Sword of Body and Mind is one of the best equipment in the game. Specifically, it provides the 2 most important evasion colors (pro green and pro True-Name) as well as produce threats against miracles while helping feed Deathrite Shamans.
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So I have been at odds with Sylvan Library since Leovold became a thing. I think now it is actually worth considering running Mirri's Guile in it's place. The main thing that I would use library for is drawing the situational best in my top3 each turn, with the alternate mode of drawing 3 once vs non-delver decks. I think Mirri's keeps the consistency intact while not being totally useless to the format's many Leovold decks.
What say the general public? Worth replacing library?
Library just has much more upside. In miracles when you can overpower them by drawing multiple cards and let a knight get swords to get more life to draw more cards... it's just so good. The only way guile in my opinion should be over library is if you need more 1 drops to fit the curve
Started playing again. Went 3-2 in a league with my vial list.
UB Pox: 1-2
BUG Delver w/Fatal Push & TNN: 2-1
Grixis Delver: 0-2
BURG Midrange w/ TNN & Fatal Push: 2-1
BUG Delver w/Fatal Push & TNN: 2-1
Slogging through all of these fatal pushes sucks, but I guess it is doable.
I am thinking of putting the Prelates in the sideboard for Ralliers for the time being. Not exactly sure how the cuts will go though. Thanks for reading!
Hi everyone.
I just started play this deck, and i have some questions.
4 Knight of the Reliquary
4 Mother of Runes
4 Deathrite Shaman
3 Thalia, Heretic Cathar
2 Thalia, Guardian of Thraben
2 Stoneforge Mystic
1 Birds of Paradise
1 Noble Hierarch
1 Gaddock Teeg
1 Scryb Ranger
1 Dryad Arbor
1 Qasali Pridemage
4 Green Sun's Zenith
4 Swords to Plowshares
2 Abrupt Decay
1 Tireless Tracker
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Batterskull
1 Bayou
1 Scrubland
2 Savannah
1 Forest
1 Plains
4 Wasteland
4 Windswept Heath
1 Dark Depths
1 Thespian's Stage
1 Gaea's Cradle
2 Cavern of Souls
2 Marsh Flats
1 Karakas
Sideboard
2 Zealous Persecution
2 Surgical Extraction
2 Duress
1 Thoughtseize
1 Abrupt Decay
2 Ethersworn Canonist
1 Garruk Relentless
1 Reclamation Sage
1 Mirran Crusader
2 Path to Exile
How we can beat Burn?
What is better cards to outside and inside vs BUG decks?
And how we fight vs eldrazi
Versus Burn you just try your best. Try and stick an early board that can apply a clock. Qasali helps a lot to blow up Eidolons and such. You can cast GSZ with extra mana to get around Eidolon. Teeg helps Fireblast from being cast. Swords your own guys for HP. Stick a DRS/Scooze for life gain. You basically need to just survive to like turn 4 and then it's easier. Batterskull, Jitte, etc. help. Thalia is nice forcing them to be less mana efficient. In sideboard games I like Canonist to slow them down to a spell a turn.
Eldrazi is tough. I don't think I've pulled a match against Eldrazi. They have a fast aggressive start and I feel like Wasteland just doesn't slow them down enough. I have started running more main deck removal to try and help. Take Mom out game 2 and just bring in cards that do more.
Hi 4eshir,
thanks for your interest in Maverick, the most fun deck of Legacy of all times :smile:
I will start with some random advice in italics that you didn't ask for, but I will still say it. So, feel free to just ignore it. :laugh:
So, you've started playing GSZ Maverick with the Depths/Stage combo. While the combo can be very tempting and powerful, and I used to play it too btw, if you're just starting with the deck I would recommend to refrain from playing the combo at least for the first 2-3 tournaments, even though it will probably decrease your winrate. Why?
I see many starting players of Maverick who have basically no idea about interactions in their deck. They use the Knight only to attack/block, or only to find combo pieces. They also often only use GSZ to search for Dryad turn 1, manadork turn 2, and the Knight once they have enough mana :p Once they get a Rest in Piece or their combo is broke by Wasteland/Karakas, they simply scoop. They don't realize how powerful is Jitte in fair games, or how to play around True-Name, when opponent has a Wasteland and winning with the combo is just not an option. But Maverick is just simply much more than that!
The interactions in this deck are endless and are something that make it unique to Legacy. You have probably 100 ways how to win a game, and every single game is so different from the others :) If you play combo version as your starting list, you might just fall in that category, as the combo kind of demotivates you to analyze every situation and find the right play. In the end, I've seen people fetch for their 20/20 (and in the end get a Wasteland that ruins their day) even when they could simply win by attacking with the Knight in 1 or 2 turns. This is just bizarre :D
Combo in this list is designed as a very situational win condition (20/20 out of nowhere with Knight of Reliquary and Scryb Ranger), not as your primary wincon. If you like winning with 20/20s, then play Aggro Depths deck or Lands.
