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Re: [DTB] Death and Taxes
Quote:
Originally Posted by
kirbysdl
Wait, what? Most players were still on RIP before BR Reanimator was a thing, with some splashing the occasional Relic or Surgical. I added Faerie not (primarily) because of Recruiter, but rather because of BR Reanimator: it's a turn 0, Chancellor-proof way to remove two reanimation targets from their yard.
Anyway, yeah it works with both Recruiter and Vial.
+1 to this. I'm even using it in other decks in place of some traditional graveyard hate as well, primarily due to lots of BR Reanimator. The fact that it's tutorable is just a huge bonus for us.
Surgical Extraction is also great "free" instant-speed hate but it can get countered by a Chancellor reveal, which won't always bail you out in a T1 reanimation like Faerie can.
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Re: [DTB] Death and Taxes
Quote:
Originally Posted by
kirbysdl
I added Faerie not (primarily) because of Recruiter, but rather because of BR Reanimator: it's a turn 0, Chancellor-proof way to remove two reanimation targets from their yard.
Quote:
Originally Posted by
RobNC
Surgical Extraction is also great "free" instant-speed hate but it can get countered by a Chancellor reveal, which won't always bail you out in a T1 reanimation like Faerie can.
I forget that they play Chancellor, and I can see it being rough, but it's still weaker than almost any other competitive gy hate card. I definitely think it's worse against lands, dredge, etc. I can't really say I think its worth it, you have to get pretty lucky
I'm trying out just 1 Faerie in place of 1 RIP, still have 1 RIP and 1 cage, but again, I also play some number of Mox Diamond/Chrome Mox, so I can sometimes power it out turn 1. I did not realize you guys were playing it mainly for that reason. I am fine without warping my board and losing percentage points against other matchups, if they win before I can play a card, that's legacy.
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Re: [DTB] Death and Taxes
I agree Faerie is definitely weak overall compared to something like RiP, so it comes down to the meta you expect to face.
Faerie was always recruitable, but the printing of Recruiter didn't instantly make Faerie a sideboard staple. It was the shift in metagame, i.e. the surge in BR Reanimator, that made it a more common include. There's a big debate as to the long-term viability of BR Reanimator in Legacy, so if it fades from popularity you might not see many Faeries in D&T sideboards in 6 months time.
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Re: [DTB] Death and Taxes
I went from 2 RIP to 1 RIP and 2 Faerie. It's helped in other situations too, but there are a lot of graveyard dependent decks in my meta. Exiling the only dredgers from your Dredge opponent's graveyard before their draw step feels real good, especially because you used your mana to drop a threat. Or catching your opponent unawares and exiling a Loam when they don't have the mana to cycle the land in their hand. It's not always better, but particularly against Reanimator decks it's usually better.
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Re: [DTB] Death and Taxes
Ok. I guess I can just be thankful I'm up against traditional gy lists like dredge, manaless dredge, storm, Ub reanimator, etc., instead of Re(d)animator. I will still play 1 in my board just to feel it out, but only because elves don't exist in my meta, so I'm fairly comfortable with dropping the cage for 1 faerie, but I think I'll end up staying @ 2 RIP.
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Re: [DTB] Death and Taxes
I finally got the chance to playtest vs Elves with my RW list and I must say that my sideboard might be a little overloaded for the Elves match-up.
After playing that match up a lot I had many reservations about boarding in only a single Containment Priest. Originally I cut the 2nd Containment Priest for a Path because I thought that speed was a concern. Speed is obviously still a concern but the quality of a card like Containment Priest is more meanigful when naturally drawn than tutored for with Recruiter and compared to a card like Path in then Elves match up. Also the Elves match up isnt so bad without Sudden Demise actually. They can obviously nut draw you but that happens when you dont play FoW and Brainstorm in your deck. Also 2nd Containment Priest is very good vs SnS.
Also I have decided to cut Manic Vandal from my board because any match up I board Vandal in against I also board in Council's Judgment. Against Shardless BUG and Grixis Control I can probably just lean on Pia and Kiran Nalaar in order to deal with late game Strixes and DRS and Sudden Demise is not a bad card to play vs these decks. Vs DnT Sparkmage is enough to swing games in my favor. Has anybody tried boarding in Sudden Demise for the mirror before?
Regarding the BR Reanimator decks is it not a sustainable plan to just Path/Swords their early Griselbrands and then make an attempt to seal the game with Rest in Peace and duder lock pieces?
