Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
rei4u2005
BTW what is the best card in B/W deck against U/R deck (besides phyrexian crusader) and Junk ?
Against RU Delver, discard spells are pretty good. Batterskull is also good, because it cannot be killed by a Lightning Bolt, and because its got Lifelink.
Junk will likely have some easy way to kill tokens (Germs, Spirits, Faeries), so Stoneforge Mystic into Jitte is a pretty solid play. Sword of Light and Shadow is also pretty good.
Re: [Deck] Deadguy Ale (B/w Confidant)
I still play 3 Chrome mox, although without Hymn to Tourach (my meta now has more Misdirection in it), I can see people switching to more lands.
I like being able to cast thoughtseize and a cabal therapy turn one. Turn one Bob or Mystic is alright of course but what I really like with Chrome Mox is being able to cast Liliana of the Veil turn 2. Turn 1 discard followed by turn 2 Liliana is pretty devastating against a lot of decks. Also since i personally play a bunch of 3 drops, being able to play them turn 2 is nice.
Re: [Deck] Deadguy Ale (B/w Confidant)
Against U/R delver, whenever I land Obliterator that's nice. lol. I usually side in more creature hate and take out some thoughtseizes and bitterblossoms. I leave in all 4 Bobs, since A. card advantage is awesome even in this matchup and B. lol, they usually kill him anyway.
Phyrexian Crusader is a bit narrow imo. Maybe another Jitte in the board or say a Timely reinforcements.
Against Junk, i side in my Relics of Progenitus making Goyf and Knight of the Reliquary more managable. And an explosives. Since they are usually creature light, I have enough creature removal to handle them.
Re: [Deck] Deadguy Ale (B/w Confidant)
@Wilkin, berksowl
Thx for the suggestion guys
Re: [Deck] Deadguy Ale (B/w Confidant)
Sadly I havent been able to play legacy for 2weeks. But U/R and burn arent a matchup im gonna devote my board much for. Running 2 Timely Reinforcements in the board and an extra jitte.
Board for me is mostly for maverick and combo. Maindeck is pretty solid against blue decks. 1cc Discard spells are quite strong against blue decks atm.
Board im running atm is:
1 Umezawa's Jitte
2 Seal of Cleansing
2 Timely Reinforcement
1 Oblivion Ring
1 Humility
4 Surgical Extraction
2 Perish
2 Dystopia
Re: [Deck] Deadguy Ale (B/w Confidant)
Hi guys. I've been playing bw deadguy for a few weeks now (I used to play the rock), and what I like most about this deck is the sheer card advantage it provides. Right now I'm running:
3 cabal therapy
3 inquisition of kozilek
1 thoughtseize
4 swords to plowshares
3 o-ring
3 dark confidant
3 stoneforge mystic
4 lingering souls
3 bitterblossom
1 jitte
1 sword of fire & ice
1 batterskull (used to run a sword of feast and famine, but battersull proved much more useful agains merfolks and goblins)
2 liliana of the veil
1 ajani goldmane
3 zealous persecution
lands:
4 marsh flats
2 verdant catacoms
3 scrublands
1 karakas
4 wastelands
4 swamps
4 plains
on sideboard:
2 enlighteened tutor
1 pithing needle
1 conversion
1 intangible virtue
2 surgical extraction
1 extirpate
2 engineered plague
1 path to exile
3 duress
1 faerie macabre
I won 3 consecutive tournaments at my local store (meta includes omniscience, burn, esper blade, miracles, tes, merfolks, goblins, elves, affinity, reanimator and a few more that eventually show up)
what do you think of this list?
Re: [Deck] Deadguy Ale (B/w Confidant)
first question how has the ajani goldmane been working out?
And for numbers what made you want only 3 dark confidants, 3 Bitterblossoms, 3 Stoneforge Mystics?
How have the sword of fire and ice been for you? for me it has been bit to slow.
Whats up with the conversion in the sideboard?
