Kavu Predator
Tarmogoyf (obviously)
Gaddock Teeg
Fauna Shaman
Loaming Shaman
Dryad Arbor
Knight of the Reliquary
Eternal Witness
Wild Nacatl
Vexing Shusher
Noble Hierarch
Anything else?
Noble Hierarch (Maybe?)
Rhox War Monk (It's dead card if drawn, so probably not)
Vexing Shusher
Wooly Thoctar
Vexing Shusher seems really good to tutor up against CounterTop. Could be a great 1-of in the SB.
Yeah, forgot about Shusher, he's definitely a silver bullet against CT if he sticks.
RWM is dependant on Noble Hierarch to cast, and as stated is an otherwise dead draw, so he's not right for a Naya colored deck. Wooly throctar: a 3G 5/4 or RWG 5/4, wiht vanilla flavor.
It is, but Harmonic Sliver could work as a sort of replacement for it, although it's not nearly as good. But still, it might work anyways.
EDIT: You know, looking over that list, I think that GSZ Zoo might actually be better as a GW deck. Also, Birds of Paradise as Hierarch 5-8 and Xantid Swarm against combo.
I'd like to say that maybe people who play traditional Zoo should take a second look at Wasteland. It's played only very rarely, practically not at all. I think it could be played once or twice and fetched with Knight of the Reliquary when needed. If you prefer to attack with Knight of the Reliquary, that's fine. However, when you run into Academy Ruins for example, it might be worth it not to attack for a turn but instead destroy the land, since it could cause all sorts of problems (recurring Engineered Explosives, etc). The same is true when facing someone playing a control deck who misses a land drop. Destroying one of their few lands in play can make all the difference. This is true especially since those players often rely on cantrips like Brainstorm to dig for additional lands and so keep risky hands.
I agree. I play with two Wasteland, and they are sometimes extremely helpful. For example, I previously had absolutely no way of breaking a stalemate with Thawing Glaciers against 43 Lands.dec, but Wasteland allows for that final attack to be pushed through and can win games by doing such things. Academy Ruins is another good example of a card that can be dangerous to leave by itself. Rishadan Port and Maze of Ith too. And other Wastelands, in a pinch.
EDIT: My friend came up with this list for GW GSZ Zoo:
21
4xSavannah
4xWindswept Heath
2x green fetch
1xForest
1xPlains
1xDryad
1xKarakas
1xGaea's Cradle
2xHorizon Canopy
4xWasteland
13
4xGreen Sun's Zenith
4xSwords to Plowshares
2xElspeth 1.0
1xUmezawa's Jitte
1xSword of Fire and Ice
1xSword of Light and Shadow
26
4xNoble Hiearch
1xBirds of Paradise
3xMother of Runes
2xScryb Ranger
2xStoneforge Mystic
3xPridemage
4xTarmogoyf
4xKnight
2xEternal Witness
1xTerravore
I'd like it to go -1 Terravore and +1 Vexing Shusher or something else, I think. But other than that... Thoughts?
Your manabase is... messy. You pack it up to combo, same problem with most Zoo decks tho. That's Big Zoo minus Red, seems strong in theory. How do you not play Wild Nacatl?
I haven't tried it yet. But I dunno if it would need something like Natural Order. I thought it did, he said no. He's probably right, but eh. A CBTop deck can avoid drawing Progenitus with Brainstorm and Top. Then again, there is access to Sylvan Library and fetches in these colours, although the Library should really not show up in multiples. One less colour means more freedom in the manabase. Cradle is legendary, so you don't want to see more than one. Dryad Arbor is just something that can be tutored up quite easily. And Karakas is, well, Karakas. As for Wild Nacatl - it's not really as strong when it's not a 3/3 for 1, so the plan here is to use the little mana guys plus lands. But I'm not sure, really, it was just an idea.
This deck is called Maverick
http://www.thecouncil.es/tcdecks/dec...3&iddeck=41037 he won on 73 ppl. I changed little list to tweak deck, I add one Maze of Ith i place of second Dryad Arbor and also cut one Jitte and add one Plains. Maze of Ith with KotR is too good to don't play it.
I like the deck idea. The name... Eh, not so much. That needs some work.
But three Horizon Canopy? Maze of Ith? Rhox War Monk? Cutting Jitte?
Maverick?
Legacy players have hard on for naming decks after inside jokes.
It needs a better name than that, if anyone should want to play it.
On the other hand... It's not a deck 'till it's done well in one of the really large tourneys. Until then, we can call it Whatever.dec.
No, but seriously. Maverick? Come on...
And it's not like the deck has been existing for more than half a year. Maverick.
Anyway, Green Sun's Zenith is awesome, but I also realised that my list runs less and less red. Maindeck I only need Mountains for Lightning Bolt and Wild Nacatl. I have 12 red cards in my sideboard though, but four of them are Price Of Progress which I don't need, but I had free space. I really hope I'll get my Zeniths in time so I can play the deck on Saturday. It's the strongest piece of Aggro I played in a long, long time.
By the way, I don't think we need a toolbox for Green Sun's Zenith to be good; it's basically like cantrips but it always finds the solutions we need. Plus it easily plays around Counterbalance.
Myeh. Still don't like the name. :)
But GSZ can probably push this deck over the edge. I wonder what kind of hate people will begin packing for that card once it's everywhere? Just good ol' counterspells?
Countermagic always works. Even Spell Pierce works. You could also pack Gaddock Teeg yourself or you know, cast Swords To Plowshares on the creatures.
Green Sun's Zenith is indeed brilliant in Big Zoo. Red is the least used colour in that deck, but it's still very important.
By the way, I play Grim Lavamancer twice in the main alongside Lightning Bolt and Wild Nacatl. I still think he warrants a place in the deck because he's so good against Goblins and Merfolk. I've been playing Lightning Helix as additional removal as well, but so far it hasn't been so useful because I've mostly played against control.
Would you mind posting your list?
I also had two Grim Lavamancers in my maindeck, but I recently cut them for two Umezawa's Jitte. It's still awesome against control and tribal, but it's better against other matchups (i.e. decks with creatures bigger than X/2). Alongside Path To Exile it's the card I boarded out the most. Umezawa's Jitte was the card I boarded in the most.
Anyway, here's my list:
//Lands
4 Arid Mesa
1 Forest
3 Horizon Canopy
1 Mountain
1 Plains
2 Plateau
2 Taiga
4 Wasteland
4 Wooded Foothills
//Creatures
2 Gaddock Teeg
4 Knight Of The Reliquary
4 Noble Hierarch
4 Qasali Pridemage
4 Tarmogoyf
4 Wild Nacatl
//Other Spells
4 Green Sun's Zenith
4 Lightning Bolt
4 Path To Exile
2 Sylvan Library
2 Umezawa's Jitte
//Sideboard
1 Bojuka Bog
4 Price Of Progress
4 Pyroblast
4 Pyrostatic Pillar
2 Tormod's Crypt
The manabase is awesome and I never had problems with it. The creaturebase is awesome as well. As is the removal suite and Green Sun's Zenith. Simply put, the deck is amazing. The only thing I'm not sure about are the Price Of Progress. Up until now I always played with essentially eleven sideboard cards (or thirteen with Umezawa's Jitte). I really don't feel like I need anything else.
Oh, and I consider adding a Savannah. As soon as I lose a game because of not having it, I'll do it.