Cracker!
I'm not sure yet. I need to think this one over.
Printable View
You make an interesting point about the number of lands that you naturally have/put in the GY. The other question is how many DRS do you run?
I cut Meren from my list early into playing the deck and immediately took it back. She (I'm pretty that I have the gender correct) is ridiculous. I think that I've said it here before but I love using my Jitte to build experience if there are value creatures in my GY and I don't have a sac outlet.
In the intro to this thread it is discussed that it is bad form to run Dryad Arbor. The experience that I've had makes me feel like it is a must include. Meren returns it for 0, you can fetch it to tutor with Garruk Veil Cursed or Diabolic Intent, it has synergy with Titania, instant speed to play with equipment or Elspeth to jump the Arbor for 4dmg (#flyingforest). There are just a ton or angles that this opens up. I cut the Nissa, Vastwood Seer from my list and trimmed the basic forests from 3 to 2.
8 Fetchs
2 Forest
2 Swamp
2 Plains
2 Bayou
2 Savannah
1 Scrubland
1 Phyrexian Tower
1 Karakas
1 Dryad Arbor (0 cmc creature)
Do you think that I can get away with 21 lands and the honorary land? Or is this pushing it?
Sent from my iPhone using Tapatalk
@Atticus: Cut a Bayou and a Savannah and substitute for 2 more fetch and you have my exact manabase (as far as fetch + basics + duals is concerned). Gives you a nice 14 initial mana sources of each colour across the board. Add 2 Towers or 1 Tower + 1 Karakas and you have a 21 land manabase.
Don't misidentify Arbor as a land - for design purposes it should be considered a creature.
Meren is difficult to judge. When she's good, she's really good. When she isn't, she's a very bad Siege Rhino.
Arbor is fine, although it takes up a creature slot rather than a land slot.
The Primer appears to have been written before Meren (and Titania) came out. Maybe it could do with an update?
The main versions are probably the same (Scapeshift, Punishing Jund, Abzan midrange, Abzan combo, Sultai pod, Sultai control).
I'd say that the secondary / tertiary lists could potentially do with some of the newer stuff going around, like the Starfield builds, 4C lists, Gitrog combo, Arianrhod's Sneak Attack thing.
As a potential sideboard card for the Eldrazi Matchup I've been toying around with Big Game Hunter. It only hits TKS, RS, and big X guys buuuut it comes down a turn earlier than damnation (which can matter in that matchup) and also provides a blocker for another threat, and has that outside chance of being able to get value off madness if they have both TKS and Smasher out (target smasher with swords - discard BGH, cast off madness for B) I know its not super great but I certainly think there must be a way to turn that matchup to our favor, right? Also I'm fairly convinced 2x jitte MD is prob correct considering the amount of dorks we play, if not the entire SFM + jitte package.
to be fair I think bone shredder would do the same thing more reliably, but I don't own any lol.
Yeah, I need to push out an update for it at some point in the next couple of months. I'll probably try to have it up by mid-November, so we can incorporate anything from Eternal Weekend & SCG Baltimore, along with a bit of polished Kaladesh inclusions (such as if Chandra and Nissa are good enough to run).
Arbor has accumulated more reasons to run it. I still don't personally, but I no longer am of the opinion that the card is wildly unplayable in the deck. We've picked up enough synergies with it now that it's not just "but you can GSZ on turn one!!!"
Shriekmaw does the same job for only 1B if you're only concerned with Eldrazi. Hornet Nest is GSZ'able, but admittedly it's then vulnerable to Dismember, Wail or Ratchet Bomb.
It's very interesting. I'm more excited over the Chandra which I think is on par with JTMS power wise (though it's not blue) but it would take some doing to fit Chandra into Jund Fit.
So looking at this Nissa, keeping in mind that I'm coming at it from the approach of the SE Fit build. Lets start with the drawbacks:
1. Can't be tutored. This matters but it doesn't matter that much. I'm already running Ranger of Eos as a high mana non tutorable target that provides CA. Nissa is slower to provide CA but can grind much better.
2. Slow. Now, most people haven't looked at things from this angle because it's weird to call a PW that ultimates the turn after it comes in as slow but lets examine it in detail. Remember, Ranger of Eos is my reference point. Ranger is a mana less for 2 cards upfront, so turn 0. If you +1 Nissa and then ultimate and then play a land you essentially spent 5 mana to cycle your Nissa. Sure, you'll get more CA later but 2 turns in and you're down your Nissa and only drew 1 card. The ultimate route requires a minimum of 4 turns to break even with a Ranger of Eos, a turn to get to ultimate, and then 3 turns to get 3 cards, and then you're still down a mana.
3. Turns your opponents removal into Stone Rains.
Now lets look at the advantages.
1. High loyalty. This matters more than people think, loyalty means your opponents attacks are divided as they try to deal with you. Backed by some blockers (one of which she ticks up to provide) she can be very difficult to remove.
2. Makes competitively sized creatures. In the land of the Eldrazi menace or even against Miracles the ability to make 5/5's can't be ignored. 5/5 trades with practically the entire format except for Marit Lage and Griselbrand.
3. The second ability. Seriously, this is where the power is on this card, the regrow is what will win you games. Cast Nissa, +1 to make a blocker, and then -3 twice for threats that already traded for removal. It's +2 cards in 2 turns less than the ultimate route, it affects your opponents board, and it gives you some measure of quality. My only real counter argument to this is that Terminus/StP stop the ability. A Nissa build is probably the card that encourages us to run more Pernicious Deeds again, and maybe Recurring Nightmares or Rectors.
Overall my verdict is, Ranger of Eos is still better. I'm open to being proven wrong, but I'm just not seeing the value here outside of perhaps Miracles but we have a lot of good cards against Miracles these days, including Ranger of Eos which she competes with.
I'm not sold on Grim Flayer either. My main argument is in how his ability stacks with Top. Dark Confidant gives the same CA but can do so when it can't swing, is the same power in most circumstances, and pairs much better with Top. The only situation where Flayer beats Bob in my opinion is that you can GSZ for Flayer, but I don't see where you would ever want to. Tracker at 3 is a stronger CA engine and Ooze at 2 better plays the beatdown role.
Perhaps you would want it if the opponent lacks pressure, and you can get it out on T2? But then I would have to ask what your opponent is doing if they don't have creatures so you can swing, and they don't have removal so it lives. That leads to the dark arts of combo where you would rather have something like Ooze to maybe interact.
Counts : 60 main / 15 sideboard
Creatures:18
1 Dryad Arbor
4 Veteran Explorer
1 Gaddock Teeg
1 Qasali Pridemage
1 Scavenging Ooze
2 Eternal Witness
1 Nissa, Vastwood Seer
1 Tireless Tracker
1 Meren of Clan Nel Toth
3 Siege Rhino
1 Titania, Protector of Argoth
1 Primeval Titan
Spells:19
4 Cabal Therapy
4 Green Sun's Zenith
2 Path to Exile
3 Sensei's Divining Top
1 Umezawa's Jitte
3 Pernicious Deed
1 Recurring Nightmare
1 Garruk, Primal Hunter
Lands:23
2 Bayou
4 Forest
1 Horizon Canopy
1 Karakas
1 Phyrexian Tower
1 Plains
1 Savannah
2 Swamp
1 Taiga
4 Verdant Catacombs
1 Volrath's Stronghold
1 Wasteland
3 Windswept Heath
Sideboard:15
1 Melira, Sylvok Outcast
1 Reclamation Sage
1 Thragtusk
1 Ruric Thar, the Unbowed
2 Duress
2 Gut Shot
3 Surgical Extraction
1 Engineered Plague
2 Slaughter Games
1 Sorin, Grim Nemesis
There was a conversation about drs a while back, and after a lot of testing I found it to be a terrible singleton. If you're running 3-4 he's great,but as a 1 of I never zenithed for him. Always better plays. He's versatile, but we don't want versatile. We want specific answers.