Anyways a revision of my SB is
1 Rest in Peace
1 Faerie Macabre
1 Relic of Progenitus
1 Magus of the Moon
1 Cunning Sparkmage
1 Path to Exile
1 Gideon, Ally of Zendikar
2 Containment Priest
2 Ethersworn Canonist
2 Sudden Demise
2 Council's Judgment
I might just cut the last RIP for the 2nd Faerie Macabre anyway just because I know that I can lean harder on Magus of the Moon if I am cutting corners.
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Re: [DTB] Death and Taxes
Karakas and STP, then Faerie macabre, Rest in peace, Grafdigger’s cage, and Containment priest are indeed our best friends against BR reanimator. We actually have really lots of tools to screw up their plans, but the problem is always speed, as against many other combo decks. As I face many of them in my local meta, I totally remodeled my list for my last local tournament, adding lots of mana acceleration, hoping to bypass revealed Chancellors of the Annex and even resolve funky turn 1 Thalias. Here is the list :
4 Wasteland
4 Rishadan Port
4 Plains
3 Karakas
3 Cavern of souls
1 Eiganjo Castle
4 Chrome Mox
4 Aether vial
4 Swords to Plowshares
1 Batterskull
1 Umezawa’s jitte
1 Sword of Fire and Ice
3 Elvish spirit guide
4 Thalia, guardian of Thraben
4 Thalia, heretic cathar
3 Phyrexian revoker
3 Mother of runes
3 Flickerwisp
3 Stoneforge mystic
2 Recruiter of the guard
1 Sanctum prelate
Sideboard :
2 Containment priest
1 Mirran crusader
1 Fiendslayer paladin
1 Faerie macabre
1 Palace jailer
2 Cataclysm
2 Enlightened tutor
1 Seal of cleansing
1 Grafdigger’s cage
1 Rest in peace
1 Ethersworn canonist
1 Ghostly prison
I finished 3/1, won against MUD, UB reanimator, and BR reanimator. I particularly enjoyed flash-casting Containment priest out of nowhere with Elvish Spirit guide in response to reanimation. I also decided to include the green guides because I expected to face daze-based decks, but it never happened. Mox Chrome is actually more playable than what I feared (in particular with 8 legendary white cards), and can eventually even work to produce generic mana with an exiled Elvish spirit guide. If drawn in late game, the latter can also be played as a creature (that still nicely holds equipments) with Aether vial or eventually Cavern of souls. Chrome mox is much worse in late game, but it replaces 4 plains in my list, so I guess it’s an acceptable drawback, especially since I anyway expected to win faster than with a conventional list.
Unfortunately, I was quite disappointed to lose in finals against Elves. I however have not much regret as I did not see any fast mana on G1, and I had to mulligan to 5 during G2. He had good hands on both games (and Behemoth in hand two times which nicely bypassed my hate), so there wasn’t much I could do. The matchup is still very favored for Elves, but I believe there is space to easily steal games against them, with a quick resolved Thalia v2.0 for instance. I will try to get a hand on Simian spirit guides to replace the green ones at the next event. The green mana produced by the latter was only used as generic fast mana, and it was a shame I did not profit from the color splash at all, at least for just a single Gaddock Teeg in the SB (I only though about it too late). A real red splash would allow me to play additional hate in the form of Magus of the moon and Sudden demise, which would definitely be needed there.
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Re: [DTB] Death and Taxes
Quote:
Originally Posted by
gh0st_b1rd
...
Regarding the BR Reanimator decks is it not a sustainable plan to just Path/Swords their early Griselbrands and then make an attempt to seal the game with Rest in Peace and duder lock pieces?
...
If they know you're on D&T their first Entomb/Reanimate target isn't going to be Griselbrand, it's going to be Iona, Shield of Emeria. Think you can race a 7/7 with nothing but Phrexian Revoker... and relying on Aether Vial to put in your white creatures? :tongue:
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Re: [DTB] Death and Taxes
My experience is that Archetype of Endurance is their go to if they know I am on Death and Taxes. Giving all their creatures hexproof is really good against us usually.
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Re: [DTB] Death and Taxes
I agree that IF they play Archetype, it's their best and first choice. Having said that, my experience has been that most UBx Reanimator player's don't often play it (though they should), and the next best creature is Elesh Norn. I could be incorrect, but I do not believe so.
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Re: [DTB] Death and Taxes
So, I've been playing a ton of Tempo for the past years and wanted something else for a change, so I made "Death & Taxes". But since I don't really liked to get Ports, I spiced up the list a bit.
