If you want this card to be as consistent as possible, you should be adjusting to a maximum number of fetches without disrupting your manabase too much. There is no real argument against that. If you want a better shot at this being a mana source on turn 2, increase the number of lands you can put into the graveyard by turn 2 (fetches, wastes, etc). The issue with that is that you do "bite" into the Knights already laid claim (land base of the deck and the utility lands in it) when you start doing that. @Hanni I'm adding you to this about this point.
Quote:
Originally Posted by
Hanni
...it's not that hard to fit in a few more fetches instead of extra duels/basics to accommodate them.
Change a Duel into a fetch --> Knight has 1 less fetch available to her.
Change a utility land --> Knight has 1 less "trick" to abuse.
When you start making those tweaks, you change other things as well. It's not as easy as just changing some things in for others. Every card in a list is chosen for a reason. We just have a case where, Card A may be able to be flat out replaced with Card B.