-4 Cabal Ritual
+4 Rite of Flames
-1 Infernal Tutor
+1 Burning Wish
...
I've been testing it from time to time, but haven't run it in a tournament yet.
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Sideboard is typical for Storm with wish board. You have some removal, EtW, enablers, and extra protection/disruption.
I am just wondering if any1 can help me. I am torn between the UBr build and the UBw build. Is UBw ANT dead? I only see T16 results with UBr builds with Bwish and the occasional Grim Tutor. Here is the UBw list I have been working on:
1 Swamp
2 Island
2 Underground Sea
4 Polluted Delta
4 Flooded Strand
1 Tendrils of Agony
1 Ad Nauseam
4 Lion's Eye Diamond
4 Lotus Petal
4 Infernal Tutor
4 Cabal Ritual
4 Dark Ritual
4 Duress
4 Brainstorm
2 Preordain
4 Ponder
1 Ill-Gotten Gains
1 Grim Tutor
1 Tundra
1 Scrubland
2 Silence
2 Orim's Chant
1 Chain of Vapor
1 Slaughter Pact
1 Chrome Mox
SB: 4 Dark Confidant
SB: 1 Echoing Truth
SB: 1 Chain of Vapor
SB: 3 Extirpate
SB: 2 Virtue's Ruin
SB: 1 Silence
SB: 1 Chrome Mox
SB: 1 Hurkyl's Recall
SB: 1 Slaughter Pact
The UBr version I have been playing is the one that the spanish players have been getting good results with.
Please help me out, I am currently testing for a GP in a few months and I need to decide on a deck soon. Please dont make me take Dredge :tongue:
thanx,
Slaydo
I would test them both if I were you to see which one you are more comfortable with.
I think the wish board + past in flames is better than chant and iggy but thats a personal opinion. and if you are stretching for the red at that point (with chants) you may as well just play TES.
That makes more sense.
When do you side IT in? if you don't isn't it better to just run a pif main and one in the board?
Edit: now that I think about it the only reason it was argued in the past to run IT in the board was to BW>IT>AdNauseam, beacuse it's an instant. Otherwise you should just get the sorcery you need from your board.
BW> IT>PiF gives you a tutor to flashback with past in flames to kill them, IF BW is your only action. It is a viable line at minimum 9 mana (need at least a D. Rit in the yard, but reality dictates more rituals than one). it is really only a speed thing, because most of the time you can set up an infernal tutor for value to set up the line if you have one in hand. It is rather frustrating when you produce gobbles of mana but not enough storm and the only tutor you have is BW. Patience may be key here but who knows. sometimes just killing them is what needs to be done.
It depends on the role you want BW to fall into more often as well. Find the anti hate. or Find the action. or Find the kill them.
I personally think it's a waste of a slot in a precious hybrid wish board/realboard sideboard, but some of the corner cases make sense. and if you are on 4 burning wish it becomes much more relevant.
There are arguments both ways and I don't fault either or even it's non inclusion. 7 tutors is good though. 6 might be a reasonable amount in the "slower" UBr lists since you are just trying to discard for a few turns and then kill them instead of going in early.
