Originally Posted by
bigdeezyrider
One Jace in the 75 was the perfect number of Jace. For these blade decks, unless you show deathrite, Dark confidant, and lingering souls, more than likely your opponent will bring in REB. To depend on a blue 4 mana permanent in these matchups where REB comes in as your wincon, or to have multiple of this card and get blown out.. Miserable. In testing I played 2 Jace, and would just have them die to REB in matchups where having Jace mattered. Against combo, of course you would like a second jace, but it is just a slower clock than random layabout creature with a SoFaI on it, so I would rather just Stoneforge, try to draw disruption creatures and be the beatdown. The heavy emphasis on blue in this specific deck is to be able to disrupt your opponent with the counterspells and Clique, and utilize Snapcaster as a strong card advantage/selection engine, depending on what job he needs to serve. Also, Elspeth and Gideon in the Delver matchups are surprisingly powerful. They would be leaning on daze and pierce against them, but if they resolve producing a ton of blockers/racing, or fog/assassinating their creatures is great. The very top end is more built in protection as well as a win con. Elspeth ultimate can also be a relevant threat in games where the board gets bogged down with her tokens, TKS, manlands, opposing creatures, and can cause attacks that can play into your favor, because an Elspeth ultimate would be unbeatable in this case.
I don't hate the Idea of 3 Pierce, as the card is very, very good early as a protecting card or a supplement to Force, but you do need to play Spell Snare. There are a lot of backbreaking cards that you do want a straight up hard counter for at 2 mana (Stoneforge, Bob, Goyf, Snap, Pyro,Thalia, Infernal Tutor, Hymn, Counterbalance, SBesque cards: Teeg, Scavenging Ooze, Sylvan Library,Disenchant), where pierce doesn't always get the job done, and pitching a card to force hurts your early game development too much. Thus I don't mind playing the 2-2 split. In the matchups they are bad, you get to board them out for Flusterstorms straight up. In matchups where they are insane (usually creature decks) you can board out the pierces. It is certainly a comfort specific thing, but I crushed opponents because they don't play around a spell snare on turn 2, and have an important card countered.
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Maybeboard:
Timely Reinforcements
Sword of Light and Shadow
Rest in Peace
Spell Queller
Ethersworn Canonist
Engineered Explosives
Grafdigger's Cage
Gideon, Ally of Zendikar
Reality Smasher
Spellskite
Nahiri, the Lithomancer
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