This is what it turned out to be. You might think it's not really suitable for this D&T thread, but I can't really find a better place to drop it since it's more common with D&T then Eldrazi-aggro or Thalia-Stompy-alike decks.
Lands 23
10 Plains
2 Karakas
1 Cavern of Souls
4 Wasteland
4 Eldrazi Temple
2 Ancient Tomb
Creatures 25
4 Mother of Runes
4 Stoneforge Mystic
4 Thalia, Guardian of Thraben
2 Thalia, Heretic Cathar
4 Eldrazi Displacer
4 Thought-Knot Seer
3 Aven Mindcensor
Spells 12
4 AEther Vial
1 Umezawa’s Jitte
1 Batterskull
1 Sword of Fire and Ice
4 Swords to Plowshares
1 Warping Wail
Sideboard 15
2 Rest in Peace
1 Grafdigger’s Cage
1 Manriki-Gusari
3 Lotus Petal
2 Ethersworn Canonist
2 Path to Exile
2 Phyrexian Revoker
2 Disenchant
Little explanation on why I picked some cards over the standard staples:
Displacer: Reuse/protect your own stuff or blink away the enemy horde to hit. Not much of a suprise here I guess
Though-Knot: Big body, really good ability. Basicly big hate bear.
Even Mindcensor: Used to be a staple I think. I like it now that I got the 2 Tombs.
Eldrazi Temple/Tomb: Ramp out the Eldrai
No Flickerwisp?: Already got Displacer that seems to handle pritty well. Also I always felt it was a bit awkward without Vial. It's really good in combination with Displacer but dropped it over it's 1WW casting cost an gave it's spot to Aven.
No Revoker main?: I don't know if it's worth the spot, might need some help with a list of targets to call in match-ups.
No Recruiter?: I was set on this list before recruiter came to the show. Also it seems slower
No Ports?: Nope...
No Factory?: Seems like a 1-off in alot of decks. I liked it but swapped it over to Tomb that seems to have a bigger impact.
The Petals sideboard are there to ramp out hatebears against decks like ANT/Storm where I don't need the AEther Vials and can use the turn 1 Talia on the draw.
So what do you guys here think of the list and got any ideas how to improve it?
I seem to have trouble playing vs Miracles. Is this a bad match-up for D&T in general or am I doing something wrong here?
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Re: [DTB] Death and Taxes
Quote:
Originally Posted by
Secretly.A.Bee
I agree that IF they play Archetype, it's their best and first choice. Having said that, my experience has been that most UBx Reanimator player's don't often play it (though they should), and the next best creature is Elesh Norn. I could be incorrect, but I do not believe so.
Sorry. I saw the quote you were responding to was about BR reanimator. Just wanted to add a bit to that. I have found they go for archetype or iona as you said. I generally don't see Elesh Norn very often out of BR. Which strikes me as odd. It's very good against a lot of the field.
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Re: [DTB] Death and Taxes
Draggo - that list looks very similar to how the Thalia Stompy deck originated. There were a number of players here experimenting with TKS and Displacer in a D&T shell, and "8 Thalia" decks spun out of that.
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Re: [DTB] Death and Taxes
What are the best sideboard cards/plans vs aluren? I've found the matchup to be tough post board when they bring in multiple deluges and other removal to answer revoker and sanctum prelate.
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Re: [DTB] Death and Taxes
Quote:
Originally Posted by
cursecatcher
What are the best sideboard cards/plans vs aluren? I've found the matchup to be tough post board when they bring in multiple deluges and other removal to answer revoker and sanctum prelate.
Deluge will always be a great card against us unfortunately.
Ethersworn Canonist obviously does great work in the Aluren match-up.
Pithing needle.
If it's in there, Mindcensor can limit effectiveness of IRecruiters.
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Re: [DTB] Death and Taxes
...and don't think Containment Priest will help you. The creatures are (unfortunately for us) technically being cast.
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Re: [DTB] Death and Taxes
Real problem with the Aluren matchup is that they're doing relevant stuff even when they're not comboing. So if you put all of your energy towards not letting them resolve an Aluren, they can just outgrind you with Leovold, Baleful Strix, Decay, Shardless, DRS.
Ethersworn/Revoker/Relic Warder are all things you can do to avoid getting combo'd out, but I think you need to try and kill them quickly, cause you're not winning the long game, even when it's a fair long game. Mirran Crusader is probably the best bet here and if my local meta were filled with Aluren I would probably go deep on Crusaders.
