GG, feel free to post a tournament report, I like seeing how people do with this deck.
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Here is a very brief tournament report.
R1 vs Red Goblins
Game 1 - I keep hand vial creatures tundra daze. Play vial. He plays vial. I forget to daze. (First round, not paying attention yet!) lose to his vial after he wastes my tundra.
G2- draw 3x forge tender vial jitte land. Think lol i cant lose. He scoops on turn 3.
G3- very close. I have 3 serra avengers at one point. he has about 6 goblins then goes ringleader-chieftain chieftain and goes all in attack. I survive at 1 and win the next turn!
1-0
R2 vs Threshold
Game 1 - Goyf + Goyf + Goyf + fire = lose.
Game 2 - savage vial draw. Win easily
Game 3 - long game with a lot of wastelanding. Win as the round goes to time.
2-0
R3 - ANT
Game 1 - ANT does its thing. Turn 1 duress, Turn 2 win.
Game 2 - Thorn slows him down enough to get there
Game 3 - goes into a topdeck war, he infernal tutors for ad nausem with 4 mana on board, i have jitte with him very low on life. He finds mana before I find a dude.
2-1
R4 - ID into top 8
round of 8 vs STAX
Game 1 - He mulls to 5. Turn 1 city of traitors, mox, crucible discarding wasteland. pretty good 5 card hand lol. but i have force. Keep wasting him and eventually win the game.
Game 2 - He opens with turn 1 city, mox, discard waste, cruicible of worlds AGAIN lol. I have force again. fetch a plains on my turn and start playing dudes. He plays 3x chokes (wtf in stacks???) which i let resolve and just play off of wasteland and plains to win the game no problem.
Round of 4 - vs ANT
Game 1 - Double force, long game where i draw all blue spells but no threats. Win
Game 2 - mull to 5, lose to xantid swarm
Game 3 - force him to try and go off through a thorn when i tutor for a second thorn. he fails. Win
Finals vs Dream Halls combo
Game 1 - he plays show and tell turn 2 with a lotus petal in case of daze. I force, he forces back, I force back. I win.
Game 2 - mull to 5. Lose quickly.
Game 3 - Keep a hand of wayfarer, 2x brainstorm, force and fetches. His deck takes a dump on him and he cant draw the right cards. I beat down for about 10 with weathered wayfarer holding a grip of 7 counterspells.
Funniest moment of the day:
me: plays Jotun Grunts
opponent: plays Tarmogoyf
"is he good?"
"uhhh no, hes a 1/2 for 2 mana"
"I mean are you going to counter him?"
What do you guys think about this dude instead of forge tender?
The 2/2 body makes him substantially better blocker/attacker (esp vs goblins) and the lifegain seems REAL good vs zoo. But he does not have the damage prevention ability or stop lackey on t1. Also not good vs ichorid.Quote:
Kor Firewalker :w::w:
Creature - Kor Soldier
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
2/2
I think I will also try +1 Chill -1 Tormods in the board
Combined with wayfarer schenanigains this may make red spells unplayable!Quote:
Chill :1::u:
Enchantment
Red spells cost 2 more to cast.
Burreton Forge-Tender is significantly more versatile than Kor Firewalker. I don't think the latter will see much play in Legacy, as Silver Knight's first strike is a force to be reckoned with (combined with equipment), too.
I like this new name a lot better.
Is there any potential for Sea Drake to be run in this deck?
Original posters list
Quote:
// Lands
2 [MI] Plains (3)
1 [MI] Island (4)
4 [B] Tundra
4 [ON] Flooded Strand
3 [TE] Wasteland
3 [ON] Windswept Heath
// Creatures
4 [CHP] Serra Avenger
4 [UL] Mother of Runes
4 [ON] Weathered Wayfarer
2 [ALA] Knight of the White Orchid
2 [CS] Jotun Grunt
4 [TSP] Fathom Seer
// Spells
3 [NE] Daze
2 [ZEN] Spell Pierce
4 [IA] Brainstorm
4 [AL] Force of Will
3 [DS] AEther Vial
4 [IA] Swords to Plowshares
3 [BOK] Umezawa's Jitte
// Sideboard
SB: 1 [CS] Jotun Grunt
SB: 1 [SHM] Wheel of Sun and Moon
SB: 4 [LRW] Burrenton Forge-Tender
SB: 3 [WL] Aura of Silence
SB: 2 [ARE] Enlightened Tutor
SB: 1 [TSB] Tormod's Crypt
SB: 1 [ALA] Relic of Progenitus
SB: 2 [LRW] Thorn of Amethyst
What do you guys think of serenity as a sideboard cards?