@ThoamsDowd IT has been better much better SB slot than Past in flames for me because you fetch it in late late game or with IT already in hand, which mean you do not to enter sideboard unless its a real corner situation, it its sad to have ton of mana, BW in hand and cannot kill; on the other hand BW-IT-PIF has same mana requirements as Grim tutor (as you save 1 mana flasbacking the tutor ftw.) the bad is double R slows the deck a ton and I'm still undecided whether its better to play 3BW 3IT / 4IT 2Grims builds... actually I'm 2x Pif MD to compensate for Grims and its excellent
@Slayedo UBw build is dead unless everybody plays SDT for miracles it loses PiF which is not worth the comfort as you can still kill both UW and Threshold just rolling over their counterspells... I don't like the non interactivity of chants as zenith spells problem and I'm strongly attracted to Gitaxian Probe
I dont understand why UBw is dead and chants are sh***. For instance, the mirror is decided by which ever player can combo out fastest. Chant gives you the upper hand and in other matchups can function as a time walk to get the missing combo piece. Leaving out cabal therapy and probe and replacing them with chants (4 MD and 2 side) will leave room to keep anti hate cards which can help storm indirectly and provide answers MD against hatebears.dec and have more room for cantrips. UBr has a lot of tools however testing against RUG tempo shows that it's too slow. Bwish and IT are prime spell snare targets, and that vulnerability isn't good given the fact that spell snare is very very popular currently.Quote:
Originally Posted by
[B
I played the following build at a small tournament (14 players) yesterday. I went a disappointing 2-2.
Land (17):
4 Polluted Delta
3 Flooded Strand
1 Bloodstained Mire
1 Scalding Tarn
2 Island
2 Swamp
3 Underground Sea
1 Volcanic Island
Spells (43):
4 Dark Ritual
4 Cabal Ritual
4 Brainstorm
4 Preordain
4 Ponder
4 Lion's Eye Diamond
4 Lotus Petal
4 Infernal Tutor
4 Duress
2 Thoughtseize
1 Ad Nauseum
1 Past in Flames
1 Chain of Vapor
1 Grim Tutor
1 Tendrils of Agony
Sideboard:
1 Ad Nauseum
1 Echoing truth
1 Chain of Vapor
2 Slaughter Pact
2 Tormod's Crypt
4 Inquisition of Kozilek
3 Dread of Night
1 Extirpate
Rd 1 - BUG Control. Lost 0-2 due to a play error in g1 and too much countermagic in g2.
Rd 2 - UB Reanimator. Won 2-0 - g1 beat an Iona (unfortunately for my opponent naming blue). G2 duressed his protection and went off unhindered.
Rd 3 - UW control with counterbalance and stoneforge mystic packages in the sideboard. (lost 1-2)
Rd 4 - Affinity - Won 2-0 - G1 completely unhindered and g2 through an irrelevant tormods crypt.
I'm a new storm player so the play errors aren't totally unexpected.
Winning through multiple counterspells (particularly a timely spell snare) is quite challenging. I discussed this with an experienced storm player at the tournament and he did suggest adding chant effects for protection.
Chant-effects aren't "shit". It's just fact that other colors have proven more relevant or powerful for ANT (red does more). Like I said in an earlier post, I run TES, which makes great use out of Chant-effects. But, you have to realize what you're losing also (the ability to dodge Wasteland). It's really a meta-game call. And with the abundance of Maverick like decks, I think I know which one I'm going with... :wink:
Edit: Maybe I should clarify, I prefer TES against Maverick because of speed and the play-set of Burning Wish's (BW-Infest), not Chant-effects.
Well. What do you suggest? Is there any other good alternative? Dread seems like a solid option for UB Ant. UBr Ant or TES have their BW targets (Infest, Virtue's Ruin, Pyroclasm). That's why I have been trying to figure out what configuration of an UBr list fits me. TES is not a good option in my metagame right now and I've had problems with it, because it's unstable sometimes.
I'd recommend 3 Infest in that slot. It seems the best vs maverick. Better than slaughter pact too, as that loses to mother of runes + hatebear.
Did you just agree with me? I honestly can't tell. *laughs* As, this is exactly what I posted (reworded of course).
By all means, if you can win turn one, do it! But, I don't think I'm as lucky as you. As, hate-bears often hit the field before my turn 2. Which, if we're in game one, can only be answered with BW-Infest... It's janky, but consistent. If you already put them on Maverick (turn one Savannah or plains, ect...), you can prepare for the play by preemptively sticking a Petal or Mox into play to facilitate a turn two BW, into turn three Infest, followed by your combo turn. Nice and janky... But, it works. :wink: