Originally Posted by
Koby
Quick n dirty SCG Invitational Report for the Legacy Portion!
Reference list:
4 Deathrite Shaman
3 Llanowar Elf
4 Nettle Sentinel
4 Heritage Druid
2 Birchlore Rangers
2 Quirion Ranger
4 Elvish Visionary
1 Priest of Titania
1 Viridian Shaman
1 Elvish Archdruid
2 Regal Forge
4 Wirewood Symbiote
1 Emrakul
4 Glimpse of Nature
4 GSZ
1 Crop Rotation
4 Gaea's Cradle
1 Dryad Arbor
7 Fetch
2 Bayou
1 Savannah
3 Forest
SB:
3 Abrupt Decay
4 Cabal Therapy
2 Thorn of Amethyst
1 Thalia
2 Gaddock Teeg
2 Scavenging Ooze
1 Harmonic Sliver
Round 5 - Hive Mind (2-0) - making 10 mana and 3 of any color can help. Won with beatdown however.
Round 6 - Merfolk (2-0) - No FoW on Glimpse, so that was quick.
Round 7 - Shardless BUG (GerryT) (1-2) - Combo G1, grind out G2 and lost, grind out G3 and lost to Diabolic Machine (A.Visions x3 each a turn apart, missed on a short Glimpse chain into land land runner)
Round 8 - Jund (2-1) - Combo, grind, grind when opponent flooded and beatdown with Regal Forces.
Round 13 - BUG w/ Bob (1-2) - Grind and lost to Deathrite Shaman superiority. Combo G2. Grind and lost to Deathrite Shaman superiority.
Round 14 - RIP Miracles (2-1) - Oddly not at all hard anymore thanks to Deathrite Shaman. He gets Moat out, and I cast Emrakul. Did I mention that I missed the Extra turn trigger facing lethal damage? Ya, I was that guy! (opponent scooped tho). G2 get Angel beatdown. G3 grind with beatdown and DRS.
Round 15 - Maverick (2-1) - DRS > Maverick, esp with all the untap effects we have.
Round 16 - NO BUG (2-1) - DRS can grind it out, and since they play a lot of spells, it makes it easy to clock them.