Re: [Deck] Solitaire (Enchantress)
First, to clarify, I didn't go 4-0, I leant the deck to one of my friend, and he did (he may have ID'ed into Top 4 rather than play the last round, so his final record would've been 3-0-1 in that case, but he was the only person in top 4 better than 3-1). I know he played against U/W Miracles (the version with RIP/Helm) and me playing UBR Tempo, and someone playing RU(G?) Delver. I think his 4th match was Affinity, but I could be wrong.
Quote:
Originally Posted by
waSP
Sensei's Divining Top + Words of Waste can let you shut your opponents out of all of their non-instant spells. A non-bo with Suppression Field, certainly, but do you need one if you have the other?
You absolutely can do that, but Sylvan/WoW leaves just about any opponent in topdeck mode, and then you just win through overwhelming CA. Until Enchantress becomes more widely played and people start boarding in specific hate, I don't fear their topdecking enough to make room for Top over another Library.
Quote:
Pernicious Deed? If you know your Replenish is going to resolve (as it will against most decks relying on relatively low-costed permanents), the interaction is very powerful.
This is a powerful interaction, and one that I haven't tested. The biggest downside I see is that the Enchantress will usually get caught up in the Deed, and she isn't Replenishable. The other thing that makes me hesitate is that in matchups where mass removal seems good (Goblins, Elves!, Affinity to a lesser extent), you're usually already winning by the time you would rather blow up the world than dig for a different answer.
Quote:
How often do you Enlightened Tutor for an Enchantress's Presence? How often are your answers too slow/underpowered?
You went 4-0 against what matchups?
I rarely cast ET for Presence, maybe once/tournament. I'm going to lump Grove and ET together for a moment and say that the most common target is Sylvan Library, followed by matchup/board state dependent silver bullets. The biggest limitation is against combo, where Duress is badly underpowered but is still better than Mana Thithe. ANT and Belcher are basically autolosses preboard, and postboard they only get marginally better because the answers simply aren't there. My anti-combo package is 3-4 Leyline of Sanctity, 1 Stony Silence, 1 Rule of Law, just for the record.
The other situation is against Jund, where the best answer is Suppression Field + The Abyss, but each of those requires a tutor, which makes it slower than you'd like since you're targetable without Solitary Confinement. This isn't to say that the matchup isn't winnable, just that you usually want to make getting Sylvan and Suppression Field online an even higher priority than getting an enchantress online, and make The Abyss your first target once those are up and running, and I wish it weren't that complicated. A much more minor case is that you want to get multiple Engineered Plagues up against Elves in games 2 and 3, and that is slower than I like.
For reference, the current board is:
3 Leyline of Sanctity
2 Aura of Silence
2 Engineered Plague
2 Carpet of Flowers
1 Choke
1 Blind Obedience
1 Rule of Law
1 Stony Silence
1 Suppression Field
1 Rest in Peace
@Freggle
I'm sorry that the points about Sylvan and WoW weren't clear - I was making two different points about why it was good in the Jund and Miracles matchups:
1. You can pay life to dig deeper if you need to find an answer you don't have a tutor for
or need to make up ground you've lost to Jace or Liliana
and
2. You can feed WoW with the draws from Sylvan
Also, totally unrelated - I think that Pursuit of Knowledge/Sylvan is better than the Abundance version of that play.
Similarly, I'd be running Sacred Mesa or a second Sigil if I thought that Rest in Peace/Helm wasn't the optimal win condition. I just think that because the deck wasn't built to support an all-out race to assemble the combo and set it off, playing it as if that were the plan is a way to lose more often than you would otherwise. Sometimes you don't have that luxury, though, and the correct choice is to (try to) win now, even though you're sacrificing a lot of the deck's strengths to do it.
I haven't tested Thalia, but I think it's a good idea and will get on it. I tested Sphere of Resistance years ago as a last ditch effort to save t he Vintage version on the deck, and it didn't work out well. But this isn't Vintage, and that was a long time ago anway, so Thalia seems testable at the very least. I'll let you know how she works out.
