Probably Oko. (At least that was my plan.)
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I had Ensnaring Bridge, Oko, Ancient Tomb, Interplanar Beacon which seemed pretty solid. Anything that produces creature tokens and a way to remove your own bridge eventually does it.
-1 I'd prefer keeping original format.
Yeah. Also Ancient Tomb is OP with noncombat damage to players prevented XD
Another option is Helix Pinnacle, hilariously tapping your Tomb for 100 prevented damage to add the counters. But this loses the mirror to Oko removing your Bridge.
Due to the minus one from jhhdk, we need at least one more in favour of this idea. I'll give you guys some more time.
Also, I don't have results yet from silk, maxx! and H. I did some quick napkin math and used the results their opponents posted to create preliminary standings, but I'm not sure about all the results, so please still check your matches.
No worries. More restrictive choices probably good for me.
+1 to creatures and lands.
There's at least one aggro deck that goes 4-1 against Oko-Bridge, so Bridge isn't even that busted. I was trying to tech around a way to deploy Bridge more quickly in case maxx! or Goblinsmashmaster played it, but with Scalding Tongs banned it's hard to also get the mana to deploy a win condition fast enough. Pinnacle improves the match to 3-3 but loses to Oko.
Hint: it uses a card literally in the name of the round
Elixir loops with Assassin's Trophy should beat Oko, but that strategy loses hard to the t1 Iona strategy that I was anticipating to be popular. (As it turns out, I would have been crushed in the mirror because I would have played Karakas.)
After having been wrong vs Asthereal and Serguei, I am having a second look at other MUs:
Vs H, I cast chancellor T1. If countered, I will win as I will snatch any guile played. If no answer, I have three gobs that attack (H17). H play guile, discarding guile. I cannot counter it.
No one can attack --> draw.
2-2 instead of 0-6?
Edit: nope, H can still cast nexus discarding guile. 0-6.
Vs Maxx!, if you play slaugther games discarding eidolon, I can attempt to Hulk-snatch slaugther game, and to counterflux it, you would have to discard surrak and lose with eidolon in hand. if you answer with playing Surrak instead, discarding counterflux, I would then make you remove your eidolon, cast chancellor next turn and get 4 gobs + 2 5/5, enough to win OTP and to draw OTD with you at 1 life.
If you start with Surrak, discarding eidolon, I can just counterflux it and win from there.
4-1 instead of 1-4?
Okay, time to decide. As of right now, we have reached the +2 we needed (in the form of +3 and -1).
So I'll be changing next round to "Your deck can only contain creatures and lands".
So you guys can start designing your deck with that in mind.
Don't send me your deck yet though. I have no idea what I want to play myself just yet, so the round isn't opened yet. :tongue:
What if he doesn't even bother casting Slaughter Games? You already have a threat on the board and can play a 2nd at instant speed, so Slaughter Games is bad against you, just like it's bad against me.
Surrak is uncounterable so you cannot Counterflux it. So are all his spells. He's better off not casting Slaughter Games so he can cast his own Counterflux to stop Gearhulk/Aethersnatch, which is your only way to threaten Surrak.
dte: Attack with 1/1 goblin
Maxx: Surrak, discarding Eidolon
dte: Gearhulk, discarding Aethersnatch, attempting to Snatch it (in response to Eidolon trigger)
Maxx: Counterflux @ Gearhulk, discarding Slaughter Games, returning Eidolon to hand
dte: Can't Counterflux either the Counterflux or Surrak.
Maxx: Surrak blocks and kills goblin token
Then you can play Chancellor, but you've lost the original 1/1 Goblin, so you just have a 5/5 and 1 gob to stare.
DD 2-2?
There's still discussion going on about last round, which ended up less interesting but more complicated than expected.
Also, some haven't posted their results yet. So I'll hold off on preliminary standings for a while longer.
BUT... Of course the show must go on, so let's fire up round 3 submissions!
ROUND 3 OF SEASON 9: DEVIANT LEGACY - PART 2 has started.
This round we play Berserker: Creatures can't block, creatures attack each turn if able, combat damage cannot be prevented, prevent all non-combat damage to players. Your deck may only contain creature and land cards.
No additional bannings. Do please note the change in wording, which was discussed during teh last few days. We now only play creatures and lands.
I have PM'ed myself my deck for round 3, so you can start sending me your decks.
DEADLINE: Wednesday the 3rd of February at 11:00AM Central European Time.
(That's my time zone. Pacific Time it'll probably be something like Tuesday night a bit past midnight, so keep that in mind.)
PLEASE NOTE:
The way you send your deck to me matters. Please send it in the way described below, so it doesn't cost me an hour of editing before I can post all the decks.