My current SB (Main same as in first post with 4 wastelands)
1 Jotun Grunt
4 Burrenton Forge-Tender
1 Tormod's Crypt
2 Relic of Progenitus
2 Enlightened Tutor
1 Ghostly Prison
2 Serenity
2 Thorn of Ametyst
Blowing up your own vial and jitte seems great! :P
why would you play serenity over Aura of Silence?
Moonlight is spot on, with this addendum:
Serenity doesn't stop storm combo. Aura is actually very significant in that MU, and pushes us from like 60-65% sideboard games to like 75-80%.
Aura of Silence functions as at least two timewalks against them, and sometimes even a lot more. You generally need a lock element to stick beforehand, but with a reasonable chance of success, a Storm combo player can answer one piece of hate unless you can pressure them quickly.
I guess storm combo is much less popular than it was, but considering Serenity vs. Aura is about a wash against most decks, much worse in situations where you need vial/jitte, and on top of this, it takes away three very powerful board elements from a tier 1 matchup: Aura all the way.
I like Ghostly Prison a lot. I have been testing -1 BFT, +1 Ghostly Prison recently.
Incidentally, the board I'm running now:
3x Burrenton Forge-Tender
3x Aura of Silence
1x Jotun Grunt
2x Enlightened Tutor
1x Thorn of Amethyst
1x Ethersworn Canonist
1x Wheel of Sun and Moon
1x Relic of Progenitus
1x Tormod's Crypt
1x Propaganda/Ghostly Prison (GP is better, but I don't have copies of it).
The toolbox is getting quite ridiculous considering that two Enlightened Tutors alone power it out, but the variety is very important. If you break them down, but more 1-ofs provide resistance to answers and more flexibility with tutors.
4x BFT --> 3x BFT + 1x Ghostly Prison. The main decks they hate are Ichorid/Goblins, but Ghostly Prison splash hates some other decks as well. I'd rather have BFT at least in the Goblins MU, but people haven't been playing Goblins much recently.
2x Thorn --> 1x Thorn + 1x Ethersworn Canonist. Obviously both are still good against Storm combo. EC isn't quite as good vs. Storm combo, but she provides another possible target and it's still hard to win through either. Hurkyl's Recall is the only answer to that combination. She is particularly strong against Enchantress and Elves, where Thorn does nothing and EC is a shutdown.
2x Relic --> 1x Relic + 1x Wheel of Sun and Moon. More flexibility, mainly, and a way to shut Ichorid down completely. Anything they have in play can't proc bridges. Any flashback cards can't get to the yard. And you can still burn their bridges. Basically it's horrible for them, and is a much more powerful hate spell than Crypt or Relic, and when you go through the whole board plan, there aren't many decks that want two Relic that wouldn't be approximately equally served with Relic + Wheel.
Wheel of Sun and Moon can also target yourself against Solidarity and Painter's Grind.
It's not as tested as the OP build, so I won't edit that one in just yet, but this board's been pretty solid recently and I think I'll be running this for a bit.
Why did the name go back to UW Tempo?
The thread name was changed at Forbiddian's request. - zilla
Smennen defined it as UW Tempo in his article, because that is what starcity has assigned the deck name. I noticed Bardo stickied his article that explains the 50 most popular decks in legacy. For people simply looking for the thread, UW Tempo is unfortunately the name the deck has been assigned, because that is the name used in Menendian's article. That's just my best guess.
Seems like quite a strong defensive 1 drop. With multiples could make your brain explode. 2 perimeter captains block a goblin lackey, gain 8 life. 3 captains block a goblin lackey, gain 16 life.Quote:
Perimeter Captain:w:
0/4
Creature - Human Soldier
Defender
Whenever a creature you control with defender blocks, you may gain 2 life
For the curious: UW Tempo is the name that was given to it by: Rashad, Wizards.com, SCG.com, and Menendian. Basically the powers that be are calling it UW Tempo regardless of what I do.
"Land Hax" is much more creative name, and if I were as witty as IBA, there maybe wouldn't be this problem. But the powers that be want to call it UW Tempo, and that's perfectly fine as long as UW Tempo only has one name so people know what you're talking about when you discuss the deck.
I also take back what I said about it. I often find myself using the words "tempo" and "mana tempi" when describing the strategy that this deck uses.
UW Tempo uses Tempo very well. Not like other decks maybe use Tempo (i.e. to dump their hand before their opponent can), but UW Tempo can take advantage of a tempo gap between itself and its opponent. It usually uses the additional tempo to generate card advantage or card quality advantage. Wayfarer every turn/chain waste every turn/be able to move Jitte around are very powerful effects that can only be used if you're even or ahead on tempo. A lot of the spells have a parenthetical kicker cost where they do something at a lower cost, but then do something better if you can pay more.