@ anonymos
I agree with Freggle's assessment of Commune with the Gods, with the caveat that if it were an ability on an enchantment (maybe at 1GW to cast, 1G to activate?) I'd probably run it in one of the slots I mentioned earlier as being variable. The effect is extremely powerful, but being sorcery speed and not an enchantment is a problem. You'd also run the risk of accidentally binning your Helm, which can't be recurred.
Re: [Deck] Solitaire (Enchantress)
So, this is the list that I have, atm, though I suspect it is less exciting after the UGb list that was just posted (which I'm still on the fence about).
4 x Windswept Heath
3 x Savannah
1 x Taiga
2 x Horizon Canopy
2 x Serra's Sanctum
5 x Forest
3 x Plains
4 x Wild Growth
4 x Utopia Sprawl
4 x Elephant Grass
4 x Sterling Grove
3 x Mirri's Guile
4 x Argothian Enchantress
4 x Enchantress's Presence
4 x Solitary Confinement
1 x Sigil of the Empty Throne
1 x Words of War
1 x Land Tax
1 x Moat
1 x Oblivion Ring
1 x Blind Obedience
1 x Ground Seal
2 x Replenish
SB:
4 x Leyline of Sanctity
2 x Choke
1 x Stony Silence
1 x Lignify
1 x Aura of Silence
1 x Rest in Peace
1 x Nevermore
1 x City of Solitude
1 x Humility
1 x Karmic Justice
1 x Replenish
So, a few notes. Mirri's Guile is the best card in the deck. The Horizon Canopies are super good the turn you establish a lock because they help make sure that you have a card to discard to Solitary and still have the enchantment to play to start your draw cycle. They're also really good when you 3 or 4 or 5 times and brick. But they really suck in two land openers when you really want to play acceleration on them. They're also good wasteland bait against people who aren't familiar with how the deck works. I am so up in the air about Land Tax. The card helps to smooth out draws and is pretty good for setting up a soft lock with Solitary, but sometimes its the literal worst enchantment you can draw. The silver bullets change every time I play the deck in a tournament based on what I think the meta is going to be like. The same thing goes for all of the cards in the sideboard besides Leyline. I've recently been considering cutting Lignify, because Iona is a bad fatty right now(wtf), but it makes me nervous to be so cold to that card. I would love to rundown the bullet choices if anything that doesn't make sense.
Re: [Deck] Solitaire (Enchantress)
Went to a 50 man gtp yesterday with GWr helm enchantress:
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
3 [ON] Windswept Heath
2 [US] Serra's Sanctum
1 [B] Taiga
3 [ZEN] Plains (1)
6 [ZEN] Forest (1)
1 [LG] Karakas
3 [ON] Wooded Foothills
1 [R] Savannah
// Creatures
4 [US] Argothian Enchantress
// Spells
1 [ON] Words of War
2 [MI] Enlightened Tutor
2 [ALA] Oblivion Ring
1 [OD] Karmic Justice
4 [ON] Enchantress's Presence
1 [CFX] Sigil of the Empty Throne
4 [DIS] Utopia Sprawl
3 [U] Wild Growth
3 [TE] Mirri's Guile
4 [VI] Elephant Grass
3 [JU] Solitary Confinement
4 [IN] Sterling Grove
1 [AL] Helm of Obedience
3 [RTR] Rest in Peace
// Sideboard
SB: 1 [ALA] Oblivion Ring
SB: 1 [OD] Karmic Justice
SB: 1 [LG] Moat
SB: 4 [M11] Leyline of Sanctity
SB: 3 [US] Carpet of Flowers
SB: 1 [7E] Circle of Protection: Red
SB: 2 [ISD] Stony Silence
SB: 1 [9E] Blood Moon
SB: 1 [VI] City of Solitude
Not so good perfeormance with: 3 win 1 draw 2 loss
R1: stupid game loss against JUnk. :mad:
R2: Won to burn 2-1.