Arbor I found to be a must. For meren, titania, jitte, blocking and sacing reasons. Even to therapy.
Deathrite is fine as a 1-2 of in my experience. You're right in that you don't want to Zenith for it often, but at the same time you often want more than 8 ramp effects (Explorers and Zeniths) in the deck, so you need something that fills those slots and Deathrites are the best option. Only playing 4 Vets and 4 Zeniths is pretty risky when we have 5- and 6-drops in the deck, a reasonable percentage of the time we won't be able to cast them early enough to be relevant.
Deathrites are also way more useful than Veteran Explorer after the early game. They're also pretty good as a lightning rod for removal.
It's interesting seeing debates we've had a while ago resurface again with newer posters. Not their fault, search function in this place is awful. Legacy is in this really weird place at the moment because the Conspiracy cards won't be available online until November, so we're relying on the much slower IRl metagame to tell us about the new cards... It's going to be a slow few months.
In the meantime, some Nic Fit alter porn for your pleasure (but mostly mine)
EDIT, link didn't show all the cards, here is true link -.-
http://imgur.com/a/wwGVl
My list to go with it is always in slight flux, but here's a version for people interested in SFM fit:
61
21
4 Verdant
4 Windswept
2 Bayou
2 Savannah
1 Scrubland
2 Forest
2 Swamp
2 Plains
2 Phyrexian Tower
4 Gsun
1 Dryad Abor
4 Veteran Explorers
1 DRS
1 Eternal Witness
1 Tracker / EWit / Troll Ascetic
1 Thrun
1 Meren
1 Sigarda
1 Tusk
4 SFM
1 Jitte
1 SoFaI
1 BSK
2 Top
4 Cabal therapy
2 Thoughtseize
3 StP
3 Decay
3 Deed
Sometimes cut 1 SFM and a gsun target (tracker/Thrun) for two combat walkers.
3 Surgical Ext
2 Thoughtsieze
2 Needle
2 Spirit of the Labia
1 Teeg
1 Rec Sage
2 Engineered Plague
2 Tsunami/Card advantage for fair blue decks
For those not in the know, I'm not really jamming much games at the moment, but this list has gone through extensive testing up until mid August, have quite a bit of data from playing online religously.
Hmm, seems like we're getting a nice BW hatebear.
http://www.mtgsalvation.com/cards/ka...-of-allocation
3 mana is expensive, but landing it means they have limited time to find an answer (and every spell they cast makes it harder for them to kill you).
Also, a cheaper Slaughter Games:
http://www.mtgsalvation.com/cards/ka...98-lost-legacy
I mean, who cares about letting Stom draw cards when they have no kill con left in their deck. Probably worse vs. Miracles, though.
I'll try the new extraction. At three mana and without red it starts to be interesting against combo decks, punishing fire decks and of course the usual suspect miracles. Yes, it is counterable, but not with ease by counter balance; if they waste a hard counter for it I'm gonna still be very happy about it.
The 3 mana hatebear is interesting but in that spot I find canonist straight better: costs 1 black mana less and completely prevents them from cantripping multiple times each turn into decay/CoV. I find that the combo matchups I lose the most are the ones in which I cannot manage to mulligan into a decent discard spell/s hand: instead, if I can discard their business and thus take time, GSZ and top have plenty of time to find the hate bears, which often leads to the win. All this to say that against a combo heavy meta I'd side more early interactions and more canonists (at least 2) before playing the new dude. I still like it, but this is my thought process; that doesn't mean that someone won't prove me wrong when we will all have access to the new toys.
New Nissa seems at least worthy of being tested, does a lot of the things we want a walker to be doing in a control heavy metagame (online)..
I really like lost legacy. Just shelled out on foil slaughter games too.
What's everyones opinion here on non g/x hatebears?
PSA: Report the troll, do not feed it.
Ethersworn Canonist is a common card in Abzan SBs, it's pretty good. You have Gaddock Teeg to make GSZ count as hatebears too, so it's fine to run non-green hatebears to up the count. Manacost is always an issue though. The 3 mana for that Kambal card might already be too much.
