Congrats! Sadly, I scrubbed out early. As a consolation, I went undefeated in the Legacy side event with G/W 12 Post.
Good Luck tomorrow.
Printable View
Made day two! 7-2. Lost to control lands and miracles on poor draws.
Spellskite maindeck was a house.
Sent from my SM-G925W8 using Tapatalk
Well done you guys. After an 0-2 start (I need more god damn planeswalker points), I died at 3-3 after losing to the mirror in the 6th round. He won in game 3 by answering my turn two Koth with a Koth of his own.
I crashed and burned half way through day two. Losing again to miracles and then a very good game against a merfolk opponent. Overall I ended up 9-6, obviously after graciously losing to the one Opps all spells player who made day 2 and turned oned me.
All in all deck played great day 1 and awful day two. Flooding horribly many winnable games. I'll report the breakdown later.
Sent from my SM-G925W8 using Tapatalk
SCG Philly PIQ was a not so great showing for painter. I ended 4-3. Losing to Jack (kap'n cook) along the way. He ended 5-2.
Still making day two is a pretty good showing IMO.
Can't wait to hear your report and see what went wrong vs Miracles and Merfolk.
Also great job. Sounds like I need to go back though the archive and watch your last round?
Can't wait to see a write up!
I scrubbed out of a fairly big tournament due to horrible play. Deck was just fine.
For those running a basic plains, I can recommend the following mana base. It was never clunky and played to moons strength the whole time:
3 city
4 tomb
4 arid Mesa
1 plains
4 mountain
1 furnace
2 plateau
There was one time where I needed double red but moon was already out and it was more of a win-more situation. Never got clunky. I'm happy with this moving forward.
I run seven blasts, six moons, Jaya and revoker as silver bullets and 2/2 tutor-top with the rest of the standard stuff. For what its worth I run double effects of things in the side board like heretic and hedge mage, thorn and 3ball (duh), bridge and peace keeper (more playable due to the md plains) and an extra tutor to board in. I don't see that in other lists and am curious why more don't double down on effects we need to trump other strategies. We don't run blue to make finding them easier so it seems that with limited card advantage a little redundancy is a strength.
Sent from my iPhone using Tapatalk
So yea as Mapson mentioned earlier I went 5-2 at Philly for 22nd. Kind of disappointing result as it was a smaller tournament because a ton of people were in Seattle. I lost the first two rounds to miracles and burn. Frustrating against miracles because I had the game locked with double moon double bridge vs his mentor and ended up topping for like 8 turns only seeing lands and all tops. Then got double wear/teared around turn 25.
Burn is just insane and I'm not even sure sphere will truly help because of their >2 damage spells and speed. This one was also running green for I assume revelry and saw two other burn players through the day playing plateaus for I assume wear/tear.ill probably always waver over sphere in the board and it won't be wrong or right either way. Game two on the play I went for the kill turn 3 with him tapped out and he fireblasted my painter. I had named red and killed his guide and eidolon in response with pyrokinesis. The board was left at me with plateau, city, petal, grindstone and 18 life vs his empty board and 3 cards in hand. I died 4 turns later like it was nothing.
The last 5 rounds restored the faith at least. Beat dredge, shortcake mirror, ur delver, rug delver, uwr delver.
I played this for anyone who cares:
4 Ancient Tomb
3 City of Traitors
2 Plateau
1 Great Furnace
5 fetch
4 Mountain
4 Imperial Recruiter
4 Painter's Servant
3 Goblin Welder
2 Simian Spirit Guide
1 Magus of the Moon
1 Jaya Ballard, Task Mage
1 Phyrexian Revoker
4 Blood Moon
4 Grindstone
3 Lotus Petal
3 Sensei's Divining Top
2 ensnaring bridge
4 Pyroblast
3 Red Elemental Blast
2 enlightened tutor
The board
4 Firebolt
2 pyrokinesis
1 duergar hedge-Mage
1 vexing shusher
1 ethersworn canonist
1 enlightened tutor
1 Tormod's Crypt
1 Rest in Peace
1 thorn of amethyst
1 trinisphere
1 engineered explosives
So you ran Shusher as your Miracles hate? How did you like that? Personally, I never have loved it because it feels so mana intensive. If you play it early it just gets removed so you want to hold for the turn you want to play something.
Also, I'm totally off Magus again. My last loss in the GP was to LANDS!!! Had Magus out early game one and it just got"punished". Game two he played an early Molten Vortex and my Magus sat in my hand the entire game 2. I would say it's good against shardless and 12 post and that's about it. Definitely not worth a main slot in my opinion..
Sent from my iPhone using Tapatalk
If I had been able to find anything while topping shusher would've been great. It was only after a million turns it got terminused away (including mentor and like 8 tokens) before I found relevant stuff like stone. So it didn't do anything in this specific instance and koth would've won, but it has been useful in other games for getting through balance. I got tired of having three blasts in hand with no way to break through. I know others have used it so it's nothing groundbreaking, but with that thinking I was cool with cutting the 8th blast, which I don't think is as necessary as during omni and dig and chose a recruitable guy. Yea it is kindof mana intensive but with a moon out it probably should accomplish the goal of same turn kill balance? With the upside of living and ensuring other stuff gets through? Dunno
In that spectrum is assemble the legion any more mana intensive? It wins by itself and is a trump to terminus. But it costs and i know it has already been discussed. And are you facing miracles in the winners bracket or the draw bracket? Says a lot about what you're up against.
There's been a rise in monastery mentor miracles which has tremendously cut down on the number in the draw bracket. Now it seems draw bracket is solely control v control matchups or bad players or bad control players
For me the MentorMiracles provides positive problems for me... Back in the day, bolts and Sudden Shocks were kinda bad against the deck, but when the miracle guy plays his Mentor and gives priority for something random - fetch, go, whatever - I get to shock it and he spent a wincon for nothing...
On the other hand, resolving a turn 2 Koth and getting the first mountain on turn 7 is not gonna win the match :/
^^some how i would rather do this in a sanctioned match than, the mirror, per se
How often would y'all mulligan a hand that wasn't 60% dakramen given a good read or known match up? I feel that sometimes i know what i should do but do a more solitaire minded line of play. Hindsight is always 20/20. Just curious for move insight on how others approach match ups in general and specially.
Hownice it is that blood moon gained stock. One card combos are just great
6-0 in the past 2 weeks in matches. Very few (maybe 1 or 2 games) were Blood Moon wins.
Just wanted to thank the forum members for pushing me to put Spellskite in the main 8) Card has been an MVP in many matchups. With goblin welder (I'm running 3) Spellskite is just abusive.
Thanks!
I haven't played much painter lately except for practice games on MODO, mosty because I absolutely hate the miracles MU, I have cut the 1 magus because lately he just dies to a Pfire or a bolt and added a top to the main, I have also tested spellskite in the board and so far I really like the results.
I've also liked Spellskite main, and will keep it awhile for now. However I would not cut any welder, but instead sent Magus to sideboard (cutting 8th blast).