Originally Posted by
FoulQ
Ringleader or SGC is removal dependent? I've looked back and seen you are also the guy was suggesting root maze and goblin bushwhacker, so do you really know what you are talking about?
I think you have a different playstyle than myself, and normally that would be ok, but that playstyle is suboptimal in the case of consistency. You will have explosive wins and blowouts with the idea of 3 SGC + 21 lands + 8 lackeys + 4 "stingscroungers" (another hint that you have no idea). But that is the strength of goblins, goblins is not an aggro-combo deck like it used to be. That is one way to play it, but you will see your win percentages drastically increase if you play this deck like an aggro-control deck instead. Which means fetching ringleader instead of SGC. The strength of goblins is it is both an aggressive deck and surprisingly consistent thanks to its manabase and card advantage engine - something a deck like zoo or belcher cannot claim, the two decks that are best at "Aggroing" and "Comboing" in a vacuum. And that is why MonoRed is my preferred style as well, because it increases the decks consistency, which is what I view goblins as - a consistent aggressive deck. The goal is to have your win percentages be as high as possible against the most popular decks, because mathematically that will lead to the best results. Whether these results happen is partially a game of chance, and will factor in lots of other factors like player skill. And playskill is good to have, but the ultimate goal of discussion is deckbuilding and raising win percentages. 21 Lands + 3 SGC is not going to raise win percentages against the most prevalent decks in any meta.
Skirk prospector? To be honest, I think I'd rather play a basic mountain over skirk prospector in any list, especially a list without crafter/sharpshooter.