Sanctum Prelate might also be a very worthwile hatebear (even though it costs 3). @2 it both stops Infernal Tutor and Abrupt Decay, leaving your Storm opponent only with Chain of Vapor as answer (which usually is a 2/3 off).
You must get requests for oracle text all of the time!
Even with the text on the card I can't think of a game of paper that I've played where my opponent hasn't picked up Meren and read it. They usually get it wrong the first time and read it again when I return a creature to my hand at end step.
Sent from my iPhone using Tapatalk
@ Kevin, i was wondering how the SneakyFit is currently in progress.
Have you considered running Wurmcoil Engine and/or Worldspine Wurm?
Also Massacre Wurm could be an insta-win against stuff like Elves or Goblins.
Also 4 copies of STE? Seems a lot. Yavimaya Elder or Wood Elves might be nice to aswell.
I tested some games and added 3x PFire and 3x Grove, mainly because i was missing some cards in paper (1 bayou, 1 taiga, 3 STE, 2 TerrorSnake (forgot its name)). It did give me something to do while setting up a combo and also being able to keep DRS of the board for Recurring Nightmare.
Haha, I know what you mean. I havnt played in a tournament with the card yet but if it wasn't altered it would be in Japanese anyway. At least this way they can read the name :P
And a lady from the States did them, she charges $15 an alter.
https://www.facebook.com/CACalters/
Bobmans, I'm down to chat about it via PM. I personally think you need to go "big" like Sneak/Show.
The list I sent to Kevin cuts a lot of the midrange 3,4,5 drops out of the deck in favor of a Sneak Attack package. It needs tweaking, but there's certainly merits to the deck design. Kev's initial idea is still better: play Nic Fit and flex into Sneak Attack if allowed.
I'm super curious about the Sneak Attack list too. I only figured out there's probably a fierce empath or more and an Emrakul. Other than that I have no idea.. If anyone would message a few hints that'd be nice or I'll just have to wait to see it splashed [not sure why I chose that word - published].
On another topic, Leovold seems like a promising maindeck inclusion next to/over Gaddock in gwb builds. Will require a tropical and then adding the possibility of a few sb flusterstorms or invasive surgery.
On the topic of blue, i recently sold of everything blue related. But before i did i was able to give some spins to a BUG list centered around Lands.
For this list i wanted to work with Intuition + Life from the Loam interaction. Nicfit offered the option to abuse Gitrog, Titania and PrimeTime next to the Two Towers. So i coughed up a list and found that it was out of control. It was hilarious and nearly threw a monkey wrench into my plans of selling of.
Anyway, it does not support white or Teeg, but i can definitely see Leo in here. Also i am not planning on working on it anymore, here is the cookie dough:
4 Veteran Explorer
1 Sylvan Safekeeper
3 Baleful Strix
1 Eternal Witness
1 Tireless Tracker
1 Courser of Kruphix
1 Meren of Clan Nel Toth
1 The Gitrog Monster
1 Titania, Protector of Argoth
1 Primeval Titan
2 Green Sun's Zenith
3 Sensei's Divining Top
4 Cabal Therapy
3 Pernicious Deed
2 Abrupt Decay
1 Maelstrom Pulse
2 Intuition
1 Life from the Loam
1 Jace, the Mindsculptor
2 Brainstorm
4 Verdant Catacombs
2 Polluted Delta
1 Misty Rainforest
2 Underground Sea
1 Tropical Island
2 Bayou
3 Forest
2 Swamp
2 Island
1 Dryad Arbor
1 Wasteland
1 Thespian's Stage
1 Dark Depths
1 Volrath's Stronghold
1 Phyrexian Tower
Leopold is good, the biggest issue is one of space. We already have several good draw engines at 3. Tireless Tracker being one, but blue opens up cards like Edric as well.
Leopold is going to see play somewhere for sure (I, a non EDH player even wants to commander him) but I'm not sure if it will be this deck.
Yes, space is an issue here. I'm thinking he may be an upgrade over Gaddock, and not all lists play him in the main so it's very much up for discussion and testing. A lot of this is pretty self explanatory but may still be good to put words to.
