Originally Posted by
JDK
Especially someone who plays Mental Note over Thought Scour should think about "training wheels". ;)
Well, I'm at testing stage and I don't currently own T.Scour but I agree that T.Scour is superior than M.Note... in my testing context there is not that much the difference between one and other...
Also, how does your list do against UR Delver?
Don't know, I didn't test that match up.
The additional lifeloss from the fetchlands is relevant and you lack bounce.
you're right, but having 3 FoWs instead of 4 is worse vs this archetype also, I also intend to play 20 lands which is relevant vs tempo archetypes. Related to bouncers, well I have snaps, but I don't think the goal of snap is to bounce some creature so that I do not die... I prefer to have a solid base, I have PoN in side for this archetype
Related to Repeal, well it can be good for this match up, but vs Combo decks is just shit as you don't have target and the unique target is your own spacasters.
Plus Opt & Impulse are necessary to get some kind of early selection other than Brainstorm.
I need to agree but my goal is to use DTT for this purpose. that is why I proposed to just use 18 lands 4 opt 4 M.Note 4 DTT and 0 impulse.
All this is theory, I need to do a lot of testing with this...
After testing I need to conclude if finally DTT makes the deck a tier 1.5 again or likes or I'll abandon again this deck to go back to my other flavours of Combo...