By the way, I'm not implying in any way that Depths combo is bad in Maverick, but I don think that it hurts your future skills when you are still learning how to play the deck.
Ok, now the random advice part ends and I will proceed to answering your question.
Maverick is an Aggro/Midrange deck and we win against Burn by killing them faster than they kill us. Luckily for us, almost everything in our deck is good against Burn.
Crucial cards to win vs Burn:
1) Deathrite Shaman: this humble but cruel boy gains us 2 life every turn. He is so tough, that burn players have to immediately bolt him, or they will be just not fast enough on the clock, or will run out of resources. If you have the option to play either Mom or Deathrite turn 1 against Burn, go for Mom: if they let her live, they won't be able to deal with the Shaman; if they kill her, they are forced to kill Shaman as well and they have just wasted 6 burn damage on 2 1-drop creatures, which gives you a plenty of time further on.
2) Thalia, Guardian of Thraben: this small but proud girl does so much to Burn players that they are basically forced to bolt her (for 2 mana) immediately, or they won't be fast enough. She is so good in the current meta (blue fair decks, miracles, burn, storm, any combo deck except Aluren/Elves etc.) that you should definitely play 4-of. Sure she's legendary, but they don't live for long anyways, and after one's killed you immediately play another :wink:
3) Umezawa's Jitte and Batterskull: these 2 gain you so much life that Burn simply can't keep up. They have to either kill all your creatures (which is very hard and resource-consuming) or win before they become online. After sideboard they become significantly worse though (but not too bad to side them out), as all Burn players immediately side in a playset of Smash to Smithereens. Btw I see that you're playing only 2 Stoneforge Mystics, although to support Batterskull you need at least 3 and ideally 4. I would suggest either dropping Batterskull, or adding more Mystics, or (my personal tech, you should proceed with caution here) switch it to a Sword of Light and Shadow.
http://static.starcitygames.com/sale...mithereens.jpg http://static.starcitygames.com/sale...tandShadow.jpg
4) Swords to Plowshares: novice players often forget that this extremely cheap removal not only is perfectly suited to exile early burn threats, but also is perfect to exile your 10/10 Knight of Reliquary and keep Burn way down.
5) Qasali Pridemage: Burn heavily relies (especially after sideboarding) on Sulfuric Vortex in order to prevent you from gaining life and to continue playing their game. Pridemages are a very good mainboard solution to this. You can wait until their Vortex will deal them two damage, and end of turn sacrifice your Pridemage and gain life with Shaman or StP.
Abrupt Decay also kills Sulfuric Vortex, but requires us to fetch non-basics, which I will discuss in a moment, so is worse than Qasali here (while still being good ofc).
https://cdn1.mtggoldfish.com/images/...5BDDK%255D.jpg
6) Basic Lands and Wasteland: one of the big differences between Modern Burn and Legacy Burn is the Price of Progress card. Always keep it in your head when playing, as usually Legacy Burn players bring 4-of. However, to your big help comes Wasteland: you can still play your duals and creatures early game (never overextend non-basic land count on the table though), and starting turn 3-4 you can keep your Wastelands untapped to waste yourself in resp to a Price, should the need arise.
http://i.tcgplayer.com/4377_200w.jpg
7) Ethersworn Cannonist: you really want to play threats against Burn that they have to deal with. Cannonist is perfect, as they are forced to bolt her and waste another 3 dmg, or keep playing 1 spell per turn (bye-bye, you just won't keep up). Mother of Runes here again comes as a very nice turn 1 removal-asker, that will protect our MVPs when the time comes.
Now, the BUG matchups.
1) As with all blue decks, we really want our Chokes. It's a shame that you don't play any in the sideboard, they are amazing. Squeeze in 1 or 2 ;)
http://i.tcgplayer.com/11197_200w.jpg
2) As Leovold is making his appearance to a large variety of decks and forces them to splash or change colors to BUG, let's distinguish between different BUG decks:
2a) vs Aggro/Tempo BUG, or simply say Delver decks, we really want all our removal we could get: Swords, Abrupt Decays, Garruk and Path to Exiles get in in maximum amounts. Although, I personally don't think you have enough slots in sideboard to afford smth like Path. We are not Jund to run so much removal :tongue:
2b) vs Midrange True-name BUG, we want real badly our 2x Zealous Persecutions (where are they btw? :D). No seriously, this card is very strong in the current metagame, on its own giving us wins vs mirror matches, Elves, DnT, Delver decks, True-names, Belcher/Storm tokens, Esper Lingering Souls Stoneforges and whatever else.
http://static.starcitygames.com/sale...ersecution.jpg
2c) vs Aluren, we want our Ethersworn cannonists, Teegs and all discard we could find :p
3) what do we want out:
2a) vs Delver, we don't really need our Teegs, Qasali Pridemages, and any 3+ cmc creatures except the Knight.