When you play Gaddock in the maindeck you're basically hoping to be able to get off an early Therapy vs combo decks to slow them down and to allow you to GSZ for Gaddock to shut them down in G1. There's also the stopping of key cards such as Natural Order, Sneak Attack and centerpieces for odd decks such as Enchantress and Tezzeret. But in most matchups he's more of a liability since he shuts off our own GSZ's.
Leovold also offers the possibility of shutting down combo decks after initial discard, but by means of turning off cantripping (for the opponent only). So he doesn't hurt the Nic Fit player at all. He doesn't shut off Natural Order, which is bad, but instead shuts off Glimpse of Nature and for the other combo decks he shuts off only the cantripping aspect. Perhaps not as crucial as stopping the key cards. However, in the other matchups where Gaddock sucks, Leovold both shuts off their cantrips which a large part of the meta will suffer from and he forces them into removing him with card disadvantage if they want to profitably interact with you or your permanents for the rest of the game. These are two huge upsides compared to Gaddock. So that's why I'm thinking he may possibly be a splash-worthy maindeckable anti-combo GSZ-able hate bear. And he works well with additional discard.
Leovold is also pretty good against mana denial matchups since he draws you a card whenever you get Ported or Wastelanded.
Hi,
I just played this list at BoM Paris this Saturday and here's my report :
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// NAME : Nic fit evolution - Build in progress ...
// CREATOR : grokh (magic-ville.com)
// FORMAT : Legacy
1 [FUT] Horizon Canopy
1 [US] Phyrexian Tower
1 [R] Savannah
2 [R] Bayou
2 [UNH] Plains
2 [R] Scrubland
2 [UNH] Swamp
3 [UNH] Forest
4 [ZEN] Verdant Catacombs
4 [] Windswept Heath
1 [BNG] Courser of Kruphix
1 [M14] Scavenging Ooze
1 [AVR] Sigarda, Host of Herons
2 [] Eternal Witness
3 [] Wall of Blossoms
4 [] Siege Rhino
4 [CMD] Veteran Explorer
3 [CHK] Sensei's Divining Top
1 [] Assault Formation
1 [EX] Recurring Nightmare
2 [] Pernicious Deed
3 [RTR] Abrupt Decay
3 [CMD] Path to Exile
1 [PS] Diabolic Intent
1 [ARB] Maelstrom Pulse
4 [JU] Cabal Therapy
4 [MBS] Green Sun's Zenith
SB: 2 [THS] Thoughtseize
SB: 1 [] Reclamation Sage
SB: 1 [] Doomwake Giant
SB: 1 [LRW] Gaddock Teeg
SB: 2 [NPH] Surgical Extraction
SB: 1 [BNG] Spirit of the Labyrinth
SB: 1 [JOU] Eidolon of Rhetoric
SB: 1 [SOM] Painful Quandary
SB: 1 [] Golgari Charm
SB: 1 [RTR] Pithing Needle
SB: 1 [SHM] Wheel of Sun and Moon
SB: 2 [FE] Hymn to Tourach
Round 1 - Aluren : Lose 0-2
G1 : I couldn't avoid him to combo off then kill me
G2 : I disrupted him with Golgari charm which has cleaned the board, then Gaddock Teeg for avoiding Aluren, but he killed me with aggro and I died 2 turns after Gaddock cos i drew GSZ then GSZ ... :(
Round 2 -UR Prowess : Lose 0-2
G1 : He killed me very fast, by attacking a lot
G2 : He killed me very fast too, i tried some PtE but he had FoW and Daze, he had 3 Monastery swiftspear on board
Round 3 - Esperblade : Lose 0-1-1
G1 : I tempo the game until he cast a True name nemesis, then equip with Jitte, i concede
G2 : We had no time to finish the G2 cos the G1 lasted too long
Round 4 - Elfball splash U : Lose 1-2
G1 : He wins with aggro plan dumping Coiling oracles, Quiron rangers and Wirewood symbiotes
G2 : I win with Sigarda racing him