Maindeck Oblivion Rings? Reasons would be nice.
why so many plains but only 3 scrublands is it cos of a budget? Just asking as i have found that plains are the worst card in the deck and is pretty much only in the deck to be able to play arround wastelands.
Lastly whats your filosofi about your discard spell splits as i see you run 7 maindecked and 3 extra in the board. Whats the reason you dont max out thoughtseizes before even starting to go into duresses? Just looking at your numbers you rank therapy and IOK equal then duress then lastly thoughtseizes.
Re: [Deck] Deadguy Ale (B/w Confidant)
First of all, thanks for the interest. On the answers:
ajani is great. If I have a few threats, his -1 ability devastates most opponents (more than once my opponent scoops after he sees how his ability works). His +1 is decent as well, we pay so much life playing this deck...
O-rings: these are "generic" removal, they deal with most permanents and give me a fair shot against omniscience even on g1
the ur sword: often better than batterskull (I only resorted to it due to the merfolks match, otherwise I'd still be using the bg sword).
The numbers: before batterskull, stoneforge was just a tutor for jitte/sword that I pinched to cabal therapy right after casting (I still do it often). I don't need more than 3.
Same goes for blossom, 1 on the field is enough (blossom is already brute card advantage if you think of it). It's not very easy to remove, since opponents must usually chose if they remove blossom or an equipment. I'd like to fit the 4th bob, but I don't want to give up in any of the cards on the list.
About the discard suite: cabal therapy is really fantastic, and is also a ridiculous card advantage. But I feel I need 4 pinpoint discard spells, and inquisition does that. The 1-of seize is just because it hits things IoK can't. The duresses are on the side against combo - this is a MU where I don't have enough pressure, so I must consistently disarm him while I build my board position. Conversion is there for the burn MU. CoP: red can be needled, warmth does nothing against sulfuric vortex, this card makes them scoop.
Re: [Deck] Deadguy Ale (B/w Confidant)
@Sughayyer
Btw about Conversion card how you manage to 4 land drop if your opponent is faster than you lets say Burn Deck ?
Re: [Deck] Deadguy Ale (B/w Confidant)
@rei4u2005
this is not a big problem in a deck that runs 7 discard spells (and at least one is going to be cast twice) and liliana. Note that there's jitte as well. Against burn I also keep ajani because of the lifegain. Post side there are the duresses too. All this deck has to do against burn is make him waste 3 cards from his hand (not hard at all) while you fetch and cast conversion.
Re: [Deck] Deadguy Ale (B/w Confidant)
Sword of Fire and Ice is really good for me. I used to run Light and shadow and it's not as good for me, especially since i only run 12 creatures main. Shock and draw is insane and the the amount of removal and Bitterblossom tokens around it's awesome. Also there are more Goblin and Merfolk decks around.
Conversion seems kind of bad to me. If burn is that bad, I'd rather run more Jittes or Aegis of Honor in the board. Or even a COP:red.
Yeah, I'd definitely run 4 Bobs. The card advantage he gives is nuts. As for the life loss, it's neglible. I've only lost 2 by Bob killing me in tournament play. Twice, and I almost always play Confidant. Besides, he usually gets countered or killed anyway...
Re: [Deck] Deadguy Ale (B/w Confidant)
So, what do you guys think about possible new toys from Return to Ravnica? Being out of town for quite a while I just managed to skim through the spoiler and stumbled over two cards which may be worth considering.
First of them would be Precinct Captain.
IŽm not too excited about him, but he may be a solid early-drop. plays along the token-theme going around. Obvious downsides are double W, and his ability only triggering if he connects to a player. just curious what you think.
Then, when i almost lost hope for new shiny things, i saw Deathrite Shaman. IŽm honestly considering splashing one or two Bayous for that guy. running seven fetchies and seven (quite expensive) walkers he would provide needed manaacceleration, especially combined with mox. Sorin could become a T2 drop. not to talk about his auto-built-in graveyard-hate abilities. he may eat up goyfs, kotrs and fuel for tombstalkers. eva green seems to like him. your thoughts?
