Re: [Primer] R/G Combo Lands
Thoughts on heaven//earth in the sideboard? Kill a few delvers or wipe death and taxes board from the yard.
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
pbrod88
Thoughts on heaven//earth in the sideboard? Kill a few delvers or wipe death and taxes board from the yard.
kozilek's return is still the better option IMO. Double red is not ideal. but the flashback and controlling the damage (with X) could be preferred in some situations.
Re: [Primer] R/G Combo Lands
It's castable from the graveyard, which I think gives it the edge over Koz Return. You can dredge it and still be useful for a ground wipe. Not sure if missing out on fliers in that case makes it bad, but DNT does seem to be mostly fliers.
(Of course there's Raking Canopy in that case)
Re: [Primer] R/G Combo Lands
It hits the relevant creatures (their fliers are mostly just beaters with the random aven mindcensor there to get ya)
Kozilek's Return getting through Mom is pretty relevant tho, and typically we want to reduce our dependency on the graveyard post-board against them anyways.
Quote:
Originally Posted by
Crimhead
Burn is an MU where you can make a turn two token and still lose. Establishing a Chasm lock is not always possible. This is not an easy match. It's not S&T bad. It's not as bad as Storm, but it's not that much better either.
I said reasonable, not easy. MU is mostly a race anyways, a race I am somewhat confidant of winning with 4 Tinkers and 4 Demonic Tutors.
Re: [Primer] R/G Combo Lands
i'm considering re-testing the black splash in response to unfavorable results against miracles, death & taxes, 4c loam, and the rise of food chain. the idea being i'd rather be more proactive with abrupt decay main and thoughtseize + toxic deluge + dread of night from the board. i'm considering moving some or all of the thoughtseize to the main to ratchet up proactivity with early hand hate.
i'm curious to hear what you think of this and if it's smarter to splash blue for engineered explosives, academy ruins, tolaria west, intuition.
the list i'm considering:
2 Bayou
1 Bojuka Bog
1 Boseiju, Who Shelters All
4 Dark Depths
1 Forest
4 Ghost Quarter
1 Glacial Chasm
3 Maze of Ith
1 Misty Rainforest
3 Taiga
1 The Tabernacle at Pendrell Vale
4 Thespian's Stage
2 Verdant Catacombs
4 Wasteland
1 Wooded Foothills
3 Abrupt Decay
4 Crop Rotation
4 Exploration
4 Gamble
4 Life from the Loam
1 Manabond
3 Molten Vortex
4 Mox Diamond
Sideboard:
1 Dread of Night
1 Faerie Macabre
1 Karakas
3 Krosan Grip
1 Sphere of Resistance
4 Thoughtseize
3 Tireless Tracker
1 Toxic Deluge
also, anyone testing walking ballista in the side?
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
b_h_w
i'm considering re-testing the black splash in response to unfavorable results against miracles, death & taxes, 4c loam, and the rise of food chain.
I think blue is giving more than black to the deck. With an recurable Explosives and almost uncounterable Tutor, it is hard for black to compete against the blue addition.
My sideboard is as follow :
4 Sphere of Resistance
2 Chalice of the Void
3 Krosan Grip
1 Walking Ballista
3 Tireless Tracker
2 Phyrexian Revoker
Sphere of Resistence completely shut down Food Chain, and does a pretty good work against Miracle (at least the Mentor version). Against D&T, Krosan Grip and Revoker help a lot because mana-denial is not a super-plan.
Here are my in/out for these 3 MU :
MIRACLE MONASTERY
+3 Grip +3 Tracker +1 Ballista
-1 Mox -4 Crop -1 Bojuka -1 Karakas
MIRACLE ANGELS
+3 Grip +2 Chalice +3 Sphere +3 Tracker +1 Ballista
-4 Crop -3 Vortex -1 Karakas -1 Bojuka -2 Maze -1 Tabernacle
DEATH & TAXES
+3 Grip +2 Revoker (Vial)
-1 Bojuka -1 Karakas -1 Thicket -2 Tolaria
FOODCHAIN
+4 Sphere +3 Grip +2 Revoker (Foodchain/Ballista/Shaman)
-1 Mox -3 Vortex -2 Maze -1 Bojuka -2 Tolaria
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
b_h_w
i'm considering re-testing the black splash in response to unfavorable results against miracles, death & taxes, 4c loam, and the rise of food chain. the idea being i'd rather be more proactive with abrupt decay main and thoughtseize + toxic deluge + dread of night from the board. i'm considering moving some or all of the thoughtseize to the main to ratchet up proactivity with early hand hate.
