Re: [Deck] Belcher - Former DTB
Quote:
Originally Posted by
BreathWeapon
I just don't know if I would cut Xantid Swarm for this card, because the disruption slot is the one slot that has nothing to do with the combo itself.
This seems to be the problem fitting the card into any deck. How do you justify cutting a card that does 'something' for a card that loses you 2 life to thin the lib. I think Belcher is one of the few decks that would want to make that sacrifice. The other verdict being Burn. Ill try a list with the card and see how it goes.
IMO the best card to pull from your deck is probably ESG. SSG is better since its more on color, and your replacing a 'chrome mox' card, which will have the least effect on your decks performance. Would you rather have a free green mana or a free card? Chances are the card you draw will be more free mana.
Re: [Deck] Belcher - Former DTB
Quote:
Originally Posted by
bane_of_the_living
This seems to be the problem fitting the card into any deck. How do you justify cutting a card that does 'something' for a card that loses you 2 life to thin the lib. I think Belcher is one of the few decks that would want to make that sacrifice. The other verdict being Burn. Ill try a list with the card and see how it goes.
IMO the best card to pull from your deck is probably ESG. SSG is better since its more on color, and your replacing a 'chrome mox' card, which will have the least effect on your decks performance. Would you rather have a free green mana or a free card? Chances are the card you draw will be more free mana.
The problem with the card is removing a lot of cards on the margins (-1 Brainstorm, -1 Plunge into Darknes, -1 Chrome Mox, - 1 Cabal Ritual in TES for example) and then expecting the cycle to average out your deck. As long as you have a specific card to compare it against, it's a lot easier to judge.
Cutting Elvish Spirit Guide is a bad idea, Elvish Spirit Guide->Tinder Wall is really important, and in Belcher, the card should be either maximizing the deck's mana and threats or be cut altogether.
IMO, the question is disruption or no disruption? If the answer is no disruption, then add Street Wraith. If the answer is disruption, then add Xantid Swarm.
Re: [Deck] Belcher - Former DTB
Quote:
Originally Posted by
BreathWeapon
The problem with the card is removing a lot of cards on the margins (-1 Brainstorm, -1 Plunge into Darknes, -1 Chrome Mox, - 1 Cabal Ritual in TES for example) and then expecting the cycle to average out your deck. As long as you have a specific card to compare it against, it's a lot easier to judge.
Cutting Elvish Spirit Guide is a bad idea, Elvish Spirit Guide->Tinder Wall is really important, and in Belcher, the card should be either maximizing the deck's mana and threats or be cut altogether.
IMO, the question is disruption or no disruption? If the answer is no disruption, then add Street Wraith. If the answer is disruption, then add Xantid Swarm.
I don't see Wraith being good in combo at all, period. I see it making Ichorid become less shitty, but other than that it won't have a huge impact.
Re: [Deck] Belcher - Former DTB
I see wraith as being very difficult to work into belcher. If you have a win condition already, then Wraith would be better off being an accellerant. If you don't have the win condition already, then you should've mulled (outside of hands with 2x wraith-especially on the draw).
Hmmm... it would be pretty broken in Ich, wouldn't it? More dredging power, can be removed to Ich... Looks like it's exactly what the deck needs.
Question for CRET Belcher. Say you're going in blind, Turn one-Game one, and you win the roll. Your hand is:
Lotus Petal
Rite of Flame
Rite of Flame
Seething Song
Simian Spirit Guide
Goblin Charbelcher
Burning Wish
Is it better to Belch with both lands still in the deck, and no permanent mana sources remaining, or is it better to pass the turn w/ 12 tokens in play? I'm leaning towards the Belch, as tokens can be answered via turn 1 BoP/Turn two Deed, Ghostly Prison in Stax, md clasm-etruth-plague, a faster kill or what have you. I'm still very much unsure though, what are everyone's thoughts?
Re: [Deck] Belcher - Former DTB
yah, sure belch the hell out of em, its either you win, or you hit a land and then attempt to draw into 3 mana. (4x led = gg for that =]) Unless they are running needle or something, then you have a few turns before they can answer it (you hope)
Re: [Deck] Belcher - Former DTB
Personally, I'd mull the hand.
