Thanks for the feedback.
I've incorporated some of your advice in a new decklist:
1
Ancient Tomb3
Karakas4
Marsh Flats2
Polluted Delta3
Rishadan Port4
Scrubland1
Urborg, Tomb of Yawgmoth4
Wasteland4
Aether Vial4
Inquisition of Kozilek2
Sensei's Divining Top4
Swords to Plowshares4
Dark Confidant4
Stoneforge Mystic3
Thalia, Guardian of Thraben3
Tidehollow Sculler3
Mangara of Corondor1
Sword of Fire and Ice3
Vindicate2
Nether Void1
Batterskull
Mindcensors were removed because of the casting cost mismatch.
Number of equipment reduced to 2. Number of Stoneforge Mystics increased to 4.
Dark Confidant increased to 4.
Increased number of Inquisition of Kozilek to 4, and number of Tidehollow Scullers to 3. The main thing with these is to rip away low casting cost spells from opponents hand while he's under pressure from Wasteland/Port/Vindicate/Mangara/Thalia and eventually Nether Void.
Decided to stick with the 3 Ports, because:
- While it's true that they disrupt the manabase, it is partially countered by low dependency on colored mana (Aether Vial, mostly W or B + 0 or 1 casting cost spells).
- In the first few rounds of the game, while waiting for Aether Vial to grow counters or getting enough lands for Vindicate/Mangara, the Port stalls the opponent.
- Under Nether Void, when I don't need the mana from my lands so much anymore, they're good.
- I don't go for 4 ports because while it's really nice to have in the opening hand, it's not so good to have 2 on the opening hand.
You guessed right on the Nether Void and Tomb. Removal and counterspells is partially countered by tapping his lands with Port the turn before playing it, and having Thalia in play. Once Nether Void is online, i have at least one creature in play and it should be really hard for the opponent to get out of that lock. I included only 1 Tomb because they disrupt the mana balance a lot.
Karakas is not so good to draw multiples of, that's true. But it's really good with Mangara. To have any hope at all of getting the combo online i believe I need at least 3 of each (winning Death and Taxes decks plays 4 of each). I agree that Mangara has an off casting cost, but usually the Vial has already done it's job for one CC 2 creature. If I have another CC 2 creature in my hand or draw into another one, I can hard-cast it. Or maybe I even draw another Vial, I have 4.
Regarding Cavern of Souls, agreed. It's utility does not outweight the situations where it's just annoying.
Basic lands: the plan is to apply pressure on the opponents manabase so much that they don't get a waste-lock online. While this will not always work, I believe it will work sufficiently often.
Comments still appreciated :)