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Re: [DTB] Death and Taxes
Quote:
Originally Posted by
RobNC
If they know you're on D&T their first Entomb/Reanimate target isn't going to be Griselbrand, it's going to be
Iona, Shield of Emeria. Think you can race a 7/7 with nothing but Phrexian Revoker... and relying on Aether Vial to put in your white creatures? :tongue:
It's possible to win through Iona Vial. You just gotta sequence right and have some luck on your side. Vial in a Flickerwisp exiling Iona and slam a Containment Priest, tt's not that far fetched really. If they have a Needle on Karakas you just flicker the needle and use Karakas. Same applies to Elesh Norn, you can beat those with Priest/Karakas and a wisp.
Quote:
Originally Posted by
AsmodeusDM
Deluge will always be a great card against us unfortunately.
Ethersworn Canonist obviously does great work in the Aluren match-up.
Pithing needle.
If it's in there, Mindcensor can limit effectiveness of IRecruiters.
I found aluren to be beatable through Wastelands, Ports and swords/revokers on DRS.
I play 3 SFM and 3 Equipment in my MB, 5 out of those 6 go out (leaving only Jitte which is relevant), I also take out Mirran Crusader and Serra Avengers. My plan is:
-3 Stoneforge Mystic
-1 Batterskull
-1 Sword of Fire and Ice
-2 Serra Avenger
+2 Path to Exile
+2 Ethersworn Canonist
+2 Council's Judgment
+1 Cataclysm
I'd add a 2nd cataclysm and remove a Mother of Runes if I had a 2nd copy. If you don't let them cheat on mana to Get to aluren, force them to fetch basics to dodge Wastelands and port them often (even if you can't cast anything just to get more counters on your vial or to get more land-drops) you usually race them just fine. Prelate should be cast on 2, 3 or 4, depending on how the game develops (2 stops decay, 3 stops deluge and 4 -if everything is going out of control- stops aluren). It's usually a 50/50 MU, you can use flickerwisp and removal in key moments to close them off the combo, so you have to play very tight in the MU.
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Re: [DTB] Death and Taxes
I play reanimator and grisel first is always a good choice, karakasing Iona is an instaloss almost all the time, where as reanimating grisel first turn is almost always an instawin. But sadly with the absurd amount of gravehate I'm seeing -DnT player overdo it the most :-D - you should be just fine.
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Re: [DTB] Death and Taxes
Yeah, Reanimator getting an Iona is a YOLO play that works out for them sometimes but loses the game for them at least as often. I don't think good players actually do it too frequently. If they know you're on DnT, you probably know they're on Reanimator, so your chances of having a Karakas in your keep is even higher. If they can read your hand with a Thoughtseize effect, know for sure you don't have a Karakas + you don't have an active Vial, then Iona can be a fine play because your chances of drawing one within the next few turns are pretty low. And if you do have a Vial, you don't even need Containment Priest, you can also stay alive with Mom + Flyer, race them with double Flickerwisp, etc.
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Re: [DTB] Death and Taxes
Has anybody been testing the 4 flier maindeck versions against the mirror? I know a lot of people still play 4 Flickerwisps and 2 Avengers but I'm on 3 and 1. I feel like this makes me super super weak in the mirror and my regular slots for D&T in the board have been getting cut for Reanimator hate.
This is a list I'm working on for Louisville though so I want to make sure I have my matchup %s shored up as much as possible across the field.
23 Lands
4 Thalia, Guardian of Thraben
4 Mom
3 Revoker
3 SFM
1 Spirit of the Lab
2 Prelate
3 Recruiter
3 Flickerwisp
1 Avenger
1 Mirran Crusader
1 Palace Jailer
4 Aether Vial
1 Jitte
1 SoFaI
1 Batterskull
4 STP
Sideboard:
2 Gideon AOZ
1 Cataclysm
2 RIP
2 Path to Exile
1 Containment Priest
2 Ethersworn Canonist
1 Pithing Needle
2 Faerie Macabre
2 Council's Judgment
Right now, my "locked" cards for the SB are everything except 2nd Gideon, 2 Macabres, and 2nd Canonist.