1- Having a hand with just Burning Wish and a table with no permanents against the possibility of a FoW or a "misfire" means you've just let your opponent Time Walk themselves until you reach the ever critical LED (which is now the only thing they have to counter, seeing as you can't cast any future accelerants without a permanent + accelerant..meaning multiple turns down the way).
2- Your worst possible problem is still there: Bayou is in the deck. Land Grant is so crucial to the 1st turn play that I'd rather take 1 less card than rely on a roughly 60/40 chance that my "win" was just robbed from me by not getting 20 cards before it. Taiga will balance this out (and was the main reason I kept it in the build I played a few years back), but even then, still a huge risk.
3- There's a good chance even with one less card you've got a much more solid draw (or even a guaranteed win seeing Land Grant, barring no FoW).
Again though, I'm not accustomed to playing a Belcher deck that isn't primarily black in it's core. The ability to dig and setup along with proactive protection in SB (Duress rather than Swarm) vs the strict "topdeck to win" style of nothing but accelerants, I like knowing my deck has the option MD to try to fix a possible bad situation or recover faster than just topdecking.
And as for ETW, I'm still waiting for the day that people start packing their hate back into sideboards (especially with the rise of TES and fall of Solidarity, due to lack of players). The card is great after a 6-7 card storm count, but your still waiting 2 turns minimum for that resolved spell to officially kill the opponent. It really isn't going to be hard for decks to throw back in Orims Chants, Plagues, Pyroclasm, ETruths, EEs, Stifle, etc to either stall or kill them....and the deck is back to finding a new win condition to backup Belcher, again.
Re: [Deck] Belcher - Former DTB
I'd go for Warrens first, using Guide>double Rite>Song. If the Wish is countered, I can still play Belcher and try to topdeck the LED/Rite/2 any sources. If it resolves, there're no counterable accelerants left so I get my 12 Goblins, and since I'm on the play, there're only like 2 decks in the entire format with any chance of not just rolling over and dying. The chance of hitting an MD FoW is much higher than the chance of hitting MD Pyroclasm (found and cast turn 2) or turn 1 MD Engineered Plague, turn 2 Deed (the most prominent Deed-deck, 4c Landstill, can't do that) or turn 2 exploded Explosives. I think the largest issue with going for the Belcher-kill is that it leaves you dead in water against FoW (you'd either have to burn all your non-Song accelerants, or Song and all but one of the others, so the chances of being able to go for EtW-kill at any point are slim). The hand is a definite keeper and unless you know opponent's deck, you should go for EtW-kill.
Re: [Deck] Belcher - Former DTB
Quote:
Originally Posted by
CalebD
I see wraith as being very difficult to work into belcher. If you have a win condition already, then Wraith would be better off being an accellerant. If you don't have the win condition already, then you should've mulled (outside of hands with 2x wraith-especially on the draw).
Hmmm... it would be pretty broken in Ich, wouldn't it? More dredging power, can be removed to Ich... Looks like it's exactly what the deck needs.
Question for CRET Belcher. Say you're going in blind, Turn one-Game one, and you win the roll. Your hand is:
Lotus Petal
Rite of Flame
Rite of Flame
Seething Song
Simian Spirit Guide
Goblin Charbelcher
Burning Wish
Is it better to Belch with both lands still in the deck, and no permanent mana sources remaining, or is it better to pass the turn w/ 12 tokens in play? I'm leaning towards the Belch, as tokens can be answered via turn 1 BoP/Turn two Deed, Ghostly Prison in Stax, md clasm-etruth-plague, a faster kill or what have you. I'm still very much unsure though, what are everyone's thoughts?
Eldariel had it right, I'm just going to go thru' the steps to understand the thought process behind his choices.
Assuming the opponent is on the draw and unknown, this is the correct course of action considering Force of Will.
Simian Spirit Guide -> Right of Flame -> Right of Flame with 4 mana floating, at this point, the opponent has to consider whether or not he should Force of Will the second Right of Flame to prevent an ETW ,and if he does, it is the least amount of damage done to the hand.
(Lotus Petal can produce G mana and add storm, so cast Right of Flame off of Simian Spirit Guide).
If the opponent doesn't cast Force of Will on the second Right of Flame, then cast Burning Wish, if the opponent sand bagged the Force of Will for the win conditon, he'll Force of Will the Burning Wish, and the deck can cast Lotus Petal, Seething Song, Goblin Charbelcher and attempt to top deck into the win.
