Originally Posted by
SpikeyMikey
This is the field at your LGS? And you're running a creature heavy Cat Sligh? That seems like a really unfriendly environment; you're facing off against decks that are dropping big creatures early. Seems like a much better field to be playing something like Thopters in.
I think the Serenity's you have the in the board are a good start. But You need to get sneaky if you want to beat that field. I would say 4xHonorable Passage is a given. It's very good against Burn and Goblins, but it's also a beating against RPD's out of DStompy and it'll turn Progenitus into a suicide bomb. Ensnaring Bridge is a good call against MUD, Affinity and Sneak 'n' Show. You can burn them out with 10 burn and PoP while you hide behind Bridge.
So perhaps:
4 Honorable Passage
2 Ensnaring Bridge
3 Price of Progress
2 Serenity
1 Enlightened Tutor
1 Tormod's Crypt
1 Relic of Progenitus
1 Nihil Spellbomb
You're dead in board to High Tide, but you can try to race that. Cannonist is the only thing you could board in that would possibly hurt them; that or Thorn/Glowrider, but Cannonist doesn't have any other applications. Sphere effects would, but they'd also interfere with your burn spells, slowing down your kill. It would stop Dread Return out of Dredge (and Breakthrough or a number of other draw effects). Since Dredge and High Tide are both combo kills, you can't afford to slow yourself down as much or more than you're slowing them down. 3 yard hate spells is 1 less than you really want, but also keep in mind that G2 they're planning on playing around you mulling for a yard hate spell. So don't. They'll keep a slower more defensive hand g2 with Ancient Grudge or Pithing Needle, not necessarily a hand that can go ape shit right away. As long as you have a quick clock, you can often surprise them G2 and then mull for the yard hate G3. Keep them guessing.
Another option would be to put an extra KotR in board and go to 10 fetches main so you can fit a Wasteland. Wasteland is a good option to have against Depths or decks using Sol lands. But off the top of my head, I like the Passage board. It's tech from the original RGW Zoo deck half a dozen years ago, and there's nothing like old forgotten tech to really twist the knife.