Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Vicar in a tutu
Where is this enchantment "alleged" or hinted at? Source?
thread @ salvation
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Finn
Interestingly, you end up with a mana battery type of effect while you are acquiring parts. In addition to making you very hard to even hit with ground pounders, you can arrange the deck to cast bigger spells. Once infinite, you only need 1. Feel free to cash the others in for mana at will. This card seems to give such powerful control of the game in a variety of ways that I can't believe it works as spoiled. Even at 4 to cast it seems absurd.
What this card needs now is a way to get to enough mana to get it going quickly. What we need is a mana producer in black. It should be a card that can also conveniently exile shit from your opponent's graveyard. And it needs to be generally powerful.
Deathrite Shaman?
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Barook
I wonder what the rest of such a deck would look like: StP? Thoughtseize? E-Tutor? More discard?
Off the bat. . . . (Hint, it is not good)
4 Death Rite Shaman
3 Blood Artist
4 Thoughtseize
4 Swords to Plowshare
4 Lightning Bolt
4 Impact Tremors
4 Enlightened tutor
4 Leyline of the Void
4 Dark Ritual
3 BFZ enchantment
3 Rest in Peace
3 Helm of Obedience
17 Lands
Re: [BFZ]Battle for Zendikar spoilers thread
It is good that WotC try to print Fetches and Shocklands, but omg super extremely rare mega full art premium foil mythic rares aren't the answer. They will just cost >100 EUR and will never be seen again.
Re: [BFZ]Battle for Zendikar spoilers thread
Concerning that silly enchantment - how about combining it with Astral Slide? Cycle stuff (Street Wraith, for all I care), exile your opponents' creatures and poof, they're stuck in the graveyard.
Might open up possibilities for some weird ass control combo deck. Cycling would assure you'd assemble your lock/combo pieces and, as Cire suggested, Blood Artist could be part of the win condition. Astral slide would allow you to protect it from any removal, so that's nice. On the other hand, 3 CMC enchantments might be too slow for legacy. Hmm, we'll just have to wait and see.
Re: [BFZ]Battle for Zendikar spoilers thread
swamp + leyline of the void + 2x dark ritual + altar of the brood + new enchant = T1 win in mono black :)
T0: play leyline
T1: swamp (B), play dark ritual (BBB), play altar of the brood (BB), play dark ritual (BBBB), play the enchant (B) --> one card of the opponent is exiled, use the mana to put a 1/1 into play and mill one card from the opponent deck, sac the token (1), put into the graveyard one card to generate another token and mill another card... etc... Repeat that as many times as needed to mill the opponent.
Did I break the format?
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Richard Cheese
And Sisters of Stone Death, Ashiok, Nightmare Weaver, Bottled Cloister, etc., etc., ...
As soon as they keyworded removed from the game this was an inevitability.
Also, looks like the Awaken keyword may stem from Liege of the Tangle.
Quote:
Originally Posted by
MGB
Now Exile is just another Graveyard? There is no finality to exiling things anymore.
There's always AWOL. :tongue:
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Tylert
swamp + leyline of the void + 2x dark ritual + altar of the brood + new enchant = T1 win in mono black :)
T0: play leyline
T1: swamp (B), play dark ritual (BBB), play altar of the brood (BB), play dark ritual (BBBB), play the enchant (B) --> one card of the opponent is exiled, use the mana to put a 1/1 into play and mill one card from the opponent deck, sac the token (1), put into the graveyard one card to generate another token and mill another card... etc... Repeat that as many times as needed to mill the opponent.
Did I break the format?
Mono Black already has a t1 kill via Leyline with less effort: Helm of Obedience: Swamp, Rit, Rit, Helm+Activate.
Re: [BFZ]Battle for Zendikar spoilers thread
altar of the brood is a good replacement for Blood Artist in my deck above - now every combo card could be gotten with enlightened tutor :eek: (Or you could replace tremors, and find something else in Lightning Bolt's place to keep the deck only BW)
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Cire
altar of the brood is a good replacement for Blood Artist in my deck above - now every combo card could be gotten with enlightened tutor :eek: (Or you could replace tremors, and find something else in Lightning Bolt's place to keep the deck only BW)
It's also cheaper, easier to cast mana-wise and you still completely blank their creature removal, unlike Blood artist.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Cire
altar of the brood is a good replacement for Blood Artist in my deck above - now every combo card could be gotten with enlightened tutor :eek: (Or you could replace tremors, and find something else in Lightning Bolt's place to keep the deck only BW)
And maybe even play Planar Void and go mono-black ... well, black-blue. This is legacy after all.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
rufus
And maybe even play
Planar Void and go mono-black ... well, black-blue. This is legacy after all.
Planar Void doesn't combo with Helm, though, unlike RiP which does.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Barook
It's also cheaper, easier to cast mana-wise and you still completely blank their creature removal, unlike Blood artist.
Yep, Agreed - but again we don't even know the real text or casting cost of this enchantment yet - it could be 5CMC :laugh:. And if it is 2B, then . . . . we made a mediocre Mardu Combo deck.
Also another card that is semi-spoiled (full text unknown) but it appears to be
2G
Mythic
Landfall - put a +1/+1 counter on ~
Phantom Ability from Judgment
2/2
Re: [BFZ]Battle for Zendikar spoilers thread
The weird layout and the god-awful frame make those new full-art shocks look like shit. About as unpimp as it can get unless you want expensive cards for the sake of being expensive instead of looking good.
http://i.imgur.com/Zukfiyb.jpg
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Barook
... look like shit. About as unpimp as it can get unless you want expensive cards for the sake of being expensive instead of looking good.
Welcome to the wonderful world of promos!
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Barook
The weird layout and the god-awful frame make those new full-art shocks look like shit. About as unpimp as it can get unless you want expensive cards for the sake of being expensive instead of looking good.
Summer Magic says hello.
And if people's infatuation with Summer duals/basics is any indication, it doesn't matter how bad these new "chase fetches" look, because people will want them badly just because they're super-rare.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Barook
About as unpimp as it can get unless you want expensive cards for the sake of being expensive instead of looking good.
I generally agree with this statement, based on the border. But I reserve my final opinion for seeing them in person in foil.
The one thing I can say in support of this cycle, regarding pimpness is that some people prefer uniformity over all.
So someone with a 5 color EDH who wants all their shocks and fetches to match now has the option. :tongue:
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
Ace/Homebrew
I generally agree with this statement, based on the border. But I reserve my final opinion for seeing them in person in foil.
The one thing I can say in support of this cycle, regarding pimpness is that some people prefer uniformity over all.
So someone with a 5 color EDH who wants all their shocks and fetches to match now has the option. :tongue:
I'm hoping the textbox and border look cooler in person.
Either way I'm really looking forward to all of the new arts since I've loved the steam vents and godless shrine so far. Hallowed fountain was OK but not great.
Re: [BFZ]Battle for Zendikar spoilers thread
Quote:
Originally Posted by
MGB
Summer Magic says hello.
And if people's infatuation with Summer duals/basics is any indication, it doesn't matter how bad these new "chase fetches" look, because people will want them badly just because they're super-rare.
There is a difference between something being a rarity because it shouldn't have existed and something being a rarity because Wizards decides to make the product artificially scarce. Its like the difference between sought after collectibles (upsidedown biplane stamp) and collector sets that the post office releases all the time.
Re: [BFZ]Battle for Zendikar spoilers thread
So far it looks like this set have zero Legacy playable cards. Even hard to find modern playable cards.