R3: Won to RUG 1-0.
R4: LOst to JUnd 0-2.
R5: Draw to Junk 1-1.
R6: Won to Affinity 2-1.
I was my fisrt experience with helm + rip. I wish i had another helm but i couldnt get it on time.
I miss a little bit Replenish (3 of 6 games had discard stuff MD) but Rip is great indeed makes shaman and nimble useless vanilla guys. Dodnt miss moat at all but i kept in side because it still can win games alone.
Few misplays but in overall i'm satisfied (2 months without playing magic).
Any advice is welcomed!!!
@HIsa: 4 Solitary confinement is too much. 2-3 is fibe.
@btm10: Stony silence worked great aginst combo (i run two) and kills affinity if you still see it. However, combo is the worst MU we have even post side. Maybe 20- 80 improves to 30 / 40 -60 / 70 post side.
GC.
Re: [Deck] Solitaire (Enchantress)
Hi all,
@GoldenCid: GG!
I just would like to discuss about new cards from Theros, specially:
- Boon Satyr (4/2 flash for 1GG)
- Leafcrown Dryad (2/2 reach for 1G)
Is there any way to use them?
I mean:
- Boon Satyr has flash and can kill Tarmogoyf.
- Dryad can kill Delver.
- All are green enchantments, so can be back to the battlefield by Replenish and offer you an aggro plan.
- Moreover, you can run more creatures so you can keep Argothian enchantress under Liliana by sac Dryad/Boon.
So you can build an Enchantress deck with these creatures and Replenish (maybe with Pernicious Deed?).
What is your opinion about it?
Re: [Deck] Solitaire (Enchantress)
Well, I think the deck would have to change to do that. Creature-beatdown isn't really the plan in traditional Enchantress as we know it currently.
But inf times long past, Auratog + Rancor in a deck with Enchantress was a thing (I even ran some Empyrial Armor and Maro back then).
Use some of these old cards with cards from 'Boggles' and these new creatures and we might have a complete new archetype; Aggro-Enchantress. Late game should be nice too, with Replenish going nuts. To beat other aggro, it likely needs some lifegain like Armadillo Cloak or Spirit Loop.
Re: [Deck] Solitaire (Enchantress)
Golden Cid - I like Stony Silence in the combo matchup, where I also board it in (along with the remaining Leylines and Rule of Law). I'm a little confused by your use of CoP: Red in the board. I realize that you can't run Engineering Plague to beat Goblins, but I never have problems beating Goblins with just Elephant Grass to stall until I can drop Sphere of Safety, which I've found to be even better than Moat. I'm fairly sure that I've never lost a match to burn, and with 4 Leyline in your board, I don't think you have, either. So did you like it at all, or would it be better as Karmic Justice to free up a slot MD?
I've run the 5th fetch (not a fan), but 6 seems like way too many without a basic mountain, and only running 3 plains/1 savannah + Sprawl leaves me surprised that you don't run into problems getting enough white in the mid/endgame, especially because you're so reliant on getting the Confinement lock. On that note, I have to point out the extreme non-bo between any Words of W---- and Confinement, mostly because it forces you to use Mirri's Guile instead of Sylvan Library. You may think this isn't a big deal, but Library/Words of War is a board-clearing machine gun that costs 3 to activate, and also kills Liliana, Tarmogoyf, and Jace, much in the same way that Library/Words of Waste is a Mind Twist every turn. I strongly recommend testing it.
Re: [Deck] Solitaire (Enchantress)
So, Theros complete spoiler is out.
I play GW Helm Enchantress and i want your opinion guys...
Did they just release a 119 enchantment edition with 0 usable enchantments on Enchantress Legacy?
I wouldn't add any of Theros's enchantments to my list i can tell you that.