2b) vs Midrange, Teeg goes out, possibly (depending on our opponent's list), also Qasali and - if they play playsets of non-targetable Mongeese and True-names - Abrupt Decays as well.
2c) vs Aluren, Tracker leaves us, and so do Batterskull (or whatever replacements for it), Birds of Paradise (you run many dorks - and they have Baleful Strix) and possibly the big Thalias, depending on your final list.
Also some comments on your list:
-> In certain matchups (Miracles, Jund) searching for a Dryad Arbor from your fetches to equip them next turn with a Jitte/Sword and attack (or in resp to Lili activation in case of Jund) is crucial for winning, so I highly recommend swapping your Marsh Flats for Verdant Catacombs.
-> Double Cavern of Souls AND Thespian's Stage mainboard is too heavy for your mana-intensive shaman activations, mainboard Abrupt Decays, Sword to Plowshares, Mystics, Qasali Pridemages etc. You should certainly switch one for a Horizon Canopy (finding this card EoT with Knight and drawing a card is bonkers in fair matchups). I recommend playing 1 mainboard and possibly 1 in sideboard, depending on your meta (when sideboarding vs decks like Delver, just add a land, so they had a harder time Dazing/Wasting you out of mana in early game; vs Miracles, switch a Gaea's Cradle - you shouldn't play many creatures into a mass-removal anyways; vs other blue decks, you could e.g. swing out a basic land, a fetch or a dual, depending on the match).
Now for Eldrazi.
The key strategy to winning vs Eldrazi is Wasteland. Last two games I played vs them went 2-0.
Sure, they will have those exploding starts when they have a turn 1 Chalice followed by several Mimics, and suddenly there are 4 5/5 creatures running at you out of nowhere on turn 3. But - this happens way less often than you would imagine. If you get to play your turn 2 Knight and start Wastelanding them while playing more creatures, you're in a good spot.
Keep in mind after sideboarding that in this matchup Mom is not particularly good against colorless spells and creatures, so just keep her out and get some extra removal if possible.
Have fun playing Maverick! ;)
I have never lost a match to eldrazi in the 4-5 times I've faced in GPs and big tournaments.
Early Knight => Maze => Wasteland 4x usually results with them chump blocking with Reality smashers.
Game 2 they bring in gravehate and I usually kill them with an early Knight => Maze => Marit Lage.
If they're smart they would board in 2-3 Pithing Needles in the matchup.
Burn and Drazi are both good match ups for this deck imo. They must answer every creature in burn basically and eldrazi petty much can't beat a Knight.
I actually lost to Eldrazi yesterday in a quite embarrassing fashion XD
I played Knight and Wasted him every turn, but I was on the draw and he was able to get up to enough mana to cast an Endbringer, which drew a card each turn for him, and kept my Knight from doing anything. His chalices kept me from playing STP, and I never drew a Phyrexian Revoker or Qasali Pridemage. Eventually he drew All is Dust.
In game 3, he mulled to 5 but curved out really well, stuck another Enbringer, and again I didn't draw removal until it was too late. I wasted him a bunch but he just kept drawing Sol-Lands, I think his opener must have been Endbringer TKS 3 Sol Lands, then he drew into 2 Smashers and an Oblivion Sower. I brought in Teeg to stop Chalice and All is Dust, but maybe that's not correct.
---
Anyways, in other news I picked my vial list back up and 5-0d again. This time I tried Mirran Crusader since everyone and their mother is playing Fatal Push, I replaced the Sanctum Prelate (I was cutting them A LOT and also getting really frustrated when I would name 1 then draw a crucial Swords to Plowshares).
WotC Coverage Neil R (Neil Rigby I assume): Grixis Punishing Dack: 0-1 (in game 2 things weren't looking so good, but for some reason he up and left and conceded)
Miracles: 2-0 (Got to swing for 16 with a Mirran Crusader g2 which was awesome)
4c Delver: 2-1
Elves: 2-1
Tin Fins: 2-0
Aside from the first match, these all felt very winnable. I am starting to realize that tempo decks are really just a mirror match. You may think that sounds strange, but it really is just who has the right tools for the given moment. In the tempo mirror, one player usually has a better start with creatures and removal or counterspells while the other has to waste valuable time cantripping. In the tempo mirror, cantripping early often puts you behind on board. Our deck just capitalizes on that by pressuring them and making their cantrips cost 2. If they have a solid hand with lots of removal, or counter the first couple of relevant things we do, we will often just lose without being able to do anything, but most of the rest of the time it just comes down to if we can stick enough things. Extremely draw dependent on both sides.