i'm curious to hear what you think of this and if it's smarter to splash blue for engineered explosives, academy ruins, tolaria west, intuition.
the list i'm considering:
2 Bayou
1 Bojuka Bog
1 Boseiju, Who Shelters All
4 Dark Depths
1 Forest
4 Ghost Quarter
1 Glacial Chasm
3 Maze of Ith
1 Misty Rainforest
3 Taiga
1 The Tabernacle at Pendrell Vale
4 Thespian's Stage
2 Verdant Catacombs
4 Wasteland
1 Wooded Foothills
3 Abrupt Decay
4 Crop Rotation
4 Exploration
4 Gamble
4 Life from the Loam
1 Manabond
3 Molten Vortex
4 Mox Diamond
Sideboard:
1 Dread of Night
1 Faerie Macabre
1 Karakas
3 Krosan Grip
1 Sphere of Resistance
4 Thoughtseize
3 Tireless Tracker
1 Toxic Deluge
I run the black splash as well. My mana config is a little different (6 fetches, 3 taiga, 1 bayou, 1 forest) and it's been good. But otherwise I think theres only like 4 or 5 cards that are different between our 75.
Being able to decay a knight, make them discard a blood moon that they depended on or deluge a whole board of blockers before attacking w/ marit lage makes those cards worth the splash.
For those running the blue splash, see the new Nissa? could do some work. http://mythicspoiler.com/akh/cards/n...ofelements.jpg
Re: [Primer] R/G Combo Lands
It's a Decayable permanent that dosent do much more than a Sylvan Library or a Dark Confidant.
Her ultimate is also a bit under expectation in a Marit Lage deck.
She would have been much better with a +2 Scry 2, then draw a card. But sadly she is not.
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
kravkenov
It's a Decayable permanent that dosent do much more than a Sylvan Library or a Dark Confidant.
Her ultimate is also a bit under expectation in a Marit Lage deck.
She would have been much better with a +2 Scry 2, then draw a card. But sadly she is not.
yeah very true, i think her home maybe ug post.
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Lord_Mcdonalds
I said reasonable, not easy. MU is mostly a race anyways, a race I am somewhat confidant of winning with 4 Tinkers and 4 Demonic Tutors.
Fair enough. Just saying it's one of our tougher matches, given we are favoured-to-even vs almost every fair deck in the format as well (as Elves and Dredge).
Burn is not a match in which we are favoured.
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
b_h_w
i'm considering re-testing the black splash in response to unfavorable results against miracles, death & taxes, 4c loam, and the rise of food chain. the idea being i'd rather be more proactive with abrupt decay main and thoughtseize + toxic deluge + dread of night from the board. i'm considering moving some or all of the thoughtseize to the main to ratchet up proactivity with early hand hate.
i'm curious to hear what you think of this and if it's smarter to splash blue for engineered explosives, academy ruins, tolaria west, intuition.
the list i'm considering:
2 Bayou
1 Bojuka Bog
1 Boseiju, Who Shelters All
4 Dark Depths
1 Forest
4 Ghost Quarter
1 Glacial Chasm
3 Maze of Ith
1 Misty Rainforest
3 Taiga
1 The Tabernacle at Pendrell Vale
4 Thespian's Stage
2 Verdant Catacombs
4 Wasteland
1 Wooded Foothills
3 Abrupt Decay
4 Crop Rotation
4 Exploration
4 Gamble
4 Life from the Loam
1 Manabond
3 Molten Vortex
4 Mox Diamond
Sideboard:
1 Dread of Night
1 Faerie Macabre
1 Karakas
3 Krosan Grip
1 Sphere of Resistance
4 Thoughtseize
3 Tireless Tracker
1 Toxic Deluge
also, anyone testing walking ballista in the side?
I think that Boseiju works best in a straight Rg build with manabonds. Whereas decay is already uncounterable, and as you want to hold on decay until needed, Decay and Manabond don't synergise well. So I'd cut both cards for 2 maindeck Sylvan Libraries, to help you filter out decays when dredging. Library is also a really good card along with loam.
If im not miscounting you run 10 green sources (besides moxes)? That might be too tight, and perhaps you cut cut a maze for an additional green land?
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
kravkenov
I think blue is giving more than black to the deck. With an recurable Explosives and almost uncounterable Tutor, it is hard for black to compete against the blue addition.
My sideboard is as follow :
4 Sphere of Resistance
2 Chalice of the Void
3 Krosan Grip
1 Walking Ballista
3 Tireless Tracker
2 Phyrexian Revoker
Sphere of Resistence completely shut down Food Chain, and does a pretty good work against Miracle (at least the Mentor version). Against D&T, Krosan Grip and Revoker help a lot because mana-denial is not a super-plan.
