Originally Posted by
Mr. Safety
I was debating Natural Order myself, with 1-2 targets (Progenitus, Worldspine Wurm.) In a deck that already goes bigger than most others I don't see why this is necessary, same with DD combo. In order to have consistency for a splash combo, you would still need 1 each of the lands (Dark Depths, Thespian's Stage) and then have 4x Hexmage. If you play 4x each of Depths/Stage you royally fuck over the mana-base, and at that point it would have to be Depths combo splashing GSZ. With big mana (explorer/therapy/tower) and Natural Order you are basically playing an old-style Tinker deck. GSZ is more akin to Survival, albeit no real combo potential, unless you go deep on Knight of the Reliquary, and once you do that, Maverick splashing DD combo is really a better option.
I tried doing GB nic fit with DD combo, even playing Primeval Titan to tutor up the pieces. The issue is this: if you already have a 6/6 trampler in play, why do you need an overkill 20/20? DD combo is actually hard to splash in and work appropriately unless you have another reason for having Hexmage in your deck (like anti-PW/Chalice tech, you can afford 4 flex spots to go to a utility creature.) Honestly, Crop Rotation is a powerful enough card doing things like Karakas/Bojuka Bog/Maze of Ith/Phyrexian Tower that it doesn't require a broken combo to make it good enough.
The closest thing to what you are mentioning is Slow Depths, which used Deathrite Shaman as the glue to hold it together. Deathrite slotted in for acceleration but also as a premier threat, only taking up 4 slots to do it. GSZ requires so much more deck space to justify itself: GSZ itself, 1-4 Veteran Explorers, 1+ utility silver bullet targets. At the bare minimum you're talking 6-8+ slots, and that's if you only want to get mana from GSZ or silver bullets like Gaddock Teeg, Reclamation Sage, and Scavenging Ooze.
There is a discussion about this a few pages back, I'll try and link it here.