Here's my reasoning for them:
2nd Gideon - great against the mirror (which I am incredibly soft to thanks to my lower flier count... but fliers are just so medium in other matchups right now), Miracles, Shardless. All popular decks that will show up in masses at the GP level
2 Macabres - my only real early interaction vs BR Reanimator. These two slots feel so bad to have but I don't want to get caught with my pants down. I don't play Legacy online due to lack of funds for ports so I'm not sure what the large meta looks like atm
2nd Canonist - for Elves, Storm, Burn, and Aluren. Aluren and Elves in particular seem to be rising in popularity so this feels like a must-have. Also Burn is always stupidly popular at the GP level... yucky but WCYD
The last 3 cards I REALLY want to squeeze in are 1x Pontiff, 1x Sword of War and Peace, and the 2nd Pithing Needle. Pontiff is awesome in the mirror and vs Elves, SOWAP is great in the mirror and vs Miracles/combo, and 2nd Needle is just a great catch-all. In particular, these are 3 cards that REALLY help me a lot against other D&T decks. I feel confident in my ability to out-navigate the mirror against the average GP level player but it feels like there are a large range of hands where I am just dead even if I play perfectly thanks to the way my deck is constructed. I'm not certain how badly I'll need the extra SB slots.
What do you guys think? How would you guys build a sideboard for GP Louisville based on meta expectation?
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Re: [DTB] Death and Taxes
Recorded a legacy league playing Arbiter Taxes. Will record one with a more regular D&T list too: https://www.youtube.com/playlist?lis...PVsTIGTMT7sQsJ
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Re: [DTB] Death and Taxes
Quote:
Originally Posted by
nevilshute
Thanks for this, I was wondering about Arbiter's weight on Legacy alongside the good ol Ghost Quarter, although I'm not sure about the impact it has on SFM and Recruiter, which I don't think can play along Arbiter (or it could hurt). Streaming now.
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Re: [DTB] Death and Taxes
Quote:
Originally Posted by
tarmogoat
Thanks for this, I was wondering about Arbiter's weight on Legacy alongside the good ol Ghost Quarter, although I'm not sure about the impact it has on SFM and Recruiter, which I don't think can play along Arbiter (or it could hurt). Streaming now.
Thanks for watching. I think it might be correct to go up to the 25th land adding a white source, probably another plains. Having played a couple of leagues now I do seem to mulligan just a tad bit much.
I think we need the stoneforge package at least somewhat intact. I personally don't feel like playing without the batterskull in there because the deck can otherwise feel a bit low on beefyness. We don't run the avengers and so we can end up a bit light in creature matchups when we can't fetch out a batterskull. Having said that it is something to be mindful of for sure.
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Re: [DTB] Death and Taxes
Quote:
Originally Posted by
nevilshute
Thanks for watching. I think it might be correct to go up to the 25th land adding a white source, probably another plains. Having played a couple of leagues now I do seem to mulligan just a tad bit much.
I think we need the stoneforge package at least somewhat intact. I personally don't feel like playing without the batterskull in there because the deck can otherwise feel a bit low on beefyness. We don't run the avengers and so we can end up a bit light in creature matchups when we can't fetch out a batterskull. Having said that it is something to be mindful of for sure.
I commented on your video for M3 I think, the one vs Delver, about the play you chose with SFM. Would love feedback on that thought.
I think Arbiter can be lackluster, although SFM too in some matches, but GQ power level is not dependant on having Arbiter out. Maybe no Arbiter, no Mindcensor and 2 GQ with 24 lands is the way to achieve balance between a more powerful mana denial plan and the consistency of D&T. This would free up 2 slots for basics/white sources or even 2 caverns and free up 6 slots to get 2/3 Recruiters, 1/2 Prelates, 1/2 Avengers and maybe the 4th Mom.
I am also pondering with the idea of running a little black splash for Dark Confidant in the main some SB tech cards and 3 Thoughtseizes in the 75. But I'm not sure how to balance the slots. Here's where I'm at with this idea:
4x Aether Vial
1x Thoughtseize
3x Mother of Runes
4x Swords to Plowshares
4x Thalia, Guardian of Thraben
3x Stoneforge Mystic
3x Dark Confidant
2x Phyrexian Revoker
1x Umezwa's Jitte
4x Flickerwisp
2x Thalia, Heretic Cathar
2x Recruiter of the Guard
1x Sanctum Prelate
1x Mirran Crusader
1x Sword of Fire and Ice
1x Batterskull
4x Marsh Flats
3x Scrubland
3x Plains
3x Karakas
2x Cavern of Souls
4x Rishadan Port
4x Wasteland
2x Thoughtseize
2x Containment Priest
2x Rest in Peace
2x Ethersworn Canonist
1x Faerie Macabre
1x Lingering Souls
1x Kambal, Consul of Allocation
1x Council's Judgment
1x Vindicate
1x Sorin, Lord of Innistrad
1x Cataclysm
I'm still not convinced if the effort is worth. Anyone with experience can tell if this approach can be good? I'd asume in a grindy and combo meta the black can really weigh in, which is the case in my LGS.
