http://magic.wizards.com.clonezone.l...a_burn_changes
..... They brought back mana burn.
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http://magic.wizards.com.clonezone.l...a_burn_changes
..... They brought back mana burn.
DO NOT CLICK that link!
http://markrosewater.tumblr.com/post...ve-seen-a-link
It's a scam page.
Quick question.
I am probably going to do at least 1 legacy side event at GP Toronto this weekend. I am just trying to figure out which deck to run, either a mono G post, or junk nic fic. So in a vacuum which deck do you pick as I do not live in Toronto, so the meta will be entirely alien to me.
Thanks
IMO Post is the better deck. If you are used to Nic Fit, play it. If not, play Post.
You need to roll the dice and guess what you will see more of, combo or control... if it is combo I strongly suggest Nic Fit; if you are guessing control than go with Post.
I personally still choose post. I love me some nic fit, but I just can't bring myself to sleeve it up, even over pox. Post does have some game against combo decks and just right out beats fair decks most of the time.
Been rocking local events with a standstill version. Split a finals with omni (I lose the fun game we played), got 3rd, and 3 first place showings with this version or 3-4 cards different. (maindeck fluster vs sb) and the sideboard is currently 3-4 combo hate cards in flux.
// Lands
4 [SOM] Glimmerpost
1 [SOK] Mikokoro, Center of the Sea
1 [TSP] Vesuva
1 [LG] Karakas
1 [IA] Glacial Chasm
1 [WWK] Eye of Ugin
1 [WWK] Bojuka Bog
4 [FNM] Cloudpost
4 [R] Tropical Island
4 [ZEN] Misty Rainforest
1 [AVR] Cavern of Souls
3 [ARE] Island (4)
// Creatures
1 [ROE] Emrakul, the Aeons Torn
4 [M11] Primeval Titan
1 [FUT] Venser, Shaper Savant
1 [FD] Trinket Mage
// Spells
3 [UL] Crop Rotation
2 [FRF] Ugin, the Spirit Dragon
3 [US] Show and Tell
3 [OD] Standstill
4 [AL] Force of Will
4 [MM] Brainstorm
4 [GP] Repeal
3 [CHK] Sensei's Divining Top
1 [AQ] Candelabra of Tawnos
// Sideboard
SB: 2 [DK] Maze of Ith
SB: 3 [B] Blue Elemental Blast
SB: 1 [LG] In the Eye of Chaos
SB: 1 [7E] Arcane Laboratory
SB: 1 [SOM] Platinum Emperion
SB: 2 [NE] Submerge
SB: 3 [JGC] Flusterstorm
SB: 2 [PLC] Seal of Primordium
Debatable slots are the fow for expedition mapx3 and extra venserx1. Also the sideboard lab/emprion are the big "if's" of the side.
I've been running a vaguely similar list online except using Mystic Remora instead of Standstill. I like it because, without Expedition Map, there are a lot of times where we're not doing whole lot with our mana before turn 3 or 4.
Typically, I run 4 main and side them out when I'm not on the play. It's worked pretty well, since with Remora in play, if you're making land drops, you'll usually have at least 1 mana open to Crop Rotation or Swan Song and, if they want to counter or counter back, you'll get to draw a card.
If you can drop a Remora on turn 1, it typically plays out like a one-sided Standstill at best or a one-sided Howling Mine at worst.
I really like the In the Eye of Chaos and Arcane Laboratory in the sideboard, though. I'm going to have to try those out.
So why is expedition map bad/suboptimal all of a sudden? Is it just the fact that it can be really slow?
I'm intrigued and will have to try standstill. Turn one top, turn two standstill seems to be the bee's knees on the play. It doesn't seem that good if your opponent gets ahead on board though.
Also, what is the reasoning for playing submerge? What is giving you trouble that warrants inclusion of this card?
Quick clocking green creatures or tasigur in a deck like bug would be the ice cream, the fact that it can be free seems like the whipped cream, and the fact that it can "fog" and "time walk" an attack from said large creature seems like a cherry. That is a delicious sundae that submerge has created in defense of the deck.
The not-so-hidden reason why standstill has been good in testing has been repeal. All the current decks atm are reliant on pyromancer, drs, or rarely delver, which gain advantage out of playing cantrips every turn, which standstill takes advantage of. Once they stop playing spells and try to ride out the standstill, they're playing standard and can easily be clocked.
Submerge is there because BUG and Infect can still be problematic, and are both decks that can kill you either through breaking standstills or by playing one threat and winning through it. So an eot submerge on said one-threat into standstill can force them into required playing into standstill.
Obvious troll is obvious.
None of what I indicated was bad player standstill interactions, which is not choosing "not care and break standstill" or "outlast and eot-break or make them break standstill," but rather going halfway between both. This is quite obvious, and has been for the entire history of competitive standstill play.
Wait, what? Standstill without Mishra's Factory or Wasteland?
I've been playing Legacy a long time and consider myself to have "seen it all", but this one needs a little bit more explaining. Especially the part about casting Standstill with no way to pressure the opponent while under said Standstill.
Youre way off: Any turn where you hit a land drop without them progressing their board is a Time Walk, especially in post. This is perfectly in line with the goal of the deck: slow them down and bust through.
Standstill wait wait wait > Cavern > Titan through standstill and their hand
Standstill wait wait wait wait wait > Emrakul through standstill and their hand
I'd love for a player to stick delver and then not play any spells for upwards of 6 turns while I comfortably drop posts. You aren't competing with their full grip, you ignore it.
Now, I think maps would go well with standstill. Maybe a few more standstill synergies for good measure. Particularly sweepers. Sweet tech.