Originally Posted by
IamHANDSOME
Miracles did not loose anything by the bannings while Ur Delver/Sligh lost Probe so objectively speaking the 1-4 damage Probe did if it turned up are gone which is a clear disadvantage. And against Miracles I had often games which were about that last 2-3 damage and my opponent stabilized because my hand was empty. GControl how its designed right now does not need Shaman because what they will do is Push, Bolt, Snap Bolt, KCommand and get Strix or Snapcaster and will deal with every creature you have, before they played the deck not this grindy and more midrange like because of Shaman which we always Bolted. If you play 4 Daze and 4 FoW your likely to draw 2-3 of them, while they can actually play around Daze (on the play) which means FoW is practically the only card which prevents them of doing that. Also Hymn to Tourach is a pain for Ur, if you Daze it and your opponent has the FoW you wasted 3 cards for a single card and are likely to discard maybe the land you bounced making a comeback quite hard. Burn works only if they are in burn range but not when they are at 15 life. Also they play more basics which means PoP is also weakened in average of 2 damage at least. Painter will always be a good matchup for a Bolt deck since you can Bolt Painter and the combo does not work without it. Infect is also favorable if you are experienced with the deck since the amount of removal is there to deal with any creature in our turns. D&T is very draw depending, if you start with 2 Volcanics and 1 is Wastelanded while the other is Ported the matchup can be horrible. Ub Shadow is also favorable if you are heavy on Burn, this should be self explaining. ANT is only favorable if you draw a lot of counter spells. I played this matchup a lot and I can tell if you have 1 FoW and 2 Daze in hand they will let you discard your FoW while playing around Daze. If you have no counterspell in hand they sometimes go of turn 2 or 3 and you normally dont kill them before especially not without Probe.
I am actually not saying that the deck is bad, but I dont see it favorable against neither Miracles nor Grixis Control, should be slightly negative. Against most of the combo decks the fast version plays only 8 counterspells which are often not enough, so also Reanimator, ANT, S&S and such are slightly negative. Especially against S&S Probe showed you how to navigate and when to Ponder/Brainstorm which was also a deal against combo. Against the rest of the field I cant even say, the deck was always very very bad against Chalice of the Void or bigger fringe decks unless Price of Progress hits hard soooo I dont see how good the deck can be. But I mean one thing is true, that ability to outrace any deck is actually possible so I give it that point.