Here are my in/out for these 3 MU :
MIRACLE MONASTERY
+3 Grip +3 Tracker +1 Ballista
-1 Mox -4 Crop -1 Bojuka -1 Karakas
MIRACLE ANGELS
+3 Grip +2 Chalice +3 Sphere +3 Tracker +1 Ballista
-4 Crop -3 Vortex -1 Karakas -1 Bojuka -2 Maze -1 Tabernacle
DEATH & TAXES
+3 Grip +2 Revoker (Vial)
-1 Bojuka -1 Karakas -1 Thicket -2 Tolaria
FOODCHAIN
+4 Sphere +3 Grip +2 Revoker (Foodchain/Ballista/Shaman)
-1 Mox -3 Vortex -2 Maze -1 Bojuka -2 Tolaria
thanks i'm going to switch back a more tuned version of the black list i posted while a buy another tropical + e.e. blue seems really good right now. thanks for the notes on the matchups. sphere against food chain is super smart.
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
djxstream
I run the black splash as well. My mana config is a little different (6 fetches, 3 taiga, 1 bayou, 1 forest) and it's been good. But otherwise I think theres only like 4 or 5 cards that are different between our 75.
Being able to decay a knight, make them discard a blood moon that they depended on or deluge a whole board of blockers before attacking w/ marit lage makes those cards worth the splash.
For those running the blue splash, see the new Nissa? could do some work.
http://mythicspoiler.com/akh/cards/n...ofelements.jpg
yeah my mana doesn't seem quite right.
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Ingo
I think that Boseiju works best in a straight Rg build with manabonds. Whereas decay is already uncounterable, and as you want to hold on decay until needed, Decay and Manabond don't synergise well. So I'd cut both cards for 2 maindeck Sylvan Libraries, to help you filter out decays when dredging. Library is also a really good card along with loam.
If im not miscounting you run 10 green sources (besides moxes)? That might be too tight, and perhaps you cut cut a maze for an additional green land?
that's a good point. uncounterable life from the loam seems good, not sure if it's worth boseiju main.
yeah i gotta sort my mana base a bit if i run this black splash. i'm convinced blue is where i want to go, it's a matter of finding a tropical and some e.e.
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
b_h_w
thanks i'm going to switch back a more tuned version of the black list i posted while a buy another tropical + e.e. blue seems really good right now. thanks for the notes on the matchups. sphere against food chain is super smart.
These notes on matchups are not set in stone. If I'm pretty confident on what to bring in, I'm not fully set on the cards to side out.
Re: [Primer] R/G Combo Lands
Re: [Primer] R/G Combo Lands
Ok, so how about this guy in sideboard?
http://mythicspoiler.com/akh/cards/harshmentor.html
Hits basically... everything. Fetches for 3 dmg are especially considerable thing, not to mention Sensei, DRS, Vial... Lots of nasty stuff. Yes, it dies to everything, yes, we don't have free slots in side for sure, but still let's consider that for a moment :)
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Wiktul
Ok, so how about this guy in sideboard?
http://mythicspoiler.com/akh/cards/harshmentor.html
Hits basically... everything. Fetches for 3 dmg are especially considerable thing, not to mention Sensei, DRS, Vial... Lots of nasty stuff. Yes, it dies to everything, yes, we don't have free slots in side for sure, but still let's consider that for a moment :)
I think this card will see some home, and we sure will face it at one moment or another. I see it like a "must answer" to any deck that rely on Shaman/Vial/Sensei's Top to grind its way to the victory. It could be the side-board card to go for any deck against Miracle (which do a lot of Shenanigans every time) or D&T which rely a lot on creatures abilities and Vial activation.
Re: [Primer] R/G Combo Lands
The advantage here is that we are already well set up to kill a 2 toughness guy, the disadvantage is if we do not have that ability online when he hits, he hurts a lot.
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Wiktul
Ok, so how about this guy in sideboard?
http://mythicspoiler.com/akh/cards/harshmentor.html
Hits basically... everything. Fetches for 3 dmg are especially considerable thing, not to mention Sensei, DRS, Vial... Lots of nasty stuff. Yes, it dies to everything, yes, we don't have free slots in side for sure, but still let's consider that for a moment :)
Not a huge fan of this guy in Lands, if only because without pressure, most decks don't really care if they're at 6 life or 20 life against us. As long as they're reasonably out of Punishing Fire range opponents know that our wincon kills them in one fell swoop anyway.