Anyhow I am now 49-30 in total matches played with the deck, which may not sound good but it is a 62% win rate, which is the highest I have been able to keep consistently. I continue to be very impressed with the power of Vial -> dudes.
Thank you very much for your help!!! I keep in mind your advice.
Before this deck, i've play manaless dredge for 1.5 year, and it's hard to play fair, to play with op.)
I play 2 Cavern, coz in local meta i have some RUG, Miracles and TA.
About Eldrazi. Our players play with grim monolith, so they play oblivion sower on 2nd turn... And this is very bad for us...
How come most play 2 Abrupt Decay in the side? That card is good against almost all decks and strong. Why dont players squeeze them into the main?
The main reason is that we already have so many dead cards against combo. The more removal you put into your maindeck, the weaker you become vs combo decks. Of course, to some people, this is justified by the strength you gain vs fair decks. I have often thought about putting them maindeck.
As for the guy with the Eldrazi problem: Try playing Meekstone, Ensnaring Bridge, Glissa, the Traitor, Basilisk Collar, or Intrepid Hero. Also, Peacekeeper could do some work.
Ghostly Prison has been good for me as a budget alternative to Moat against Eldrazi. Basically any of the Moat-like effects are a good fit, but I chose it over Peacekeeper because I run Enlightened Tutor in the side and like that I can tutor for it.
If Miracles did not exist I would be running zero. I think that the further we move away the GW core of Maverick the weaker we make the deck.
With that being said, Abrupt Decay provides a lot of tools that are very interesting to be had in Maverick--but I would not bring them in unless I knew exactly what it was that I needed it for.
I actually often run it over thoughtseize in my SB in a taxes heavy meta as it stops most combo while stopping mom/vial/provide a colorless source of equipment holder. The faster the combo meta the more I lean to thoughtseize, the more taxes the meta the more I lean to Revoker.
Essentially my thoughts. The only match it's dead is delver match ups. It's an incredibly versatile card. I ran it as a two of in dead guy and it was always fine. Unfortunately it's an X-1 and doesn't battle too well. But yeah at worst it suicides with a jitte. I love it also to cut off opposing deathrites to continually cut mana. It's a card that probably isn't worth it, but I can't give it up.
Speaking of Eldrazi I played the matchup for the first time the other night. Game 1 his start was too fast but a large Knight almost got me back in it until he landed an Endbringer. Game 2 I mull to 5 and had fetch, Wasteland, 3x Green Sun Zenith. Went for Dryad Arbor ramp turn 1 and he played Pithing Needle on Wasteland. I drew a second Wasteland and went land-go while he put a creature into play. Next turn I draw the 3rd GSZ again and am able to put a Knight onto the battlefield 3 turns in a row while he plays dudes that can't afford to attack into me. Once I have the third Knight I sacrifice a few lands, swing for 21 and he chump blocks before conceding. Game 3 he had a fast start again and I couldn't get my Jitte online in time to save me from a Reality Smasher.
In my list I tried out two Renegade Ralliers and think they basically won me 2 games. One was against Shardless when I got my Jitte back and that allowed me to take the game over. The other time was also against Shardless when I got the turn 3 double Wasteland dream and he never recovered.
Hi all,
I have been playing Zenith Maverick for a long time since printing of Thalia, Guardian of Thraben. Then, at some point, Maverick became not as good in the meta, and I switched to Nic Fit for some time. Now, watching Maverick gaining some popularity (rising to just 1% of the meta, but still), I decided to make a comeback and to play Maverick with Vials.
I do feel like the printing of Sanctum Prelate gave Vial Maverick a new breath, as a proper maindeck replacement for Gaddock Teeg, who you obviously can't find with a Zenith in a Vial list. I've had some good success in online tests with my list:
// Recruiterless Vial Maverick
// 60 Maindeck
// 7 Artifact
4 Aether Vial
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Sword of Light and Shadow
// 27 Creature
4 Deathrite Shaman
4 Knight of the Reliquary
4 Mother of Runes
2 Qasali Pridemage
2 Sanctum Prelate
2 Scryb Ranger
3 Stoneforge Mystic
4 Thalia, Guardian of Thraben
2 Mirran Crusader
// 1 Enchantment
1 Sylvan Library
// 4 Instant
4 Swords to Plowshares
// 21 Land
1 Bayou
1 Cavern of Souls
1 Forest
1 Karakas
1 Marsh Flats
2 Plains
2 Savannah
1 Scrubland
4 Wasteland
4 Windswept Heath
1 Horizon Canopy
1 Verdant Catacombs
1 Gaea's Cradle
// 15 Sideboard
SB: 1 Containment Priest
SB: 2 Ethersworn Canonist
SB: 2 Gaddock Teeg
SB: 1 Choke
SB: 2 Abrupt Decay
SB: 2 Zealous Persecution
SB: 2 Surgical Extraction
SB: 3 Thoughtseize
Some comments:
-> I'm still doubting between Sylvan Library and a 3rd Qasali Pridemage. The deck is very vulnerable (compared to Zenith lists) to Chalice for 1, but Library is so good in fair games that go into topdeck mode :tongue:
-> I do not run Revokers. Still not sure about them, but I feel that they are worse in the deck compared to D&T, as they have additional ways to tax opponents with ports. The upside is that all my creatures (except maybe Prelates) are really good in combat.