Re: [Deck] Deadguy Ale (B/w Confidant)
@Valech
For Sure We must collect this
-Sundering Growth W/G W/G (Disenchant then populate the token nice)
-Judge Familiar W/U (Bird with Cursecatcher ability) combo this with Thalia against another control deck for devastating effect
-Dryad Militant G/W (Exile resolve instant like brainstorm so snapcaster can not target it with 2/1 body so she can be a beater in earlier turn)
-Deathrite Shaman B/W (This guy can go for mana ramp, graveyard hate, and reach to opponent also the cc is B/G, what downsize in that ?)
And this list is for maybe we should collect
-Slitherhead (Cheap scavenge effect)
-Desecration Demon (Better than Abysmall Persecutor and a fix 4 mana than tomb's stalker with trample and 6/6 body and flying. I say this card is a nice beater for our kind of deck)
-Soul Tithe (Semi removal for non-land permanent with high CC)
-Phantom General (Our token King +1/+1 to all token we control)
-Rest In Peace (Leyline of the void with cheap mana cost 1W)
-Rootborn Defense (Engginered explosive with zero counter ? sure I dare you to crack it and than BAM our token is indestructible and we gain another token nice huh)
Well for Sorin Markov in T2 I don't count on it. Too many card dependent
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
rei4u2005
@Valech
For Sure We must collect this
-Sundering Growth W/G W/G (Disenchant then populate the token nice)
-Judge Familiar W/U (Bird with Cursecatcher ability) combo this with Thalia against another control deck for devastating effect
-Dryad Militant G/W (Exile resolve instant like brainstorm so snapcaster can not target it with 2/1 body so she can be a beater in earlier turn)
-Deathrite Shaman B/W (This guy can go for mana ramp, graveyard hate, and reach to opponent also the cc is B/G, what downsize in that ?)
And this list is for maybe we should collect
-Slitherhead (Cheap scavenge effect)
-Desecration Demon (Better than Abysmall Persecutor and a fix 4 mana than tomb's stalker with trample and 6/6 body and flying. I say this card is a nice beater for our kind of deck)
-Soul Tithe (Semi removal for non-land permanent with high CC)
-Phantom General (Our token King +1/+1 to all token we control)
-Rest In Peace (Leyline of the void with cheap mana cost 1W)
-Rootborn Defense (Engginered explosive with zero counter ? sure I dare you to crack it and than BAM our token is indestructible and we gain another token nice huh)
Well for Sorin Markov in T2 I don't count on it. Too many card dependent
TBh only maindeckable card thats a bit interesting in rtr is the deathrite shaman. Maybe even worth geting a bayou into the deck just for it. Rest in peace is a very interesting sideboard card against dredge thought.
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
rei4u2005
@Valech
-Desecration Demon (Better than Abysmall Persecutor and a fix 4 mana than tomb's stalker with trample and 6/6 body and flying. I say this card is a nice beater for our kind of deck)
Nice summary; Desecration Demon does not have Trample though.
I will try out Sundering Growth but not sure on the WW casting cost.
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
rei4u2005
@Valech
For Sure We must collect this
-Sundering Growth W/G W/G (Disenchant then populate the token nice)
-Judge Familiar W/U (Bird with Cursecatcher ability) combo this with Thalia against another control deck for devastating effect
-Dryad Militant G/W (Exile resolve instant like brainstorm so snapcaster can not target it with 2/1 body so she can be a beater in earlier turn)
-Deathrite Shaman B/W (This guy can go for mana ramp, graveyard hate, and reach to opponent also the cc is B/G, what downsize in that ?)