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Re: [DTB] Death and Taxes
http://mythicspoiler.com/aer/cards/renegaderallier.jpg
this card seems ok for the green splash but Im not sure what I would take out for this. I think its a pretty good utility card, that can get back cards like Thalia, Umezawa's Jitte, Wasteland, Serra Avenger, Qasali Pridemage, Revoker, e.t.c back to the battlefield. I can see it as atleast a 1of in the deck as it can be tutored by recruiter. Also, with the green splash you have fetchlands so it is easier to trigger revolt and the revolt mechanic really fits that ability for obvious reasons.
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Re: [DTB] Death and Taxes
This looks a lot like what it will take to get maverick going again...
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Re: [DTB] Death and Taxes
I'm not really convinced Renegade Rallier does anything that the deck really needs. I just don't think the power level of this card is high enough to want to work with the conditions. If I'm playing green splash D&T, I'd rather have things like Teeg in my flex slots. If I'm playing Maverick, this is approximate in power level to Eternal Witness, and is probably not a reason to pick up the deck. I think the ideal situations are great, but the average situation might be pretty underwhelming.
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Re: [DTB] Death and Taxes
3 days until the GP and I still haven't nailed down my 75...
My general questions:
1. There's been a bit more hype about S&T in the last few weeks; and Reanimator continues to be on an upswing -> (SB) 2 Containment Priests??
2. D&T is going to be popular with new toys; additionally have seen some movement from Stoneblade decks -> (SB) Manriki Gusari??
3. In a GP I want broad answers and decks have begun leaning on TNN again -> 2? Council's Judgement
4. Is Cataclysm needed in SB? Is Gideon enough vs. Miracles; do I want Cata for other match-ups? i.e. lands or 12post or Shardless?
5. THC. I was running 3 in the main; then 2 in the main; now 0. I have no idea even after playing with her if I like her or not.
6. Another deck purported to pop (and the cost is way down if you use Recruiter of the Guard) is Aluren; Revoker(mb) and Canonist(sb) seem like the best options. Is there anything else to include?
7. Has anyone figured out a way yet to have a good/positive match-up vs. Eldrazi?
8. Palace Jailer? Super expensive Banisher Priest? or great card for drawing cards and repeatable (i.e. flickerable) removal?
9. Last, (the big one); do I include a small splash for either Magus and/or Pontiff. In a world of Shardless, Eldrazi, Lands,etc... Magus seems very appealing. And against Elves; TNNs and even the mirror.. Pontiff feels like he do good work.
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Re: [DTB] Death and Taxes
I don't think anyone really knows the answers to most of those questions. Other than 'should you play THC', where the answer is 'Obviously not'. Beyond that, just make a meta-call and stick with it.
Also, I think people really overrate Manriki as a mirror breaker. If they're ahead you'll never get to actually use it. If you're ahead, just wreck house with Jitte.
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Re: [DTB] Death and Taxes
I would be more paranoid of Lands and their alternate ways to deal with us because we have been cutting down on Cataclysms and RIP entirely from the SB lately.
Anyways I think safe cards to run would be more Pithing Needles and perhaps a 3rd Council's Judgment in the SB if you're worried about the mirror. Orzhov Pontiff if you want to venture a splash.
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Re: [DTB] Death and Taxes
Quote:
Originally Posted by
AsmodeusDM
6. Another deck purported to pop (and the cost is way down if you use Recruiter of the Guard) is Aluren; Revoker(mb) and Canonist(sb) seem like the best options. Is there anything else to include?
Small thing, Canonist doesn't actually do anything to Aluren, all of their important creatures are artifacts. The prevailing version is the no-recruiter BUG variant, and you cannot do anything against the combo if you're relying on canonist.
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Re: [DTB] Death and Taxes
Not going to address each question individually but I hope to address most of them generally.
Containment Priest is always a 2-of for me. Especially potent with Cavern of Souls to avoid a Chancellor of the Annex trigger. Against S&S keep in mind that flashing in response to a Sneak Attack activation still allows them to activate the ability in response to you, effectively getting the creature in anyways.
