Quote:
I think Deathrite Shaman is an interesting card, for sure. But, I can't see myself running more than one, possibly two. Why?
1) It's a bit different than Ooze, since you get value out of mucking instants and sorceries beyond their ability to be flashbacked by Snapcaster Mage. This is the main reason I like him, in addition to the mana ability. Early on, this mana ability is pretty god awful, especially if you're trying to power up your own Knight and they don't drop many lands in the bin.
2) How many do you run to achieve maximal value out of this card? I can foresee a cool Shaman build, but what are you cutting to fit this card in? In my mind, something like 1-2 Scryb Ranger and 1-2 Deathrite Shaman seems like a cool thing, considering the ability to also get greasy with Ranger and Knight. However, what are you removing? It seems like at that point, you're cutting Maelstrom Pulses (so your curve comes down) or you're cutting discard and other stuff. This is not where I personally want to be in a meta with a combo presence. The ability to durdle with Shaman and make them lose life without having to enter combat is definitely a thing, I would agree.
The thing is, how often do you guys really use your mana dorks? Turn 2, turn 3, maybe turn 4? Point is, you only use the mana ability at the beginning of the game. You no longer need the excess mana after the early game. During the early game, he's tapping for any color of mana (which is huge), and he's castable from both a black or green mana source (less huge, but still awesome). Very few decks in the format