And this list is for maybe we should collect
-Slitherhead (Cheap scavenge effect)
-Desecration Demon (Better than Abysmall Persecutor and a fix 4 mana than tomb's stalker with trample and 6/6 body and flying. I say this card is a nice beater for our kind of deck)
-Soul Tithe (Semi removal for non-land permanent with high CC)
-Phantom General (Our token King +1/+1 to all token we control)
-Rest In Peace (Leyline of the void with cheap mana cost 1W)
-Rootborn Defense (Engginered explosive with zero counter ? sure I dare you to crack it and than BAM our token is indestructible and we gain another token nice huh)
Well for Sorin Markov in T2 I don't count on it. Too many card dependent
Sundering Growth: If you run disenchant in your sideboard you will probably exchange them.
judgeŽs familiar: not sure about him. i dont play thalia and i dont know if he fits the deckplan in any kind. weŽll see.
Dryad militant: i dont see her ability in use very often. it feels like dga is already in favor against decks running snapcaster mage. perhaps winmore.
deathrite shaman: feels like a viable maindeck choice. the downside i mentioned wasnt his cost but its g ability. i will add a bayou for him.
slitherhead: does not fit the deckplan. you may want 1 or two in early game but never in lategame. simply not gamebraking enough.
desecration demon: i dont play big clocks like abyssal, tombstalker or desecration demon. i rely more on the token-theme. i find costy walkers more helpful than clocks.
soul tithe: id rather think about abrupt decay IF i thought we needed more removal. if we cast soul tithe on a key card he will simply pay the cost. if he doesnt pay the cost its nothing more than a stp for 2 mana.
phantom general: too expensive
Rest in peace: will be my future graveyard hate.
rootborn defense: usefulness too dependant on special card constellation. too expensive for its effect.
i didnt mean sorik markov. i meant sorin, lord of innistrad.
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
rei4u2005
@Valech
For Sure We must collect this
-Sundering Growth W/G W/G (Disenchant then populate the token nice)
-Judge Familiar W/U (Bird with Cursecatcher ability) combo this with Thalia against another control deck for devastating effect
-Dryad Militant G/W (Exile resolve instant like brainstorm so snapcaster can not target it with 2/1 body so she can be a beater in earlier turn)
-Deathrite Shaman B/W (This guy can go for mana ramp, graveyard hate, and reach to opponent also the cc is B/G, what downsize in that ?)
And this list is for maybe we should collect
-Slitherhead (Cheap scavenge effect)
-Desecration Demon (Better than Abysmall Persecutor and a fix 4 mana than tomb's stalker with trample and 6/6 body and flying. I say this card is a nice beater for our kind of deck)
-Soul Tithe (Semi removal for non-land permanent with high CC)
-Phantom General (Our token King +1/+1 to all token we control)
-Rest In Peace (Leyline of the void with cheap mana cost 1W)
-Rootborn Defense (Engginered explosive with zero counter ? sure I dare you to crack it and than BAM our token is indestructible and we gain another token nice huh)
Well for Sorin Markov in T2 I don't count on it. Too many card dependent
The only cards I would be considering in RTR would probably Deathrite Shaman, Abrupt Decay and Rest in Peace.
Deathrite Shaman - for its ability to hate cards currently in the meta like snapcaster, kotr, dredge, threshold etc. It would reliably improve our match ups against such deck increasing our winning percentages, which is something that this deck needs
Abrupt Decay - splashing green to get uncounterable semi vindicate/smother which hits nearly every card in the meta, nuff said
Rest in Peace - like what you said
Precinct Captain is my honorable mention which would probably work in an aggro version of BW. Semi Hero of Bladehold at a cheaper cost and reliable ability.
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
paladin3056
The only cards I would be considering in RTR would probably Deathrite Shaman, Abrupt Decay and Rest in Peace.
Deathrite Shaman - for its ability to hate cards currently in the meta like snapcaster, kotr, dredge, threshold etc. It would reliably improve our match ups against such deck increasing our winning percentages, which is something that this deck needs
Abrupt Decay - splashing green to get uncounterable semi vindicate/smother which hits nearly every card in the meta, nuff said
Rest in Peace - like what you said
Precinct Captain is my honorable mention which would probably work in an aggro version of BW. Semi Hero of Bladehold at a cheaper cost and reliable ability.
