Originally Posted by
Pippin
Why do you think that Shaman is a no-go as a 4-of? I'm asking because I was thinking the same, until I saw it in action. Surprisingly, Shaman is quite good in multiples, especially in a format like legacy that is full of cantrips and fetchlands on both sides of board. Shaman isn't a Green Sun's fetch material, it's a GSZ enabler with added bonus for mid and late game.
Comparing Shaman to Tracker is wrong way of thinking since their roles are completely different, not to mention that one of these cards is unplayable (and it's not the Shaman).
People are seriously overlooking Birds of Paradise ability on Shaman, which enables much easier crossing in other colors (splashing blue etc), without the problem of being stuck with a 0/1 flyer when things don't work out perfectly. Casting Hymn to Tourach or playing a turn 2 Knight of the Reliquary/Lingering Souls/Vindicate has never been easier - with the potential to follow up with a Jace the turn after.
There are other unmentioned bonuses - like stopping turn 1 lackey, winning g1 vs Reanimator on it's own on the play, etc... The card deserves serious consideration and testing in multiple shells.