-> No Recruiters. I miss a lot the possibility to search for something with a Zenith, but they are not fast enough for my taste. The faster we finish the game, the more chances we have against combo decks (and vs fair blue decks what I've got is usually enough).
-> Batterskull is switched to a Sword of Light and Shadow. Its primary purpose is the same (attacking/gaining life), but it gives an extra hand with gaining CA. With enought mana (e.g. with Cradle), it can be used on the same turn as Stoneforge is played (or next for just 4 mana), while Batterskull might take up 2-3 turns to gain any life, and is more fragile to removal into the Mystic. Stats of my creatures (especially Mirran Crusader & Knight) and their numbers are already high enough, and I don't feel like I want another 4/4, but I love the possibility of attaching the Sword to Sanctum Prelate for <6> against Miracles in order to shut their Terminus for a while, until they find their Jace or Council's Judgement. After sideboard, the same operation can be implied to Gaddock Teeg for better protection. The Sword is underplayed a lot due to the popularity of Deathrite Shaman, but I barely yet faced any issues with the B/W Sword and opponents' Shamans. Also, it is really strong vs Death & Taxes and rather works against Leovold and Shamans, unlike its blue-red twin. The sword is also rather good with Qasali Pridemages, as you can sacrifice one to destroy something and immediately get it back. With Vial for 2 and a Mirran Crusader equipped with this Sword, we can even sacrifice Qasali to destroy something, then get it back from first strike, play it with Vial, destroy something else and get the same Qasali back for the second time (though I do agree that this is a dream case scenario).
I'm planning to wipe the dust from my deck and go to a local Legacy FNM next Friday. What do you guys think about the list and my tweaks? Any advice is appreciated :)
Love the list @aspsnake
I have been coming to similar conclusions about Recruiter. I tried him today and went 4-1, losing only to Burn (1-2), but beating Elves, Painter, Miracles, and BUG Aether Vial. I feel like we just want to be more aggressive, though he did save my butt in Painter and Elves matchups (fetching Revoker and Pontiff respectively).
Here was the list:
http://i.imgur.com/a2hJeyK.jpg
I do really like the Crusader too. With Fatal Push.meta we seem to find ourselves in (at least me), Crusader is basically like our own True-Name Nemesis.
I might try out the Sword of Light & Shadow again, last time I was using it it felt like the life gain wasn't enough vs tempo decks. The main reason I switched to Skull was actually because you can get by on only 2 mana. Untap with SFM then opp can't attack profitably, whereas with SoLaS it takes a turn to be able to equip and then reap the benefits. Either way I can't fault anyone for running Skull, Light and Shadow, Feast and Famine, or Body and Mind in those slots, they all have great usages. Heck maybe even War and Peace could be good in certain metagames. I feel like the only 2 "locks" are Jitte and Fire and Ice.
I think I will try switching the creatures around back to the 4-4-4-4-4-2-2-2-2 config, or maybe cutting the prelates for scryb 3 and qasali 3. Those feel like creatures that I want pretty often, with the last two being Crusader instead of Revoker.
Thanks man! ^^
It's surprising that you suggest cutting Prelates. I feel like they do really A LOT in the current meta, at least for me. When played turn 2-4 with a Cavern/Vial against Delver players for 1, they very often instantly scoop. Loam decks, including Lands, that run PushFire & Decay as removal, are hurt really hard by a Prelate for 2. They hurt so much OmniShow, if we manage to squeeze one for 3 on time (often with some help from Thoughtseize). In certain cases, one for 4 just makes games vs Storm. One for 6 (and also opponent's manascrew) is the only way we can normally win vs Miracles.
I think, I win every second game I play with the help of a Prelate :p
Just to be double sure, but I assume I am right in saying that this deck is not playable nor competitive without wastelands?
Thanks.
Yeah, maybe I won't cut the prelates. I have been finding them weak lately, but then again maybe they are doing more work than I think.
If you want to play this without wastelands, try building a deck similar to Clone9's WG Post deck. You can find it by googling clone9 recent decklists.