So, what would you cut for deathrite shaman? how many would you run? and will you include abrupt decay?
Re: [Deck] Deadguy Ale (B/w Confidant)
Question to all you B/W players out there, how does this deck play out against a meta with decks like below (popularity in descending order):
Sneaky Show (and all variants)
U/R Delver
RUG Canadian
U/W Stoneblade
U/W Miracles
Maverick
Dredge
Goblins
Merfolk
Death and Taxes
Reanimator
Zoo
Enchantress
T.E.S.
Pox (and MBC variants)
I am currently choosing between this deck and Nic Fit to slowly invest in. Our meta does not change that much as most players have "their" decks.
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
sherko7
Question to all you B/W players out there, how does this deck play out against a meta with decks like below (popularity in descending order):
Sneaky Show (and all variants)
U/R Delver
RUG Canadian
U/W Stoneblade
U/W Miracles
Maverick
Dredge
Goblins
Merfolk
Death and Taxes
Reanimator
Zoo
Enchantress
T.E.S.
Pox (and MBC variants)
I am currently choosing between this deck and Nic Fit to slowly invest in. Our meta does not change that much as most players have "their" decks.
(following my experience, no claim for accuracy)
Sneaky Show (and all variants) - g1 is hard. bring ethersworn canonist if you have. hard matchup imo.
U/R Delver - In our favor. we run a decent amount of removal and they are hit hard by early hand disruption. furthermore they only run a few threats. you will want to side in more removal. i win most of the games against delverdecks.
RUG Canadian - no idea
U/W Stoneblade - well balanced at best. they tend to be quicker when it comes to throwing big threats and have decent protection through counters.
U/W Miracles - well balanced to good. play around terminus and wreck his hands. flash lingering souls only if really needed. they also run very few threats. if you can disrupt his hand aim for stuff thats enables miracle trickery, i.e. brainstorm and tops
Maverick - first game quite hard, winable but hard. but dystopia and/or perish will make it a lot more easier. i do board out slow stuff like bitterblossom, cause this matchup is won in earlygame. not too sure about that at all.
Dredge - preboard quite bad - like almost every deck is preboard bad against that deck. perhaps deathrite shaman from rtr will lighten that up. bring all the hate postboard and spare your stp/ptw for his ichorids.
Goblins - they are quick. if they start rolling you probably wont recover. aim t1 for vials or, more important lackeys. if you run zealous persecution, it will help a lot. bring some more removal. sofai feels like winmore, but is definitly nice to have
Merfolk - if you let them drop more than 2 creatures youll lose. decimate and decimate always their threats. liliana is gold, every removal is gold. hate them thou.
Death and Taxes - only played very few games. dystopia will shine here.
Reanimator - if they drop griselbrand, and they will try that, itll get dire for you. take out hymns if you still run them, take out midrange threats like bitterblossom, wreck his hands if possible early and most important put in graveyardhate.
Zoo - loads of threats. same as maverick. dystopia, more pinpointremoval and hope for being a bit lucky.
Enchantress - again, dystopia shines golden. sometimes enchantress takes a shitload of time to set up. use that time. dont try to fight it out when they are loaded with stuff already. some ppl like to run 1 or 2 disenchant or the new and better disenchant from rtr.
T.E.S. - i hate stormcomboplayers. they werenŽt breastfed. i swear. i run a set of ethersworn canonists only for those ..people.
Pox (and MBC variants) - well balanced. if you manage to survive their boardsweeping and to exile their recurring threats like netherspirit and bloodghast it will be golden. mox is nice here because pox wont affect it. they usually dont run lots of threats and sometimes you will see them deal damage through rack. if you run vindicate (or plan to splash g for abrupt decay) get rid of those threats.
again, just my opinion.