First off, I explicitly wrote that this isn't a "THE GATE" list, and that its goal is slightly different from The Gate. The decks both win with creatures, and a lot of them are the same, but beyond that, The Gate has to ensure that it has ways of saccing its big beater, while I don't have to worry about that.
Second, that's left me with a little flexibility, which I explicitly wrote I was testing against. I'm not saying UWD and Howl are the be-all, end-all cards for those slots, but they let the deck win faster, which is what I thought the main The Gate deck was missing. Same with Bad Moon -- with Moon & Bitterblossom, the clock ticks very loudly across the table.
Third, I read this entire thread yesterday before I posted in it. I know why you say The Gate doesn't want Rituals; I know what the gameplan is: steady answers for the opponent's early game, then, and only then, death. My list is much more of a traditional MBA list. The Rituals are a design choice that works. Think of it as a "Daze/No Daze" situation. Additionally, Sensei's Divining Top, to echo posters before me, only gets cast when I have free mana and a dominating board position.
Fourth, I see your maindeck Faerie Macabres, but once they hit the board, they're hardly a must-answer. Contrast Hyppy, who complements Nighthawk and draws removal for them, too.
Lastly, I would've preferred to post in the MBA thread, but I couldn't find it, and my list is much more Midrange that happens to commit to the Aggro plan.
Half-man, Half-beast of the Jujinkai, I've read your posts in this thread with great interest, as you have said over and over the things in this post: not broken enough, needs a splash. You go post in the Eva or Deadguy or Rock threads, then.
However, that's not to say you don't have a certain point in that "mono black is lacking something broken." Black has more than just a few cards that are nearly-broken. Dark Ritual is, and always has been, a broken-enabler. If you're searching for something broken in mono-:b:, look no further than first turn Duress into Hymn, or just Hymn, or Bob, or Hyppy, or Nighthawk (who I'm lobbying to be called "Mike Hawk" btw), etc. The point in a deck like this is to have redundancy, so when you drop ritual->Bob and get him StP'ed, you have a Hymn or a Bob for turn 2, and something else nasty for turn 3. By playing fairly against Zoo, for example, you quickly reduce each other to topdeck mode, and since his spells are cheaper, you're probably in trouble, especially with too much disruption in your list. Ritual is what allows the black deck to cast more expensive threats on a sort of parity with the cheap ones that define the format. Bob is what keeps ritual's card disadvantage in check.
Now, that might not be broken enough for you, but one of the things I agree with Hollywood on is that steady, incremental building of nearly-broken stuff is what makes a deck like this work; resilience and utility and inevitability.
I agree, imanujakku, that Gatekeeper isn't very exciting (if he had Flash, that'd be something different). And once I'd realized that, cutting Persecutor and not building a deck around him made a different beast: instead of killing everything with spells/Gatekeeper, I ignore their small threats, target what I can, and race -- Mike Hawk loves this.