Manriki-Gusari is pretty narrow. Great against mirror and other blade decks, but if I were to sleeve up D&T this weekend I'd probably put in an additional Council's Judgment instead. Handles equipment like Manriki-Gusari, but also handles True-Name Nemesis and Leovold, Emissary of Trest which are both on the rise and I would expect to see a lot of, especially the latter in Aluren and Shardless.
For Aluren, I don't know the best way to fight the combo, but I do know that outside of discard they have zero ways to handle a Mirran Crusader. Suit him up with equipment and steal the game. Prelate targets would be 2 for Decay, 4 for Aluren, and 1 for Brainstorm/Ponder/Thoughtseize depending on what they're running. Revoker should be set on Cavern Harpy.
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Re: [DTB] Death and Taxes
Quote:
Originally Posted by
Minniehajj
Small thing, Canonist doesn't actually do anything to Aluren, all of their important creatures are artifacts. The prevailing version is the no-recruiter BUG variant, and you cannot do anything against the combo if you're relying on canonist.
Cavern Harpy isn't an artifact. Only half the combo is. They'll still be able to flash in Agent and both Strixes, but not loop them.
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Re: [DTB] Death and Taxes
Yup, I have literally no idea what 75 I am submitting. I keep switching back and forth. I'm with Iatee in that there aren't easy answers here.
1. There's been a bit more hype about S&T in the last few weeks; and Reanimator continues to be on an upswing -> (SB) 2 Containment Priests??
I would probably run more dedicated graveyard hate than normal of some nature. Containment Priest is probably a great card to have for the weekend, though it might be a good time to run at least one extra piece of faster interactions.
2. D&T is going to be popular with new toys; additionally have seen some movement from Stoneblade decks -> (SB) Manriki Gusari??
I don't think Manriki Gusari is worth a slot. I always advocate SoWaP as a card that has overlap with Miracles. This might be a weekend where I have to trim SoWaP though to make room for an extra piece of gravehate.
3. In a GP I want broad answers and decks have begun leaning on TNN again -> 2? Council's Judgement
I always run two of these. The flexability is grand.
4. Is Cataclysm needed in SB? Is Gideon enough vs. Miracles; do I want Cata for other match-ups? i.e. lands or 12post or Shardless?
No.
Yes, Gideon is alternative pressure with great overlap elsewhere.
Cataclysm has utility elsewhere, but it is never going to win you the game on its own. It's really RiP or Mirran Crusader type cards that do the heavy lifting there, and I don't think it is necessary.
5. THC. I was running 3 in the main; then 2 in the main; now 0. I have no idea even after playing with her if I like her or not.
I'm on zero. I will not be returning to THC without acceleration at this time.
6. Another deck purported to pop (and the cost is way down if you use Recruiter of the Guard) is Aluren; Revoker(mb) and Canonist(sb) seem like the best options. Is there anything else to include?
I like at least a singleton Mirran Crusader to fight the midrange portion of that deck.
7. Has anyone figured out a way yet to have a good/positive match-up vs. Eldrazi?
Path helps, but the matchup is still going to be difficult.
8. Palace Jailer? Super expensive Banisher Priest? or great card for drawing cards and repeatable (i.e. flickerable) removal?
High upside, slight risk card. Won't always be amazing, but when it is, it will be a game winner. I'm leaning towards not having it currently, though it has been good in testing.
9. Last, (the big one); do I include a small splash for either Magus and/or Pontiff. In a world of Shardless, Eldrazi, Lands,etc... Magus seems very appealing. And against Elves; TNNs and even the mirror.. Pontiff feels like he do good work.
I'm leaning towards no personally, but it is very justifiable. I think that there tends to be so much Burn on day one of a GP that I don't want to make Price of Progress better against me.
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Re: [DTB] Death and Taxes
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Originally Posted by
gh0st_b1rd
I would be more paranoid of Lands and their alternate ways to deal with us because we have been cutting down on Cataclysms and RIP entirely from the SB lately.
Anyways I think safe cards to run would be more Pithing Needles and perhaps a 3rd Council's Judgment in the SB if you're worried about the mirror. Orzhov Pontiff if you want to venture a splash.
Sanctum Prelate turned Lands into a matchup I'd take over basically every other t1 deck.
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Re: [DTB] Death and Taxes
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Originally Posted by
iatee
Sanctum Prelate turned Lands into a matchup I'd take over basically every other t1 deck.
