Meta choice id say. As u can read in the tournament reports, Rb still does well atm.
Id prefer B splash atm, cuz of the better sb options with squad. also weirding is getting better against reanimator and nought
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Meta choice id say. As u can read in the tournament reports, Rb still does well atm.
Id prefer B splash atm, cuz of the better sb options with squad. also weirding is getting better against reanimator and nought
agreed, meta is a huge part. And, as i understand, the European legacy seen is quite different than it is stateside... here we have tons of tempo thresh etc. etc. so at least in my area mono red seems to have a better chance, but yeah, it's all a meta call
I'm going to the tournament in one hour. I'm running FoulQ's build. Only change I made is: -1 Siege-Gang Commander + Kiki-Jiki, Mirror Breaker. The guy has been totally nuts in the last three days of play testing.
My sideboard is:
1 Goblin Tinkerer
2 Goblin Chieftain (might borrow 1 x Boartusk Liege)
3 Pyrokinesis
3 Relic of Progenitus
3 Chalice of the Void
3 Mogg War Marshal
The sideboard should be able to cover a lot of decks. I'll try to write a report later today.
Hi all,
I have posted a report on my tourney today.
http://www.mtgthesource.com/forums/s...805#post394805
hope to hear some advice, thanks
I would cut bolts, the king, and prolly kiki, for instigator's (there is no reason not to play it) more stingscourger, and incinerator.
I probably cut the piledriver for Warren instigator. As for bolts, this is my personal preference over gempalm.
I want to play WI, but they have no arrived yet, sad.
I'm using bolts too. Keep em if you like them.
List is nice. Congrats on finish.
You don't like Pyroknesis against dredge? I think is really good at killing they're guyas, as your onws also.
and 4 Warchiefs and 3 Chieftain, if nothing else is changed, should be the way to go. Reduced cost > +1/+1, imo.
I assume using some Chrome Moxen to accelerate Instigators is a notion so ridiculous that anyone who's thought of it has dismissed it immediately without posting?
Thanks ScatmanX. I will try pyrokinesis next time.
I probably play 4 chieftain/4 warchief after i got my WI.
But my hands against the dredge was bad, the first dredge he went off, revealed 2 bridge, one narcomeba, 2 cabal therapy. He named pithing needle and mogg fanatic.
After this tourney, I found out that piledriver is not as good for the those matchup i came across. However, I'm not sure whether boarding out piledriver against dredge will be a good choice.
Maybe im the only one with this problem, but after a lot of testing i dont think i like WI that much. I mean he gets effective by turn 3, which is IMO a little late. I find WI too slow, doublestrike is nice but I think everyone wants a piledriver in its place when it comes to attacking..?
Opions on this?
~Maarten
P.s. I also run 4 bolt, and they are awesome :smile:
I find him very strong after your T1 lackey gets whacked or Fowed since they have to answer an even stronger one after that. Also it makes goyfs not hit you.
Warren Instigator is the Bomb-Diggity Bro, no joke... He's the shit, what's your list like? sometimes he does like to be accommodated for and not just shoved in..
anyway, post your list and we'll have a looksy
4 bolt with 8 lackey effects is probably not the best way to go about it, (lots of goblins is key!!)
This is my current list:
4#Goblin Ringleader
2#Siege-Gang Commander
3#Stingscourger
4#Goblin Chieftain
4#Lightning bolt
4#Æther Vial
17#Mountain
4#Wasteland
3#Goblin Piledriver
4#Goblin Lackey
4#Goblin Warchief
4#Goblin Matron
3#Gempalm Incinerator
// sideboard
1#Goblin Sharpshooter
4#Pyrokinesis
4#Relic of Progenitus
2#Anarchy
1#Goblin Tinkerer
2#Boartusk Liege
1#Gaea’s Blessing
I have tested with -4 bolt, +1 mountain +3 WI, but for reasons stated earlier i cut em out again. Also some of you play 22-23 lands, and i just find that too much. And when you start playing WI on top of that, you dont want to be hitting that much lands.
So bombs away on your comments :tongue:
~maarten
I run 23 (4 fetch ) myself and would not go below! You really need your mana. Also I only run 2 instigators btw.
stick with the 17/4 land base.. it has been solid for me.
may I suggest, -4 bolt, -1 stingscourger/incinerator(5 removal is solid), +4 warren instigator, +1 SGC...
my list is very similar, I've had great results, with all the lackey effects, you need to maximize the goblin count so you don't end up with dead hands, and you really power out a swarm quickly, its puts down lots of pressure
I go back to testing with the following list: -4 bolt, + 3 WI + 1 Kikki. Why kikki? i think he has reborn now that we have the addition of WI, you should give him a chance again :laugh: And i find the 17-4 manabase very solid also, i dont really find the need to go higher or lower. 6 removal has been very good for me so i wont be cutting on that :smile:
I'll post later how it goes ;).
~Maarten
Hello everyone, I'm wondering how you all board against Countertop and Dredge. I am having a hard time deciding what to board against standard UGBW countertop lists (nassif top list).
Potential side-ins in my SB for the countertop matchup are the last 2 chieftains, the 4th instigator, and 3 pithing needle. The only thing I feel certain about boarding out in this matchup is the 3rd SGC, because I need to make space so I have to go down to 2 SGC unfortunately.
When I was testing the merfolk matchup I experimented with boarding out a warchief for a chieftain and that was okay, but that is a whole different ball game. I'm also wondering how effective you guys think chieftain is against merfolk (it would seem obvious that a guy dealing with P/T will be good in the aggro mirror, but I'm not so sure...).
And for dredge, I'm sure people have set boarding plans but I've never really worried about the deck. I'm not sure how often they board out the LED combo, but if they keep it in, I'm thinking about siding out aether vial, because of speed concerns. It depends on if I feel my 7-8 lackeys will connect, and I feel they have a pretty good chance in that matchup when gempalm will easily kill all their early blockers, EXCEPT for that wicked tireless tribe. Not sure how to board against this deck either: Either go for all-out in lackeys (and leave in all 3 SGCs, Matrons, Ringleaders, etc), or a more conservative approach.
Countertop: in Needle, 4 chieftains, 8 lackey, out SGC, Piledriver(depends how many you run) Warchief (depends how many you run/how many Chieftain), stingscourger sometimes, depends on the build.
Dredge: in relic/crypt, 8 lackey etc. out port(i side out land sometimes to hope for a few in the opener and leads to more explosive draws) go for explosiveness, you gotta try to race, get creatures in your yard/crypt/relic the yard away.
Is Kiki actually good, or mainly a win more?
If you resolve something Kiki can abuse (e.g. Ringleader or SGC) and then resolve Kiki, wouldn't you 1) Be able to win with that or 2) be in a lost position most of the time.
I can see him being really good with just a Matron or in a stalled game (like with Vial on 5, you Matron for Kiki, then Kiki Matron to find a SGC and start dropping those every turn), but in the situations where he "really shines" like copying SGCs or Ringleaders, I see myself as rather just having the SGC.
Maybe he's strong as a 1-of as a Matron target primarily, but 3x SGC has proven to smooth the deck out a lot. With 7-8 Lackey effects, there's just too big of a chance that you run out of gas with only two SGCs.
I think I'll squeeze in Kiki, but it'll be at the expense of something other than SGC.