Hi all :smile:,
i need help guys! Each month i play in my local shop in Rome (usually 40-50 players), sometimes with Aggro Loam and sometimes with Maverick GWB (zenith version).
This is my current Maverick's list:
Creatures
1 Dryad Arbor
1 Gaddock Teeg
1 Noble Hierarch
3 Qasali Pridemage
1 Scavenging Ooze
1 Scryb Ranger
2 Stoneforge Mystic
4 Deathrite Shaman
4 Knight of the Reliquary
4 Mother of Runes
4 Thalia, Guardian of Thraben
Instants
4 Swords to Plowshares
Sorceries
4 Green Sun's Zenith
Enchantments
1 Sylvan Library
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Umezawa's Jitte
Lands
1 Bayou
1 Gaea's Cradle
1 Horizon Canopy
1 Karakas
1 Scrubland
2 Forest
1 Plains
2 Savannah
4 Windswept Heath
4 Verdant Catacombs
4 Wasteland
Sideboard:
2 Abrupt Decay
4 Thoughtseize
2 Zealous Persecution
2 Ethersworn Canonist
1 Gaddock Teeg
2 Choke
1 Surgical Extraction
1 Banishing Light
And this is exactly the metagame last time:
5 BURN (1 in top)
4 BR REANIMATOR
4 AGGRO LOAM
3 BUG DELVER
3 SHARDLESS BUG
2 BUG CONTROL
2 DEATH & TAXIS (1 in top)
2 ELVES
2 MIRACLES
2 TURBO DEPTHS
2 UR DELVER (1 in top)
1 4-C DELVER
1 4-C MIDRANGE (1 in top)
1 ANT
1 DARK MAVERICK
1 DRAGON STOMPY (1 in top)
1 DREDGE
1 ELDRAZI
1 ENCHANTRESS
1 GOBLINS (1 in top)
1 GRIXIS DELVER
1 MAVERICK (1 in top)
1 MUD
1 OMNI-MIRACLES-TELL
1 SNEAK & SHOW
1 THE ROCK (1 in top)
1 UB REANIMATOR
Anyone can help me for make some change on main/side?
Thx All :smile:
Hi BlackNight,
I like your list a lot :) I used to play a very similar one back in the days when I played Maverick with Zeniths.
It seems that your meta is highly fair (with just a few Show&Tell/Reanimator players).
I feel like 3 Qasalis are a bit too many for a Zenith version and I would swap one for a Fauna Shaman. This humble shaman can just win games against fair (and unfair, if game goes long enough, too) decks on his own in hands of an experienced Maverick player, not to notice its interaction with the B/W sword. The powerful part of it is that it allows all creatures, not just green, to be fetchable with a Zenith (although in two turns). One of the really powerful usages I often went for was returning a previously fetched (or accidentially drawn) Dryad Arbor to hand (with a Scryb Ranger) to discard it and search for a Mother of Runes / Thalia / Knight of the Reliquary / Faerie Macabre / Ethersworn Cannonist / Whatever Creature Card You Need Atm :tongue:. You can also just get rid of useless cards in certain matchups, e.g. Qasali Pridemages against Delver decks, to find something you really need. If going for Fauna Shaman, you might want some postboard hate slots that you can fetch (e.g., maybe swapping 1 Zealous Persecution in sb for an Orzhov Pontiff). I heard, 1x Sanctum Prelate and/or 1x Phyrexian Revoker post-board can be an interesting solution as well :wink:
http://gatherer.wizards.com/Handlers...5059&type=card http://gatherer.wizards.com/Handlers...3888&type=card http://gatherer.wizards.com/Handlers...6844&type=card http://gatherer.wizards.com/Handlers...6780&type=card
Also, in such a meta full of Dredge & Reanimator decks, I would run in total 3x additional graveyard hate slots post-board, e.g. Surgical Extractions, a Faerie Macabre (this one's our best answer to BR Reanimator as you don't cast it and it's therefore not affected by their Chancellor of the Annex) and/or a Bojuka Bog. And 4x Thoughtseize is a bit too many imo (not so many combo/stoneforge decks in your meta), 2-3 should do the trick.
http://gatherer.wizards.com/Handlers...8083&type=card
I guess, Banishing Light is targeting decks like Omni-Show and is supposed to help vs Miracles and such. However, classic Omni-Tell that runs Cunning Wish often won't care about trigger-based hate cards against Show&Tell. You might want something like Containment Priest (also helps against Reanimator/Dredge/possibly D&T!) against Sneak Attack version and just hope to squeeze in a Qasali against the Wish version and win some time by threatening to crack Omniscience in response to a Cunning Wish instead :tongue:. But when playing the Priest, make sure that you are not screwed yourself by turning off your Green Sun's Zeniths (same like you do it with Teeg).
http://gatherer.wizards.com/Handlers...9470&type=card
Good luck with Maverick!
