Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
darkgh0st
That's a good idea. I did't know this card. It won't give my welder haste on the other hand, but both metalworker and forgemaster is a big up! :smile:
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
darkgh0st
That card is a lot easier to take care of in that it is a creature and it also doesn't have the ability to untap and reuse something. Also lowers the artifact count for Metalworker.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Fry
That card is a lot easier to take care of in that it is a creature and it also doesn't have the ability to untap and reuse something. Also lowers the artifact count for Metalworker.
True, but also another body (two actually) to equip. The untap ability is nice, but the haste giving is essential for me. Current artifact count is 39 in the mentioned list, so I guess that's not a problem here.
Re: [Deck] MUD (Metalworker)
Go ahead and give it a spin and test it out. I just don't see it doing as much as Elixir, at least not in how I like to play my version.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Fry
Go ahead and give it a spin and test it out. I just don't see it doing as much as Elixir, at least not in how I like to play my version.
I will. But I guess the difference will be small, since I have only room for one copy. So it won't be decisive often.
I'm also working on a list with Copper Gnomes as an extra way to get big robots into play fast. Haven't tested it much until now though. But anyway, I thought I should share it anyway... :cool: Notice the omission of both Grim Monolith and Wasteland.
4 Copper Gnomes
4 Metalworker
4 Kuldotha Forgemaster
4 Lodestone Golem
3 Blightsteel Colossus
3 Sundering Titan
2 Platinum Emperion
1 Platinum Angel
1 Nullstone Gargoyle
1 Spine of Ish Sah
1 Lightning Greaves
4 Chalice of the Void
4 Thorn of Amethyst
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
4 Vesuva
4 Glimmerpost
4 Cavern of Souls
Sideboard
4 Phyrexian Revoker
4 Tormod's Crypt
2 Torpor Orb
1 Duplicant
1 Maze of Ith
3 Trinisphere
Any suggestions are of course welcome! :smile:
Re: [Deck] MUD (Metalworker)
Now that we have a new colorless symbol, will MUD change its name to ))<>((?
Re: [Deck] MUD (Metalworker)
Yes to Dirt.
Or Dirtbag.
For those who dont follow, mana is refered to as D mana. Hence Dirt. Plus MUD is a bag full of nasty tricks... Dirtbag.
Re: [Deck] MUD (Metalworker)
I posted a MUD tourney report here for anyone who's interested. I figured to post it at the right thread since my writing was a little long.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Airwave
I will. But I guess the difference will be small, since I have only room for one copy. So it won't be decisive often.
I'm also working on a list with
Copper Gnomes as an extra way to get big robots into play fast. Haven't tested it much until now though. But anyway, I thought I should share it anyway... :cool: Notice the omission of both
Grim Monolith and
Wasteland.
Maybe -1 angel -1 emperion for 2 battlespheres to get those pesky planeswalkers. It was suggested before in a vacuum, but maybe Omen Machine have a place here. It's castable, you're already maxing big robots and you can flash it in response to a brainstorm using gnomes.
I'm 1 gnome and 2 blightsteal short from assembling this build, so I might test it soon.
Re: [Deck] MUD (Metalworker)
Ruins of Sea Gate
Land
T: Add <> to your mana pool.
2<>, T: Draw a card. Activate this ability only if you have no cards in hand.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Zombie
Ruins of Sea Gate
Land
T: Add <> to your mana pool.
2<>, T: Draw a card. Activate this ability only if you have no cards in hand.
I like it a lot. It's like a reverse Library of Alexandria. I can't tell exactly how good it is, but I'll be certain to test 2 of them maindeck. Reusable, uncounterable card draw is typically pretty good, and it's something MUD has been lacking.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Silverflame
Maybe -1 angel -1 emperion for 2 battlespheres to get those pesky planeswalkers. It was suggested before in a vacuum, but maybe
Omen Machine have a place here. It's castable, you're already maxing big robots and you can flash it in response to a brainstorm using gnomes.
I'm 1 gnome and 2 blightsteal short from assembling this build, so I might test it soon.
Myr Battlesphere might be good against a meta with lot of planeswalkers. Maybe I should add one of those for 1 emperion. Angel is one of the few outs agains infect, I think I want to keep that one in, but then again: meta call.
Omen Machine might be a great sideboard card in this setup, maybe even 2. I'm going to test it out in the future.
On the new cards: I really like Ruins of Sea Gate too! It's great in my Bridge-control setup with Bottled Cloister! :smile:
P.S. Ninja'ed! :tongue:
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Zombie
Ruins of Sea Gate
Land
T: Add <> to your mana pool.
2<>, T: Draw a card. Activate this ability only if you have no cards in hand.
might be obvious for us, but it goes well with Bottled Cloister
P.S: beaten by 1 minute :eyebrow:
Re: [Deck] MUD (Metalworker)
nice report Darkghost. I also play 4 Needles in the board. So versatile and I rarely have an issue with it a Chalice. It happens but that means I have one of them out already.
Re: [Deck] MUD (Metalworker)
WHOA.
This new land could possibly be like a Library of Alexandria in this deck.
I might be getting too excited by this, but...
it seems really powerful in this deck!
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Zombie
Ruins of Sea Gate
Land
T: Add <> to your mana pool.
2<>, T: Draw a card. Activate this ability only if you have no cards in hand.
Interesting. I could see playing around with it in my Wasteland slot. However, it doesn't strike me as better than Coercive Portal . . .
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Stuart
Interesting. I could see playing around with it in my Wasteland slot. However, it doesn't strike me as better than Coercive Portal . . .
Having the ability on a land is always better because then it can do double duty as a spell and a mana source.
For the same reason, Wasteland is an insanely amazing card and yet Sinkhole and Stone Rain are only marginally playable.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Bobmans
For those who dont follow, mana is refered to as D mana.
Actually it's referred to officially as C mana. . . :tongue:
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Cire
Actually it's referred to officially as C mana. . . :tongue:
Hehe yeah figures, i had fun while it lasted.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Bobmans
Hehe yeah figures, i had fun while it lasted.
It's better this way, otherwise people wouldn't want to play with us anymore, because we'd be playing dirty.