PoP eats Jund for breakfast. You don't need all Legacy relevant cards to beat the DtBs in Modern...
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PoP eats Jund for breakfast. You don't need all Legacy relevant cards to beat the DtBs in Modern...
Well, you're wrong. Red Deck Wins (thanks to Feline's data mining) is in the top 8 most successful decks in Modern. You're arguing that burn isn't good? Or are you arguing that PoP isn't going to change much? Either way it is laughable.
And yet decks still play it as a 4-of? Yes, it's not the best at stopping a nuts Tron draw, but it's no where near "UN-playable."
What metagame are you playing in? Are you even playing Modern? On MTGO there are probably around 20% of decks that are straight up burn or bump burn. At the 3 PTQs and GPTs in paper magic I've been to, the metagame is probably around 10% burn. It's a cheap deck that actually performs well, and granted a lot of people probably would prefer to play something else, it's so easy to build and pilot that it holds the exact same spot in Legacy as it does in Modern.
Paper magic still exists last time I checked. Maybe the environment is different online, but...
http://www.thecouncil.es/tcdecks/met...&fecha=2012-12
http://www.thecouncil.es/tcdecks/met...&fecha=2012-11
http://www.thecouncil.es/tcdecks/met...&fecha=2012-10
http://www.thecouncil.es/tcdecks/met...n&fecha=2012-9
Last four months show that Jund, Affinity, Eldrazi Green, and Birthing Pod are the meta game decks to beat, with Jund overwhelming controlling the overall meta.
So, let me ask you this: What metagames are you playing in? Are you even playing Modern?
Lets try this again.
I'm aware of Junds manabase. I'm also aware of the fact that it's also a dominating deck in the format. Look at the links I posted. Having a anti-greedy manabase deck seems fine to me.
It's not like mono-color decks are flourishing or anything like that.
That's exactly the problem with reprinting Price of Progress...now you are just further proving my point. O.o
PoP doesn't encourage people to cripple their manabases (because those decks wouldn't work well then), it just makes Burn extremely dominant. Just take a look at Legacy and ask BUG-players about their worst matchups and Nemesis-cards.
And burn would be beaten by sister souls or w/e.
And sister souls would be beaten by jund.
And jund would be beaten by burn.
Jund<Burn<SS<Jund
Other decks would be fine, would run a more stable manabase, and the meta would look more interesting. U/R Storm doesn't care quite as much.
You are forgetting that people can fetch basic lands.
Fetching for basics makes some of those decks significantly slower and/or lessens their flexibility, which makes them fold to burn anyway.
Your given Rock-Scissor-Paper-Model wouldn't be like that, as Soul Sisters has horrible Combo-MUs (like Splinter Twin), which are pretty much the only other decks with the ability to beat Burn w/ PoP. Combo-Meta sounds like fun, yup.
But it's a combo meta anyways besides Jund.
Affinity, Infect, UW Angel, Burn...
Like I said before, I'll agree to disagree. You clearly don't want your mind to be changed, so I won't waste my time doing so any further.
How is Splinter Twin a horrible matchup for Soul Sisters? They play 7-8 Soul Wardens/Collectors, and it requires only one to prevent Deceiver Exarch from providing the win (making it twice as hard for them to combo off), and two of them in play halt Pestermite also (completely preventing them from comboing off). They have pretty significant maindeck hate against Splinter Twin.
They need two of them to counter Pestermite and you still have to consider Splinter Twin is playing Grim Lavamancer. The new lists even play Snapcaster and Lightning Bolts (full playsets), which renders SoulSister's answers useless (except for PtE, but then again, Splinter Twin plays counters). There is a reason why Martyr.dec's sideboard is full of Twin hate.
PoP is definitely too good in Modern. Nearly every deck is packed to the gills with nonbasics. However, it would make me want to play Burn though.