Since Burn is so prevalent, I would change one or two Thoughtseizes into Duresses. It's usually an even matchup and tipping the point in your favor with a few life points seems very valuable. Also the second top deck in your meta is BR Reanimator and you never want to grab a creature vs them anyway.
I generally like the configuration of 1 Leyline of the Void, 1 Rest in Peace, 1 Enlightened Tutor since it provides lots of flexibility and tutorability, increasing the value of other sideboard slots such as Ethersworn Canonist. Rest in Peace should be valuable in your meta due to the large amount of BUG decks, IF most of them play Goyfs. Not sure whether this would be the best approach in your meta though. Perhaps 2 Leylines would be better. Leyline is pretty good vs Aggro Loam too, they can't decay it and their KotR's will be much smaller than yours. Faerie Macabre probably works too, I'm not a fan yet though. It seems much weaker then Leyline in the majority of matchups where it matters.
@BlackNight
As one could see, there are as many opinions as there are Maverick players, as this is not a deck one could "solve", like ANT or RUG Delver, and find an optimal configuration that is the "best".
Tbh, Duress is not exactly the card I would like to see vs Burn, as it basically forces you to fetch non-basics and makes you more vulnerable to Price of Progress.
Leyline of the Void works well against Reanimators indeed, especially now, when they are increasingly relying on Abrupt Decay instead of other disenchant spells. But if playing those, it's worth playing 3-4 then (I personally like Surgical Extraction more as they work against Loams better (Krosan Grip ends our day), and are better off topdeck, but it's just my opinion). Although I do dislike Rest in Peace a lot in Maverick, as it shuts to the size of 2/2 our Knights, disables our Deathrites and makes your B/W sword worse.
But don't listen to us in the end, consider our opinions, but listen to your heart & personal experience, it always works for me at least ;)
I was lucky to have some time to jam League games this weekend, and ended up wishing I hadn't. I ended up going 0-7 in matches with old Maverick. I was running this list: https://www.mtggoldfish.com/deck/569781#online.
Out of the bad times I can remember losing to:
Elves: quick NO into Hoof just overrun me.
Same Burn Deck Twice: Price of Progress is nasty as is just having all the Fireblasts.
Miracles: was close, but in the end they out grinded cus Mentor is nuts as is having 2 Tops.
Big Nic Fit: Turn out if they can answer everything we do efficiently, then being able to drop fatties is a good way to go.
As the format seems to be slowing down in a weird way, yet getting super aggro at the same time, I dunno what to do with Mav. Slower midrange decks go over the top if they can get setup, control has tricks up their sleeves to get more aggressive. Combo has been almost invisible to me, except for creature based combo like Reanimator, Elves, and "Burn" to a lesser extent.
I dunno what to do with the list for now, I'm tempted to shelve it and switch to some BUG deck with TNN online. Being a Maverick player I feel like we can always tweak to meet the meta, but there are sometimes when I feel like that just isn't the case and it's better to lay low for a while. We have come through dark times before when Miracles came out, etc. Just looking for a good ole' "everyone has bad beats that's Legacy, Maverick is still great". Thanks yall.
I share your pain, pal.
Although: it is objectively true that you had an amazing unluck with matchups. You collected all the worst matchups that the deck has.
> Elves: very bad
> Nic Fit: very bad
> Miracles: unfavorable
> Burn x2: favorable, but requires very careful fetching landbase, and welcomes 2-3 basic land choices. I see you do run 3 basics, but with black cards mainboard... oh well.
Now about the meta becoming faster. It is true indeed. And this is the primary reason why I turned to AEther Vials from GSZs. You may see my list if you scroll a bit above (and lots of others' lists if you Google a bit). At first, playing Vials seems very strange - no cool tutoring, no Gaddock Teeg in the first game, no Ooze. You might also say that we lose so much gas - GSZ is potentially a creature, while Vial is just a Vial. Oh well. But we just become so much faster, and can react to the board instant speed. Vial tremendously improves matchups with Miracles (Vial in Prelate/Teeg in resp to the Miracle trigger!) and blue aggro/midrange decks. If you get your Vial online, you may not even cast any spells throughout the game anymore. Their drawn FoWs/Dazes will be just looking silly. Vialing in Gaddock Teeg somewhere in the middle of Storm's going nuts can be fun as well :)
Hope next time you'll be more lucky with your matchups!
Cheers,
aspsnake ;)
Anyone heading to Baltimore for the SCG Tri-Wizard Tournament.
Yea, I have run the Vial version based on what Ironclad was running with some nice results. I felt like it moved the deck in a more D&T feel and more into a White creature base with a little G/B splashed in. I feel less big on KOTR as BUG decks run rampant and DRS is a 4x in every dang deck.