That is the appropriate course of action when considering Force of Will, which leads the deck into an ETW kill, regardless, I would go for an ETW kill, because the Belcher has a huge chance of failing and allowing the opponent to either counter top decked acceleration or just beat down before the deck draws enough acceleration, and the right combination of acceleration.
@ Deathwingzero,
The hate hasn't gone any where, it's always been here, and we're playing thru' it.
Re: [Deck] Belcher - Former DTB
Since this deck runs many more red ritual cards than TES is it safe for it to place a copy of Rite of Flame in the sb as a wish target? This sample hand reminded me of the situation.
Re: [Deck] Belcher - Former DTB
Quote:
Originally Posted by
bane_of_the_living
Since this deck runs many more red ritual cards than TES is it safe for it to place a copy of Rite of Flame in the sb as a wish target? This sample hand reminded me of the situation.
No, it reduces the number of 2 Right of Flame hands, the number of 1cc Ritual and Burning Wish for Right of Flame isn't mana efficient with out permanent mana and passing the turn.
Re: [Deck] Belcher - Former DTB
You should note about the hand above that a smart opponent will FoW your Seething Song, still leaving you dead in water which is why I absolutely hate Seething Song and refuse to play any combo-deck until I can play all Rituals and 0 Songs. That would definitely make combo more T1-like and much more resilient to Forces. Also, this showcases why you should absolutely FoW Seething Song as a control-player. Denying a combo-deck 5 mana tends to be good for 3-4 cards and absolutely slows them down to crawl, not letting them get their Storm-cards off.
Re: [Deck] Belcher - Former DTB
Quote:
Originally Posted by
Eldariel
You should note about the hand above that a smart opponent will FoW your Seething Song, still leaving you dead in water which is why I absolutely hate Seething Song and refuse to play any combo-deck until I can play all Rituals and 0 Songs. That would definitely make combo more T1-like and much more resilient to Forces. Also, this showcases why you should absolutely FoW Seething Song as a control-player. Denying a combo-deck 5 mana tends to be good for 3-4 cards and absolutely slows them down to crawl, not letting them get their Storm-cards off.
I disagree, after the Burning Wish the opponent sees that there are 3 cards left in Belcher's hand: he has no guarantee that he can counter a single mana source and win the game if those mana sources are all 0cc or Spirit Guides.
What if those last three cards were Land Grant, Chrome Mox and Elvish Spirit Guide? Force of Will on Chrome Mox means the deck can Land Grant for Taiga and discard Elvish Spirit Guide, so all the Force of Will did was increase the storm of ETW.
I don't think letting the Burning Wish resolve is a good idea.
Re: [Deck] Belcher - Former DTB
Quote:
Originally Posted by
BreathWeapon
I disagree, after the Burning Wish the opponent sees that there are 3 cards left in Belcher's hand: he has no guarantee that he can counter a single mana source and win the game if those mana sources are all 0cc or Spirit Guides.
What if those last three cards were Land Grant, Chrome Mox and Elvish Spirit Guide? Force of Will on Chrome Mox means the deck can Land Grant for Taiga and discard Elvish Spirit Guide, so all the Force of Will did was increase the storm of ETW.
I don't think letting the Burning Wish resolve is a good idea.
No, of course you don't let Burning Wish resolve. However, the sequence of plays Belcher-player should do is:
SSG-Rite-Rite-SONG-Wish. Now, if Song gets countered, you're back to square one, just without much mana. If your sequence is:
SSG-Rite-Rite-Wish and you get the Wish countered, you have to play Petal and pop it before you can play Song>Belcher meaning that you'll be left with a Belcher, no mana sources and 1 point of manaburn to boot should the Wish get FoWed. SSG-Rite-Rite-Song means they need to counter Song and they don't know it (you might be holding Rite-Empty FTW), although any decent player will still counter it. Your Song will essentially be a dead card if you DO get countered, so having cast it is just good. Long story short, you want to save your Petal so you gotta cast Song first.
If the Belcher-player goes SSG-Rite-Rite-Wish, I'd bite it and FoW the Wish since else I'd probably lose anyways. You need to realize that if you make this series of plays, you're bluffing opponent to make the correct play.