Please send your deck as follows: Swamp, Swamp, Dauthi Slayer, Black Knight.
So with card tags around each card, and not above eachother, and with your Username and 4CB S09R03 in the topic.
Don't forget to keep an eye on the banned list. You'll find it in the second post of the thread, on in our Google Spreadsheet.
After the deadline has passed, I will post all decks on the forum here, and you can start puzzling out your scores.
If you have any questions, please read the first two posts of this thread first. If you can't find the answer there, drop a message here. We'll answer a.s.a.p.
Also, if you've been lurking on this thread and looking to join, you can step in anytime, any round. That's no problem at all. Just send me your deck before the deadline, and I'll add you to the competition. :smile:
Happy deck designing everybody! :cool:
This round is just prone to a lot of draws. Whoever tries to do the first thing loses advantage on the stack, and if creatures resolve a lot of the ones we picked are about the same size (5/5-6/6).
Me: 13. silkster: Counterflux, Aethersnatch, Take Possession, Chancellor of the Forge
1. Asthereal (TO): Guile, Spelljack, Draining Whelk, Chromium, the Mutable WW, 6 points
2. dte: Chancellor of the forge, Counterflux, Torrential gearhulk, Aethersnatch DD, 2 points
3. jhhdk: Aluren, Casualties of War, Cavern Harpy, Parasitic Strix WW, 6 points
4. Wrath of Pie: Time Stop, Spelljack, Guile, Guile WW, 6 points
5. alphastryk: Mindbreak Trap, Commandeer, Guile, Guile WW, 6 points
6. Tylert: Aethersnatch, Aethersnatch, Counterflux, The Ur-Dragon WW, 6 points
7. Serguei: Guile, Guile, Wheel and Deal, Mindbreak Trap LL, 0 points
8. Reeplcheep: Savage Summoning, Dragonlord Dromoka, Grand Arbiter Augustin IV , Mindbreak Trap WW, 6 points
9. GoblinSmashmaster: Grand Arbiter Augustin IV, Miraculous Recovery, Spelljack, Mindbreak Trap WW, 6 points
10. FTW: Chancellor of the Forge, Dualcaster Mage, Discontinuity, Spelljack DD, 2 points
11. H: Guile, Guile, Nexus of Fate, Last Word
If you make one Guile, I take Possession. If you make two Guiles, I Aethersnatch and am very far ahead in the race with Counterflux to stop your only casting of Nexus of Fate. WW, 6 points
12. maxx!: Slaughter Games, Counterflux, Surrak Dragonclaw, Sandstorm Eidolon
So confusing! If maxx! leads on Surrak, I can Aethersnatch, it gets countered, then I Chancellor for a draw. If I let Surrak go, Slaughter Games will hit Take Possession, and Chancellor still makes for a draw. If maxx! plays Slaughter Games first, I Aethersnatch, which can be countered (this loses, so not this) or responded to with Surrak, which also draws. Looks like draws all day long, but someone put this in as WW for me and I hope they're right! DD, 2 points
16W, 6D, 2L = 54 points, maybe, pending maxx! game.
I felt this round was really hard. Specifically, I felt that I was always on the verge of something great, and frequently thought that I had found it, but then suddenly realized either I lose to Time Stop or one of my cards was missing a key colour. I completely missed Guile and the incarnations, as well as the eidolons. I even did a cursory search for that sort of ability, but I couldn't find it except on Worldspine Wurm (which I've played in modern) who is not a good colour here. I was really into the pauper/peasant rounds, and I always at least had a running list to go on, even if I changed things up in the end (like playing Lumberjack + Acidic Slime after seeing how well Reanimate + Fault Grinder did). Here, I feel out of my element, like I'm always going to be missing well-known stuff.
I actually submitted a reanimate Grand Arbiter plan first, using Bruna, the Fading Light to get around counters, but Time Stop is really really annoying. I wondered about Miraculous Recovery just being worse than it, until I realized that Miraculous Recovery is an instant. I like it the attempt, but rules.
What if you just leaned into this really hard? Like, Tabernacle + 3x Mishra's Factories? Man, I even played Tabernacle in the Helm of Awakening round 3 seasons ago! I also see now that dte was thinking about this, which is not surprising. Oh, or Cavern and an unblockable creature (to not have draws against flash creatures).
Real late, but throwing in my posthumous +1. This is also really good, because I didn't know it but I was secretly planning to go 0-6 against every Oko deck and 2-2 at best against every other Bridge deck. There's that well-known stuff I was talking about. This is why I want rounds to be really ridiculous, so that I can use the obscure, stupid stuff.
It occurs to me now that round Supersize might need similar treatment to avoid Oko + Bridge. And maybe we wait to see what wins the Berserker round and then ban that.