Originally Posted by
(nameless one)
I am currently running the following list:
16 Mountains
4 Wasteland
2 Rishadan Port
4 AEther Vial
4 Goblin Lackey
4 Goblin Matron
4 Goblin Warchief
4 Goblin Ringleader
3 Goblin Piledriver
3 Stingscourger
3 Warren Instigator
3 Gempalm Incinerator
3 Goblin Chieftain
2 Siege-Gang Commander
1 Open Slot
This built feels a little slower than my pre-Zendikar Goblins but it is more resilient and more explosive. Although, with my current playtesting, The deck has been studdering at the last 2 damages. I actually added Lightning Crafter to deal with this, as well as it adds resilency as I will be championing 'comes into play' goblins.
I havent really thoroughly playtested with Lightning Crafter but he seems to do the job. I am split with Kiki-Jiki on this slot because he could also pull of tricks in the field, such as incoming 'CIP' goblins. He does suck when is all by himself, but so does Goblin Piledriver.
I was thinking of reducing Goblin Warchief to 3 to add another Siege-Gang Commander as Goblin Chieftain can also provide haste. I also dont might Siege-Gang Commander because my list is running 7-lackey effects and 4 Vials and they provide good card advantage late game. Not to mention that they can go for the last 2 damage reach.
So, should I run Lightning Crafter/Kiki-Jiki/Siege-Gang Commander on that last open slot? I used to run 23 Mountains and found that I do not mind having 22 Mountains. Also, is it worth to run 3 Warchiefs and 3 Chieftains (-1 Warchief) in favor of Siege-Gang Commander?
And has anyone tried Valakut or the CIPT hurts its chances?