There are some decent ones, but none with power level high enough to enter GW Helm Enchantress IMO.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
hzwhvw
So, Theros complete spoiler is out.
I play GW Helm Enchantress and i want your opinion guys...
Did they just release a 119 enchantment edition with 0 usable enchantments on Enchantress Legacy?
I wouldn't add any of Theros's enchantments to my list i can tell you that.
There are some decent ones, but none with power level high enough to enter GW Helm Enchantress IMO.
Yes. There are some questionable corner case enchantments like that G 2/1 reach guy, or the White god but all of them are largely unsable for GW enchantress.
Lets put it into perspective though. Enchantress got a good deal of love in the Return to Ravnica block with Sphere of Safety and Rest in Peace which is the first time in a while that enchantress really got anything since Green Sun's Zenith which really isn't an enchantress card per say.
Re: [Deck] Solitaire (Enchantress)
Just some quick notes on testing my GWb build:
I'm less and less um, enchanted with The Abyss, at least main. It's a house against "normal" aggro, but that's an endangered species. Against Jund it's great early to keep DRS down and it kills Goyf, but the downside to this is that it doesn't kill Liliana, forcing you to either O-ring her, win before she gets to 6, or use Sigil tokens for removal. It's win more against Goblins and Elves, where you're better off with Sphere of Safety game 1 and Plague post-board, and is easily neutered by Maverick and D&T because they have Mom. The latter two decks are easily dealt with by Dread of Night out of the board, but I haven't had enough times where I was firmly in control immediately (or within a turn) as a result of dropping The Abyss for it to take up the maindeck slot.
Right now I've changed The Abyss to the fourth Presence and dropped one Forest for a second Leyline main, which has been great. I'd like to add the Forest back because I feel like the manabase has been cut to the bone, but I'm having trouble deciding what to cut.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Dihensoeur
Hi all,
@GoldenCid: GG!
I just would like to discuss about new cards from Theros, specially:
- Boon Satyr (4/2 flash for 1GG)
- Leafcrown Dryad (2/2 reach for 1G)
Is there any way to use them?
I mean:
- Boon Satyr has flash and can kill Tarmogoyf.
- Dryad can kill Delver.
- All are green enchantments, so can be back to the battlefield by
Replenish and offer you an aggro plan.
- Moreover, you can run more creatures so you can keep
Argothian enchantress under Liliana by sac Dryad/Boon.
So you can build an Enchantress deck with these creatures and Replenish (maybe with
Pernicious Deed?).
What is your opinion about it?
Sorry for the late answer!!!!
Let me tell you that i choosed enchantress for that tournament because i think that it's a great deck for an open meta and because i had good results with it in the past. Morever it wins rounds alone due to some peolple do not know how the deck works unlike combo decks where averybody, including the newbiest one, knows how make things harder.
I had never have problems with goyfs and delver. Maybe an early delver push very hard and if the opo has enought protection for your answers maybe difficult. But in general terms we have many form to get rid from him. In my opinion, enchantress does not need guys for winning / controling the game even "enchant guys". You can manage the fist part of the game with soft lock like grass + groove and then win with confinement / presense or RiP / energy field. This deck has tons of recurrence and can empty the oponent resources if you play wisely.
If you ask me which are my MVP i'd say guile, RIP (if you go for helm / rip version) and confinement / enery field. RiP has the additional benefit of making goyf a 0/1 vanilla and mongoose an useless 1/1.
On RoP: REd. It's not for gobbos but for burn. It can save your as* when you dont get an opening leyline and the pressure is to high to set the confinement lock. Nowadays i'm thinking on a blue verison with enery field which could make RoP unnecesary.
On the blue version and stony, if i move to GWu enchantress i'd replace stony with Mana Maze becuase stony goes against our helms. If run stony in that tournament because i didnt get the fields and got just 1 helm.
Cheers,
GC.