I do love the inclusion of the Looter Scooter Thopter Copter whatever we call it. Plays of T1 Vial/Dork, T2 Copter (maybe a 1 drop too if dork) vial to 1, T3 Vial to 2 with 3 mana maybe 4 and a Copter in play.... was big. Being able to drop double 2 drops T3 to pilot the Copter felt gross when the drops were both Qasali, or a Qasali and Thalia or something nasty. Copter also made Mom feel a lot more relevant in a format with Push becoming big she dies REAL quick, but being able to have her pilot the Copter feels like cheating. Copter is also really nice at flying over TNN, Mentor Tokens, Gurmag, Goyf, etc. It also allows us to trade favorably with Delvers by letting our SFM and such "fight" in a weird roundabout way. Not to mention Scryb Ranger's flash/untap plays real nasty with the ability to pilot 2 Copters or just in general mess stuff up.
Vial seems strong and I think helped the Miracles match a decent bit by allowing us to focus mana on denying them with Wastelands and such, and getting uncounterable instant speed creatures. I just like GSZ too much :). Running Vial and Wg as the main colors makes me wanna try maybe splashing Red for Punishing Fire and the likes. I feel like without GSZ some creatures come back into consideration: Bloodbraid, Red Imperial Recruiter Tutor dude, Magus of the Moon, Wild Nacatyl, Huntmaster, Burning-Tree Shaman (great vs durdle decks), Mina and Denn, Wolf Run as a land cus we have spare mana cus vial, Vexing Shusher, etc.
It's more the debate/thinking why go Green is we don't use GSZ, are there more benefits in other colors? Maybe more Black for Bob Orzhov things, Blue for flying nastys ability to splash Brainstorm/Force/etc. If Maverick at it's core is a GSZ deck with Thalia/Wasteland, by removing GSZ we can branch out into other colors and think outside the box, similar to what happened with the printing of DRS and ADecay pushing us into Black as almost a staple color now.
Hi all once again,
I wanted to ask other Vial Maverick players, how do you guys sideboard against Miracles.
Here's my current list.
I have 3 possible scenarios of sideboarding in mind:
1) +2 Gaddock Teeg, +1 Choke, +2 Abrupt Decay; -4 Swords to Plowshares, -1 Scryb Ranger
2) +2 Gaddock Teeg, +1 Choke, +2 Abrupt Decay, +3 Thoughtseize, +2 Surgical Extraction; -4 Swords to Plowshares, -2 Scryb Ranger, -4 Deathrite Shaman
3) Option (1) on the draw and option (2) on the play.
I'm quite curious how does the game plan of discarding a Swords/Terminus/Top (or any card that is present 2+ more times in their hand) and immediately extracting these works. It seems that losing any one of these turn 1 makes their decks so much worse against us. The lock of Mom+Prelate/Tegg becomes so much more real (in fact, a single Teeg is so much pain if they have no Swords in the deck left). In addition, on the play, we have an option to punish greedy hands with 1-2 lands and a single Top/cantrip spell. In addition, knowledge about their cards allows us to play our threats much better-timed.
On the draw, however, they can hide their important stuff with Brainstorm and the plan becomes way less viable.
On the other hand, discard is generally weak vs Miracles, and if they consider that we play discard they will often keep a Brainstorm in their hand or an important card on top (and draw it with Top, should the need arise). 1-drop spells are also rather useless when the top+balance lock becomes real.
Any thoughts on this?
Hi Maverick players,
I was playing some casual Legacy with a friend of mine who was running Eldrazi Stompy and I was running G/W Maverick. I've been away from Legacy for a little while so the deck's incredible speed at dropping huge threats caught me by surprise. What means does Maverick have to combat the deck? I was thinking of running Retribution of the Meek in the sideboard or even in the main since there are a lot of huge threats roaming around these days. What are other typical or tried and tested solutions?
I have been enjoying Vial for these same reasons. GSZ is awesome and I love it, but GSZ version was having too much trouble with Miracles and Delver decks.
So elves is catching on in a big way because of BUG's comeback, I have faced a ton in the leagues. My most recent was 2-3
http://i.imgur.com/ShWhAx0.png
Elves: 1-2
Death and Taxes: 0-2
TES: 2-1
Dragon Stompy: 2-0
UWr Blade: 1-2
The blade matchup was terrible. g1 I wasted his two early tundras and he scooped, but g2 and 3 I got wrecked by STP, Snapcaster, Batterskull, Kozilek's Return (I hate this card so much, it killed my board of Mom Mom Teeg Thalia), and Jace.
Perhaps if my tilt ends by tomorrow I will play another. Trying to think of ways to make the deck better, but I can't really think of anything.