G3 : I was racing him with Sigarda and a Siege rhino, he was at 3 life and GSZ into Craterhoof behemoth then insta killed me
Round 5 - Eldrazi : Win 2-0
G1 : i tempo the board, then races him with Sigarda
G2 : tempo the board and at a moment he attacks me with 2 Reality smashers, i had 1 Sigarda + 1 Rhino + 1 Assault formation on board. I block then boost +0/+1 all my creatures, they kill the 2 smashers. Next turn swing for 14 by double boosting +0/+1 with Assault formation
He'll explain me after the game he had not read correctly what Assault formation does
Round 6 - Lands : Win 1-0
G1 : i race him with Sigarda and avoid a Marit lage by removing it with PtE
G2 : i surgical Life from the loam, then PtE the Marit lage, then Witness into Surgical on Dark dephts, he'll try to deak with me with Punishing fire, but i had Sigarda and we had no time to finish
Round 7 - Eldrazi : Win 2-0
G1 : he mulls to 5, i cabal his hand then go with a Sigarda
G2 : we both mull to 6, he opens with Cloudpost, then 2 Expedition map, i pulse the maps, he concedes
Round 8 - Miracles : Lose 0-2
G1 : He finishes me with Jace, the mindsculptor
G2 : I horribly missplay by casting a GSZ at X=1 but i had sideboarded out the 4 Veteran explorer ... then he kills me with Entreat the angels
Round 9 - Death & Taxes : Win 2-0
G1 : i race him with Sigarda
G2 : i put my Sigarda, he puts Flickerwisp exiling his own Karakas. Decay the flickerwisp end of his turn. I do Witness on Pernicious deed on my turn. He puts Fiend hunter exiling Witness, he didn't knew i had 2 Decays. End of his turn use the 2nd decay on Fiend hunter, Witness comes back and gives me back Decay. He concedes
I finish at 4-5
I think i'm really gonna try to include Leovold in my main cos Gaddock Teeg, draw 2 GSZ is just a nightmare ...
I don't want to go BUG so what about the following changes ?
-1 Veteran explorer +1 DRS (ensure the :u: if draw Leovold)
-1 Eternal witness +1 Leovold
Thanks for reading !
I think that if you're splashing a 4th color (this applies for Leovald or Slaughter Games) you want 4 DRS.
Rounds 1, 2 and 4: "I die b/c I'm too slow".
That's what happens when you only play Veteran Explorer as ramp cards. People tend to include Dryad Arbor and/or DRS for a reason. Funny thing is, DRS would have been wonderful in rounds 2 and 4 (and probably 3 too, by the way). Block stuff, eat creatures to gain life. Fuck your clock.
I ran 4c Nic Fit to reasonable success recently.
9 Fetches
6 duals (1 of each G or B, 2 Bayous)
6 basics (2 Forest, 2 Island, 1 Plains, 1 Swamp)
1 Phyrexian Tower
4 Veteran Explorer
2 Deathrite Shaman
3 Baleful Strix
2 Stoneforge Mystic
1 Eternal Witness
1 Tireless Tracker
1 Meren of Clan Nel Toth
1 Siege Rhino
1 Thragtusk
4 Green Sun's Zenith
4 Cabal Therapy
3 Brainstorm
3 Path to Exile
2 Abrupt Decay
2 Pernicious Deed
1 Sensei's Divining Top
1 Jace, the Mind Sculptor
1 Sword of Fire and Ice
1 Umezawa's Jitte
1 Batterskull
Standard GB sideboard cards
1 Gaddock Teeg
1 Glen Elendra Archmage
If I was running it post-CN2, I would probably drop Meren, since I don't have the slots to really synergise with her properly with Nightmare or Arbor or whatever. Leovold would be fine there.
The deck also really wants Thrun in the sideboard, since you want a threat that just refuses to die against Miracles - you can 2-for-1 them repeatedly but have trouble establishing an actual clock. Maybe swap the Phyrexian Tower for a Lumbering Falls or something.