I will agree with this: Sticking Prelate on 2 really cramps their deck so hard it's impossible for them to get out of...short of a crop_roto/gamble to try to combo off.
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Re: [DTB] Death and Taxes
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Originally Posted by
AsmodeusDM
1. There's been a bit more hype about S&T in the last few weeks; and Reanimator continues to be on an upswing -> (SB) 2 Containment Priests??
Show and Tell definitely isn't a problem. You are already quite favored against SnT decks, the dangerous builds are the ones with Omniscience and Cunning Wish where Containment Priest doesn't do anything significant. Sanctum Prelate is more important here.
And against BR Reanimate, you still have solid tools in Swords to Plowshares and Karakas, possibly also Path to Exile in the SB. Banisher Priest is very strong here, too. A fast Sire of Insanity is preboard the biggest threat, but in some situations Mother of Runes can stall it all day long and you can easily come back into the game.
However, 1st Turn explosiveness with Chancellor revealed is usually lights out and feels like playing against Belcher, but hopefully these people won't make it that far.
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2. D&T is going to be popular with new toys; additionally have seen some movement from Stoneblade decks -> (SB) Manriki Gusari??
Manriki is very good in the mirrormatch, but then again I think it's a narrow SB card and also no guarantee to win the mirror efficiently. It often all boils down to who connects first with Jitte.
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3. In a GP I want broad answers and decks have begun leaning on TNN again -> 2? Council's Judgement
2 is a good number, that card is versatile as hell. Good against Nemesis, can nail a planeswalker, shines in the mirror match when the board is clogged with Mother, good against Eldrazi as it can also get around Eldrazi Displacer. And the dream is to remove Omniscience after dropping Canonist to it.
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4. Is Cataclysm needed in SB? Is Gideon enough vs. Miracles; do I want Cata for other match-ups? i.e. lands or 12post or Shardless?
It's not needed, but it certainly is the greater bomb against Miracles compared to Gideon. Pretty much all of the Miracle experts (like Tomas Vlcek and Angelo Cadei) said, if you resolve Cataclysm at any point, you win. I only found it mediocre against Mentor heavy builds. If they can keep a land, a Top and a Mentorpost-Catalysm, they are usually good to go.
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5. THC. I was running 3 in the main; then 2 in the main; now 0. I have no idea even after playing with her if I like her or not.
She's good but unnecessary. There are higher-impact cards.
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6. Another deck purported to pop (and the cost is way down if you use Recruiter of the Guard) is Aluren; Revoker(mb) and Canonist(sb) seem like the best options. Is there anything else to include?
There is absolutely no reason to be afraid of Aluren. I have not played the matchup extensively, but these one or two times, I won. But more so because Aluren itself is pretty hard to resolve against DnT in general, so if you can out a lot of strain on their mana, you're good. And other than that there are probably tons of interaction possible with Revoker, Recruiter, Banisher Priest (possibly Leonin Relic Warder which I'd not recomment) and other shenanigans that I peobably can't really grasp right now.
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7. Has anyone figured out a way yet to have a good/positive match-up vs. Eldrazi?
I think it already is.
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8. Palace Jailer? Super expensive Banisher Priest? or great card for drawing cards and repeatable (i.e. flickerable) removal?
I am not convinced. It's certainly an interesting card to test against Miracles, Lands and the likes, but usually Banisher Priest is better just for curve reasons. There are also matchups where you can lose Monarch status pretty easily, especially against TNN where things start to backfire quickly.
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9. Last, (the big one); do I include a small splash for either Magus and/or Pontiff. In a world of Shardless, Eldrazi, Lands,etc... Magus seems very appealing. And against Elves; TNNs and even the mirror.. Pontiff feels like he do good work.
The thing is that the deck itself doesn't really profit that much from such a splash. It's still soft to the usual suspects.
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Re: [DTB] Death and Taxes
I am still not giant on the Lands match up now that they have tireless tracker and random molten vortex or seismic assault, plus tabernacle is still a very real card and then ghost quarter has become quite the annoying substitute for port. I will take Miracles and Shardless all day every day though.
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Re: [DTB] Death and Taxes
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Originally Posted by
Medea_
8. Palace Jailer? Super expensive Banisher Priest? or great card for drawing cards and repeatable (i.e. flickerable) removal?
High upside, slight risk card. Won't always be amazing, but when it is, it will be a game winner. I'm leaning towards not having it currently, though it has been good in testing.
What has you off Palace Jailer at the moment? Are you running Banisher Priest instead, either MD or SB?