Re: [Deck] Solitaire (Enchantress)
Going back into enchantress!!!
i'm thinking on running Rip - Helm GWu enchantress. I was testing and my first concern that arises is if Field + Rip, replaces Confinement + Enchantress effect.
I was looking list of GWu and saw that SC is almost replaced by energy. Do you think that this is really healthy??
I think that a split of 2 SC and 2 EF is the right way but i want to read you comments!
And what about win conditions¿?
Helm + rip is enoguht?
GC.
Re: [Deck] Solitaire (Enchantress)
I think that Energy Field would replace Confinement in GWu, or I'd go with a 3/1 split to start and change based on testing. I'd probably run 1 Sigil just to have a second win condition. More importantly, however, I think that going GWu unnecessarily weakens the control and tempo matchups compared to GW, GWr, or GWb. You don't have REB, you don't have Duress/Thoughtsieze or Words of Waste, and Replenish and Silence/Chant/Abeyance probably don't make the cut for reasons of space (the latter) or synergy (the former). Energy Field doesn't stop you from being targeted, so it seems like it won't improve the combo matchup much, either. I really, really don't see the benefit to going GWu unless you're going to go GU and play the Words of Wind combo.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
GoldenCid
I was looking list of GWu and saw that SC is almost replaced by energy. Do you think that this is really healthy??
I will echo BTM here, and say no. I have played both, and the meta isn't right for Energy Field right now. Player shroud helps a lot since discard is on the rise, and it protects your Argothians from most edict effects.
Personally I find the GWu build to just add more variance (and ultimately more losses) because of the issue of having to hit 3 colors and a 2 card combo (RIP + EF).
Have you tried the GW version? Is there something your trying to beat by adding the :u:?
Re: [Deck] Solitaire (Enchantress)
Well, thank you so much for your impressions. The 3 colour mana base is not a concern for me but I admit that it’s weaker than a bicoloured one. Indeed, there is no specific match up that I want to improve by adding blue. I simply want to explode even more rest in peace. This card hurts many decks even those not entirely based in graveyard.
Energy field gives me a fast answer against some fast deck as well. It sets a soft lock by itself. Solitary confinement is a great card, probably the bests card in the deck but sometimes you have to invest many resources to set a safe lock. This is the line of thought for running GWu.
However GW is in my mind. It’s stupidly solid in terms of mana base. Lots of basics land and some non basics. It’s a good alternative; maybe I’ll give it a try with helm – rip + throne as win conditions
GC.
Re: [Deck] Solitaire (Enchantress)
Sooo.....sorry for double posting again but i wanted to share my list GW:
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
3 [ON] Windswept Heath
2 [US] Serra's Sanctum
4 [ZEN] Plains (1)
6 [ZEN] Forest (1)
1 [LG] Karakas
3 [ON] Wooded Foothills
1 [R] Savannah
// Creatures
4 [US] Argothian Enchantress
// Spells
2 [MI] Enlightened Tutor
2 [ALA] Oblivion Ring
1 [OD] Karmic Justice
4 [ON] Enchantress's Presence
1 [CFX] Sigil of the Empty Throne
4 [DIS] Utopia Sprawl
3 [U] Wild Growth
3 [TE] Mirri's Guile
4 [VI] Elephant Grass
3 [JU] Solitary Confinement
4 [IN] Sterling Grove
2 [AL] Helm of Obedience
3 [RTR] Rest in Peace
// Sideboard
SB: 1 [ALA] Oblivion Ring
SB: 1 [OD] Karmic Justice
SB: 1 [RTR] Rest in Peace
SB: 1 [LG] Moat*
SB: 4 [M11] Leyline of Sanctity
SB: 3 [US] Carpet of Flowers
SB: 1 [VI] City of Solitude
SB: 1 [RTR] Sphere of Safety*
SB: 1 [7E] Circle of Protection: Red
SB: 1 [MR] Rule of Law
*What about this cards??? Does moat worth nowadays?? Any suggestion will be pretty welcomed!!!!
Cheers!!