UW Tempo also doesn't generate tempo the same way other decks do (by playing a lot of free spells and/or cheap land destruction to get ahead on the land count or by playing extremely cheap beaters that have a higher than 2:1 power to cost ratio and forcing an early end to the game). UW Tempo generates tempo by playing more flexible spells that can fit multiple roles with just one investment. Instead of paying mana for a draw spell, then paying to cast a removal spell, UW Tempo does both at the same time by playing a blocker that also draws cards. Then later when the deck goes on the offensive, it doesn't need to invest any mana on offense, it just beats down.
It almost never will win a game by outtempoing a fast deck, but Tempo is a big part of UW Tempo's game plan. The best descriptive title might be "UW Tempo Control" but that's confusing to people glancing over the decklist who wouldn't see that the deck is really a control deck at heart.
For the curious: I liked the name "NoGoyf." It was much, much funnier 12 months ago when the deck was first created and people were adding Goyf to everything. Goblins with Goyf, Spanish Inquisition with Goyf. Team America had just come out and revolutionized deck design by being yet another deck that plays all the most overplayed cards in Legacy, except this time it mashes them all together into one deck and admits it by even selecting a name that jokes about how it did exactly that -- and still ended up winning and being the best deck in Legacy for a time.
Also keep in mind the last time either of us had played Legacy (or even Magic) was 2004 when Tog was dominant and Mana Drain was legal. We didn't have any firsthand experience watching the decks succumb to Tarmogoyf. We just came in when everyone else seemed resigned to their fate that whatever they were running -4 lands, -4 spells, +4 Tropical Island +4 Goyf was going to be good, and it was just like a reflex to do that and to demand others do that. You'd see a deck suggested and people shorthand the argument (much like people say, "Win more" to substitute for a real argument), people would say, "There's no Goyf."
And then we stumbled upon a deck that not only won without Goyf, but also would be WORSE with Goyf. Although the crack about Goyf is no longer true (Goyf is still played a lot, but not more than other powerful spells). It basically boils down to: the name NoGoyf is basically an inside joke and the setup to the punchline is about a year late, and I stopped finding it funny 11 months ago anyway.
OK so First I like to say that I really like this deck (and the fact that it doesn't play goyf).
But I just can't help to think about the fact that scroll rack would be so freaking good in this deck since you will (imho) always have lands in your hand that you could use to filter through your decks, while using knight, and wayfarer and fetches to shuffle everything away if you don't need it. Giving the deck an engine similar to the old parfait deck. (see drake could also work in that concept now that I think about it, but you don't want vial at 3 so... maybe not so good)
My apologies if this has already been mentioned, but I don't really see a reason not to try it out...
About Serenity:
Actually I was more worried about Stax and Enchantress MU than Combo. Double Stirling Grove and actually thers no way to get through.
Stax is similar, if no early vial its hard to get past trini + chalice.
Serenity solves both. And in both MU I side out jittes so.
Against enchantress and stax aura of silence is AMAZING!
double sterling grove + moat + runed halo is what they need to lock you out... and note that they only play 1 moat and 2 runed halo. The pay :2: more for every spell they play is absolutely backbreaking since they want to play a lot of 1 mana enchants. Wasteland kills sanctuary shutting them out of any large mana production as well. (ps thorn and ethersworn are very good here also.)
Stax is well... stax. Make sure you keep crucible and stax offline and you will eventually win. Be ready for armageddons. If you get wayfarer/waste going you can lock them out with their own 3 sphere sometimes lol!
This may or not be a terrible suggestion, but what do people think about Kor Skyfisher?
A couple things he can do fairly well, on his own...
1) Bounce lands to allow for Weathered Wayfarer to do his tricks.
2) Bounce Fathom Seer to draw more cards.
3) Bounce Jotun Grun to reset upkeep costs.
4) He's a 2/3 flier for two, which isn't bad, especially with Jitte.
With Vial he, of course, becomes really good, as you can bounce in response to removal and the like.
I haven't done more than a couple days worth of actual testing with the ordinary decklist for this, so I'm not sure how well Skyfisher fits as of yet. For the moment, I'm going to test a 3/3 split between Skyfisher and Avenger, removing Knight of the White Orchid entirely.
The deck is mostly developed. While you're technically free to try new things, we don't suggest it after only "a couple days worth of actual testing" or thinking. There might be changes in the future, but they will (for obvious reasons) be predominantly from those who have thought about the deck.
It doesn't look like you paused to do much thinking, since this suggestion has been brought up at least once before in this thread. The thread is only 18 pages, and you don't even have to read the whole thing. (Search)
Maybe this is only funny to me, but in my head I call this deck "LOL WUT(empo)." It makes me giggle. LOL WUT?