GC!!
Re: [Deck] Solitaire (Enchantress)
I don't really like Moat, especially when you have the option of Sphere of Safety instead. It doesn't require WW, which gives extra flexibility if you're trying to drop multiple white enchantments in a single turn.
Otherwise, in a deck with six tutors, do you think that the deck is a bit redundant? There are plenty of maindeckable things in the sideboard that might improve otherwise problematic matchups, and I'm not sure that I like Karmic Justice main anyway as your one-of. Do you run into a lot of decks with removal that gets around Grove? Wouldn't maindecking recursion of some sort be better anyway? I'm also not sure I like having no MD protection for the combo.
Re: [Deck] Solitaire (Enchantress)
hi guys, i'm testing this version of GWU Enchantress, with classic rip+field+helm but with a news ;)
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
1 [US] Serra's Sanctum
1 [P2] Plains (3)
1 [DPA] Island (2)
1 [B] Tundra
1 [FUT] Dryad Arbor
4 [ZEN] Misty Rainforest
1 [B] Tropical Island
4 [ON] Windswept Heath
6 [P2] Forest (2)
// Creatures
4 [US] Argothian Enchantress
1 [ROE] Emrakul, the Aeons Torn
// Spells
2 [US] Energy Field
3 [CS] Counterbalance
3 [CHK] Sensei's Divining Top
3 [6E] Enlightened Tutor
3 [RTR] Rest in Peace
1 [AL] Helm of Obedience
2 [IN] Sterling Grove
1 [LRW] Oblivion Ring
1 [JU] Solitary Confinement
4 [ON] Enchantress's Presence
2 [MBS] Green Sun's Zenith
1 [RTR] Sphere of Safety
4 [DIS] Utopia Sprawl
4 [B] Wild Growth
2 [VI] Elephant Grass
// Sideboard
SB: 1 [LRW] Oblivion Ring
SB: 4 [M11] Leyline of Sanctity
SB: 2 [RTR] Pithing Needle
SB: 1 [TSP] Harmonic Sliver
SB: 4 [CMD] Flusterstorm
SB: 1 [LRW] Gaddock Teeg
SB: 2 [US] Carpet of Flowers
Counterbalance+Sensei
what do you think about?
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
btm10
I don't really like Moat, especially when you have the option of Sphere of Safety instead. It doesn't require WW, which gives extra flexibility if you're trying to drop multiple white enchantments in a single turn.
Otherwise, in a deck with six tutors, do you think that the deck is a bit redundant? There are plenty of maindeckable things in the sideboard that might improve otherwise problematic matchups, and I'm not sure that I like Karmic Justice main anyway as your one-of. Do you run into a lot of decks with removal that gets around Grove? Wouldn't maindecking recursion of some sort be better anyway? I'm also not sure I like having no MD protection for the combo.
WW is no a big problem most the time. What moat has over sphere is that it works by itself. However it's still an expensive card.
What do you mean with redundant? I feel that my deck solves the majority of troubles and i'd not MD anti combo cards other than confinement (pre side)
GC.
Re: [Deck] Solitaire (Enchantress)
Hey there all. Long time since my last post. I've still been actively playing my list from my firsy place finish at pax last year and my top 8 finish at the duel for duels at Vestal ny at Jupiter games. You've all mentioned that theros brings us nothing but what about Nykthos? This card is bonkers even as a 1 of. Being able to serra's sanctum for green is very powerful. Thoughts? Also anyone plan on going to GP D.C?
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Tropotos
Hey there all. Long time since my last post. I've still been actively playing my list from my firsy place finish at pax last year and my top 8 finish at the duel for duels at Vestal ny at Jupiter games. You've all mentioned that theros brings us nothing but what about Nykthos? This card is bonkers even as a 1 of. Being able to serra's sanctum for green is very powerful. Thoughts? Also anyone plan on going to GP D.C?
Why make our strong mana base more vulnerable to wasteland?